Every auto aim in this game is basically too strong, expect for healers.
Torbs turret shouldnt do that much dmg, give the dmg torb directly. Moiras dps is the lowest but her dmg orb basically can be removed and give her something that gives utility to the team, like dmg resistence orb or shield orb.
Then Sym turrets, remove slowing and give them more dps.
Every auto aim ability shouldn’T be as strong as it is, they are cheap and get too much value at lower ranks but no value at higher ranks. Its pure cheese strats that only provide toxicity to the enemy cause you know he litterly did nothing to kill you.
The same goes basically to the shotguns, reaper needs to aim next to nothing but can two shot every squishy. Zen as example needs to aim very much and the funny part is: Reaper heals himself if you only hit one orb on him as zen.
Same goes for Roadhog, why is a tank having a oneshot ability? Shouldn’t he get something less dps like so that the game gets the ttk a bit higher? its pretty much burst dmg and burst healing and that needs to go.
Burst dmg shouldn’t outdmg constant dmg at anytime: Looking at you widow and ashe.
Every Auto-aim heroes has their own weaknesses ,For instance Torbjorn has no mobility, Sym got very long 30 sec turret cooldown (10 each) Ashe and 76 need to build their ults in order to use the Auto-aim (and it last like 10 seconds) . If they reduce the damage of their kit, they would be consider as a throw pick. Auto aim weapons are usually countered by team coordinations u wont win solo.
The last thing Sym needs is more damage on her turrets she needs her turrets to be buffed in the slow hp and cd department remove alot of their damage and put it in her gun.
so zen needs auto aim too? has no mobility… I didn’t complain about ashe or 76.
Roadhog isn’t a skill shot, cause nearly everyone can pull it off… Thats not what skill means
My complaint about widow ashe: Too much burst dmg, the new reaper buff admits to that. We need more consistent dmg and less burst hell. Burst dmg is too strong. Same goes for burst healing.
Zen have his own stuff, other than torb, and yes he dont use aim to use abilites like discord and healing. Soo i dont see why bring him up now.
And aim is not everything, im happy that no aim stuff exist in game like this, it give people who are not fps click on head players chance to actualy have fun.
Zen’s orbs are by no mean auto aim they are buffs. They don’t do automatic dmg, torbs turret does auto dmg.
With the last part: I aggree, but thats not meaing you need to make auto aim strong. Look at winston, thats no auto aim or rhein or brig. And actually the Clickhead heroes are too strong right now. The burst dmg is hurting the games fun.
not really. i always mentioned something they gain, the auto aim weapons right now are no burst dmg, thats fine, and cause of that everyone of them is throwing at somepoint. or bad decisions to make. So the first change would be lower burst dmg, make consistent stronger.
Which not burst dmg hero is right now strong? Zarya… Thats it
BTW: Turbs turret is in itself pretty strong, its just consistent dmg and thats weak right now.
in what universe is a max of 56 dps to much dmg… you do realize his primary does 70 dmg with no fall off to body shots right… and it has a fire rate of 1.67 per second making it 116.9 dps. that’s more then double his turret.
I can agree about the turrets, especially Torb’s, if the tradeoff is that other parts of their kit can become stronger.
And yeah, burst damage in this game is an absolute pain. I feel like people complain about support’s healing being broken without taking account things like high-burst damage…A direct one/two-shot or one clip from many characters can just delete hp in half a second (and sometimes it can’t even be healed back up, like when you get headshot by widow). If healing was too weak to even contest that kind of damage then the class would be useless and playing the game would be a lot less fun. At least, that’s how I see it.