Main tanking gets worse and worse every patch

Playing main tank:

Your shield is constantly destroyed by that Junk spamming and getting a tire every 10 seconds, you touch the ground for 20 seconds or so because of his mines. You can’t even deal with the tire or run away from it because you’re too slow and limited to close range.

Your team is constantly yelling at you for feeding because your job is to initiate yet your team just sits in a choke spamming while you try to create space and no one is behind you, or you solo dive as Winston and no one follows you.

Everything that’s effective at close range can just destroy you or turn you into an ult battery. CC makes you entirely useless and it’s hard to avoid due to you needing to be close to do your job effectively and having not much mobility.

What happens next:

  1. Reaper gets buffed

  2. Mei gets buffed

  3. Brigitte gets added

Fun times ahead for us tank mains!

Alright, frustrations aside, main tanking is getting progressively worse and worse every patch because of buffs to tank busting heroes and additions of CC heroes such as Brigitte, and the general chaos and uncoordination of ladder play. Many main tank pros have said that it is extremely stressful tanking in uncoordinated environments.

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The problem is simple. Tracer has created an arms race, and people who play other dps heroes want to be Tracer. Doesn’t matter if they play specialists, they want to be able to use their hero in as many situations as Tracer, and Blizzard does their best to support that. You can obviously imagine what happens when they specialize in tank killing.

Supports are the same. Supports don’t like to just automatically die to Tracer/Genji, so they are given tools to both fight and control them. Oh, but those slow, lumbering, low mobility, large hitbox tanks? Yeah. You get the picture.

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This has been an ongoing issue for quite some time now. It only just now is being talked about more because things have gotten extreme recently.

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Playing tanks was the best during the triple tank meta, after Ana was nerfed things started spiralling downhill.

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No-Tank Meta is pretty tiring.

I’m lucky if there is 1 tank in QP, often there are none.

This is what happens when you constantly nerf the tanks for almost 2 years and buff everyone else. The recent D.Va nerf was totally unnecessary and just put people (like myself) off the tank class entirely.

I don’t even care we don’t have a tank anymore, I will NOT play it, its not fun.

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Tbh, quad tank is still very strong on some maps. You generally only play 1 main tank and triple off tank, though.

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I agree 100%. I’m a tank main and lately have been solo tanking so much because no one wants the job anymore. Unit Lost said that it’s all because Blizzard was preemptively trying to prevent a quad tank meta from returning. Well it’s working, but I think the meta is soon gonna be either solo tank or no tank. It’s better to have four dps and two healers than tanks that will do more harm than good. I think what Blizzard should have done is gotten rid of the spam meta we have aka junkrat and everything else that spams

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Need independent non team reliant HITSCAN. Tanks. Just as they have somebody with supports now do they need to improve tanks.

The problem is that outside of DPS tank/support were too reliant on DPS. Blizz needs to correct that dynamic and they’re doing it so far.

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Why not just give tanks a built in passive CC resistance by X amount? Like such:

Roadhog: Call it Junker. (We’ve seen they are ‘hardy’ people, after all)

Reinhardt: Precision German Engineering (Or Swedish, since Brigitte is the one that repairs his armor)

DVA: (Since she’s a gamer) Tunnel Vision (kinda tongue in cheek there too!)

Winston: Primal Instincts (or something along those lines)

Zarya: World’s Strongest

I think…that’s all the tanks. This is all I can think of as a blanket fix for this CC problem. As I intend to main Brig, of course I utlize the shield bash against Rein…but I do feel bad about it. Love Reinhardt, he’s like the big strong grandpa with awesome stories that everyone wishes they had.

Also feel kinda silly, as his Squire, that he doesn’t know Brig can slam him…he taught her to fight, right? Makes sense he would teach her techniques he knows, or has seen, but he’s also been through so much I’m pretty sure he knows how to counter said tactics, too.

Just my 2 cents! :slight_smile:

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The “Crusader Offline” post you made highlights all of this (up until the time the post was made. It has gotten worse since then.)

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When people heared about D.va nerf they got scared and stoped playing her. Most of the time I’m alone at tanking

Tanking in comp makes me sad. Barriers are just so easily destroyed.

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These forums makes no sense

Weren’t all of you the ones asking for reaper, mei, doomfist buff and tracer counter?

The way I see it is that you want all of them to be buffed yet don’t want them to be annoying to deal with as tanks

I think if you’re being nostalgic for the time when the entire dps category and half of the supports were unviable, then I think the issues lie more so in your priorities for the game than with the actual balance.

Tanks have been core to every meta so far and probably will always be. We certainly don’t need to be looking back to the least healthy period of Overwatch’s history.

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That was one part of the forums. This is a different part.

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removing spam won’t solve anything (nor dive).
the problem as it is right now is that “tank oriented teams” can’t counter anything, but they get countered by everything. it will always be all or nothing, or you are better then any other comp or you are crap.

a tank oriented team aim to stay on the point and force a fight by staying there. both dive and spam can destroy that tactic. dive will keep sending people in and out without giving the possibility to the other team to get that fight. spam will simply go ahead and kill your tanks without giving you the possibility to win that fight.

this is the actual problem and why you don’t see tank oriented teams (unless for really few maps). “static teams” are all about that, let the opponents engage you and then destroy them in the fight, but both dive and spam counters it.

basically as it is right now we are playing rock-scissor-paper with only rock and paper (and tho without scissor). all i can hope for, is that a team comp working as scissor will be added to the game. one that can counter dive/spam but yet be countered by tank oriented one. OR well a rebalance/modification of each “oriented team”, that would lead to an actual rock-paper-scissor situation.

personally i would really like to see a hero that work sort of as a trapper. one that can block the movements of the ones he hit in a specific area. imagine something like this: you have roadhog that instead of hooking to you the target hooked, will now block the movements of the target hooked to 20 meters around him (he can do whatever he wants inside it but he can’t get out). the “new hook” would work as a strong counter to dive allowing tank team to beat dive teams (simply because it would force the fight by not allowing to run away to safety after the diving heroes get on the payload).

an addition of a hero working in a way like this will create that rock paper scissor situation really needed.
it would end like this: dive counter spam, spam counter tank, tank counter dive (thanks to this hero).

note: for tank oriented teams (or however i called through this text) i mean for example turtle comps or triple tank.

now that i wrote all this, i will go eat something good and wait for it to never be read. :tada:

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As much as I agree that these balance changes hurt Reinhardt really hard, they were necessary buffs to those heroes.
Reinhardt has always needed a buff, and now’s the time he needs it most.

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Dont hate on mei please. She is a defender and still mainly has that role. A defense character needs to become as annoying as possible. Freezing your enemy or slamming a wall in front of their faces does just that. Her freezing still is not affecting shields. She is simply able to freeze everyone who is in the direction she is shooting at.

Seriously, buffing heroes to match the level of dive wasn’t a smart idea, should nerf dive instead.

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