Major lag problems since patch update

I can play for maybe two minutes before I start losing control, lagging all over the place, and where I thought I was leads to me throwing myself off the map because I can’t control my movement.

I ran scan and repair, it found something broken, and sent out another update, and yet the issue still persists. I have NEVER had lag issues with Overwatch before.

Edit: I’ve only played the Spirit Showdown since the update, so perhaps bugs with the event?

Edit: Just played two Role Queue games, no issues. It must be an event bug.

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No clue if that’s the reason, but I was in a comp game, and as soon as I walked out of Eichenwalde Attack spawn, the game froze.

I could still hear sounds, my mic still worked, and I could still hear my team speaking. But screen entirely frozen. Restarted the game twice, on both occasions after Rejoining the game, my game would totally freeze once I’d exit spawn.

Then I tried a computer restart, and yet again after Rejoining that comp game, it froze as I exited spawn.

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I’m unable to play the game since the update. I walk out of the spawn room and my ping shoots up to 400 and it’s almost impossible to play. Can’t find anything on X about it, and all my other online games work with no issues. So definitely something server wise at blizzard

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Junk level 2 tire mythic freezes the game ?

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Since the update, I’ve been experiencing these two issues:

  • The Overwatch executable is using significantly more process resources than before (according to the Task Manager).

  • I haven’t changed any of the in-game video settings. Before, I had between 140 and 150 FPS regardless of the intensity of the display. Now, it barely reaches 60-70 FPS during quiet moments and can drop to between 25-40 FPS as soon as there’s any visual activity.

I also experience this lag, a delay between my keyboard and mouse input and the resulting action.

So far, I’ve only tested it in the Training Center and in matches against bots, where it’s already frustrating and shows no improvement even after waiting a while. Therefore, I’m not going to ruin my MMR in Quick Play or Ranked matches that are unplayable under these conditions.

I’m going to wait for an update to the executable and a possible fix for the issues mentioned; otherwise, it’s pointless to continue playing this game under these appalling conditions.

If nothing is fixed, well, I’ll look elsewhere, which obviously nobody cares about, whether they’re gamers or developers, but that doesn’t bother me; on the contrary, it will be a definitive solution to my addiction to this game.

It’s not an internet access problem; all the other online games I’ve tested work perfectly and without any changes since yesterday.

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Same here! Whenever I meet the enemy team my game starts lagging like crazy! It literally started after this update

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Same thing for me ! Since last patch idk what kind of things blizzard smoke but my pc cannot launch a game without having like 15-30 fps MAX. Now it’s impossible for me to just play at the game. MB they will fix this soon but rn i just have to wait…

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In my case it was 100% the new Junkrat mythic.. I’ve heard people saying the tier 2 tire was crashing their game, I went into the game and my Junkrat had the second tire equipped.. I switched to the first tire and boom.. problem solved. The game is back to normal.. This is SO WEIRD

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Bro, i was thinking it was just me, i play with a old CPU, but I’ve always had a playable FPS almost always close to 60 FPS but after this update, I can barely aim.

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My latest modification to try and solve the problem:

I updated the graphics driver and configured everything to prioritize performance over quality.

The Overwatch executable was updated.

It’s even worse than before.

In short, the Overwatch executable uses all the CPU resources it can get, around 95%, with the remaining 5% being used by the operating system.
This 95% is constant, regardless of what’s displayed, whether it’s a static display (like the menu) or intense activity in the training center.
Before, when I returned to the menu, CPU usage remained high, but it did decrease slightly. That’s no longer the case.

It uses every CPU cycle the executable can get. For what purpose, I don’t know.

Let’s be realistic: this game, which had the advantage of being playable on a low-end potato PC, is no more.

As for upgrading your hardware to something newer, if it’s to run a game that demands the power of a NASA computer, you might as well go for Marvel Rivals and its resource-intensive Unreal Engine 5.

By requiring a super-powerful $3,000 PC to play, Overwatch has lost the only advantage it had over its main competitor. And I don’t say that out of malice, but out of disappointment.

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Are you playing on a system below the minimum requirements? They changed between Overwatch 1 and 2. My alt PC is almost 9 years old and uses maybe 40% of the CPU for the game. It has a 10-series Nvidia card in it.

It meets the minimum requirements as currently stated.

It even exceeds them. Not vastly above, but enough to play comfortably with appropriate settings.

Before Tuesday’s update, CPU usage varied between 40 and 60%, the game was smooth, with no perceptible lag and a high frame rate.

After the update, CPU usage was 60-70% in static or minimally changing displays, reaching up to 90% in the worst situations, with frame rates plummeting.

After the Overwatch update of the update, it’s a constant 95%, because the OS reserves 5% for its own operations and refuses to allocate it to Overwatch. Even when displaying a static screen, the frame rate is catastrophic.

The graphics driver is up to date with the latest available version.

No, unfortunately I do not have the financial resources to equip myself with an RTX 5090, a Ryzen 9800x3D, 64GB of memory, to be able to play in decent conditions a game that worked very well on my potato PC 2 days ago. Sorry about that.

