Main Tank Hero Concept

Omnic main tank:

Weapon: Spiked Bat

Left Click: Hold down left click to ready a swing, let go to release a massive attack to knock enemies in a small cone in front of you back. The time you take to charge affects how far enemies are knocked back (and damage).

Right Click: Use your bat to deploy a shield. Upon right-clicking, the shielding begins immediately and ends after 4 seconds automatically. You can cancel the ability with any of your other abilities including melee. The shield blocks all projectiles for you and is larger than a brig shield, but smaller than a rein’s.
You can move freely while holding the shield.

E: Throws a barrier deployer to an ally. That ally will now have a small 250 HP barrier in front of him. The barrier does not cover all sides, however, and turns to where the ally is facing. The barrier disappears after a set amount of time or after it breaks.

This tank can toss 2 of these small shields to allies, but an ally can only have one shield at a time. The shields build up like how a tracer’s blink does.

Shift: The tank rapidly swings its weapon 3 times to deal 2x damage to barriers, while also being able to affect enemies behind it in range. He cannot cancel the ability with any other ability and is vulnerable for the time it takes to swing.

Ult: This tank gains increased movement and primary charging speed, with cooldowns for all his abilities reduced slightly for the duration of the ultimate.