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The game has also become unplayable for me since the update 2/3 days ago. I’ve been playing on older hardware at lower resolution on a 48Hz monitor, but my framerate was very consistent at that 48fps so it was perfectly playable. Now the game frequently lags out, and the framerate bottoms out at 10 - 20fps for seconds at a time, rarely returning to normal performance.

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Can you list the hardware?

Phenom II x6 1075T, GTX 970, 16Go DDR3.

However multiple tests have allowed me to identify that it’s not a problem with underpowered hardware, but with shaders compilation. At least on my hardware.

I don’t have an explanation for the problem I’ve identified, but I’ll present what I’ve understood and the temporary workaround I’ve implemented, which allows me to play the game under acceptable conditions—less ideal than before, but sufficient for now.

The CPU resource usage being stuck at 95%, very low fps and slideshow effect, and the excessive RAM consumption are due to the fact that Overwatch spends all its time compiling shaders, and these shaders compiled during one match are recompiled for the next, without taking into account that they were already compiled in the previous match, and as soon as a new graphical element appears during a match, a shader compilation immediately follows. In summary, Overwatch is stuck in an infinite cycle of shader recompilation.

The solution I found after several various tests is as follows, and it must be applied strictly every time I restart an Overwatch session:

In the Nvidia Control Center, the setting corresponding to the compiled shader cache must be set to unlimited. Otherwise, Overwatch will spend its time recompiling shaders that have already been compiled, ignoring the fact that it has already compiled them. This is why it spends its time recompiling them in a loop, saturating the CPU.

In the directory containing the files corresponding to the compiled shaders, delete all these files.

On launch, Overwatch will recompile all the shaders. To allow it to perform this task, I launch the Training Center for at least 5 minutes so that Overwatch compiles some shaders.

Then I launch at least one match against the AI, where Overwatch will compile other shaders.

I know for sure that it is recompiling the shaders, because I have the file explorer open in the nVidia directory corresponding to the compiled shader files, and I can observe in real time the creation and then the increase in size of the file created by Overwatch.

Once all this was done, I could finally play Overwatch under minimally acceptable conditions. The FPS is still lower than before Tuesday’s update, and the CPU load is still higher, but it’s playable. Overwatch no longer reaches the catastrophic levels I get if I don’t perform all these workarounds.

Once my gaming session is over and I’ve quit the game, it persists in the Process Explorer. So, I created a batch file that kills all processes related to the Overwatch game and the Battle.net application.

If I want to play Overwatch again later, I absolutely must perform all the steps described above, otherwise I’ll fall back into catastrophic conditions.

I hope this description will help the developers.
In any case, I do not claim to have identified the general problem, just the one that occurs on my equipment.

I think I figured out what my particular issues was. The Junkrat mythic tire customization, that one that was causing overall issues not just to the game but a players computer as well (my computer did start freezing). I did buy the mythic, customize with the bugged tire, and start a game with it. Then my next game was with Hanzo so I’m still not sure how that causes a problem, so I’m still guessing a bug with the new event. Luckily I’ve been okay since then.

I’ve had major stuttering since spirit showdown came out. It’s so bad I can’t even play the game anymore, hopefully blizzard fixes it.

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System specifications:

  • 14900HX (16 threads of P cores and 16 threads of E cores)
  • RTX 4090m (150W)
  • 64 RAM

The game used to run smoothly at 1440p with a capped frame rate set to 363 FPS, my 1% lows were 160 FPS.

After the patch, my frame rate rapidly fluctuates between 140-220 fps with less than 60 fps 1% lows. The game looks like a blur regardless of graphical settings and resolution.

I’ve tried forcing the game to run on my P cores using Windows’s affinity setting in task manager. I’ve tried restarting the game. I’ve tried running the game on Linux to see if it was a Windows update. In the end of the day with these specs my machine

I knew i wasn’t the only one. These issues started slowly showing up after stadiums release and progressively gotten worse.

Specs: i7-12700k - RTX 5080 - 64gb DDR5 - SSD - Latest Nvidia drivers/windows update

1440p. All low and some medium settings applied. DLSS Performance

I used to be able to lock my fps at 260fps to match my monitors refresh rate and i had plenty of headroom if i unlocked my fps (typically 500-300fps). Now i’m dropping below 200fps and the game feels blurry and delayed and almost impossible to aim and track fast moving targets with all the speed abilities. If a dev or tech mvp is still checking on this thread i think its worth pushing up that the game is having performance issues. i have plenty of friends experiencing the same issues and the same conversation comes up in overwatch communities.

Thank you all for helping <3

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i7-13620H
RTX 4070
16 RAM

Over the last year I have had to lower my settings to all low as well with one or 2 at Med, seems to run better than all low for some reason. Could run at 240 but now cap it at 200 to minimize the problems with drops. For the blur effect I found it is worse with DLSS or FSR on. Also can be triggered with certain characters. I cant really play as Hanzo, Freja or Kiriko any more because it will trigger this almost every time, and if there in the game there is a very high probability the performance will degrade to the constant blur. Also seems to trigger a raise in gpu temps as well. I have to at minimum close the game, scan and repair and upgrade because it seems to find something wrong each time. This will buy some time until it happens again and redo the process. Reinstalling the drivers can work but again at best it buys some time, never permanent. Hope you can find a solution

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