OK, so I know we should find out soon what the actual support nerfs are going to be. Here’s what I would do if I were in the devs shoes. In some cases, I did a bit of a trade off. Let me know what you think.
Ana
Sleep dart duration reduced to 2 seconds on tanks
Biotic Grenade cooldown increased to 12 seconds
Biotic Grenade duration reduced to 3 seconds
Baptiste
Biotic Launcher - ammo for heal reduced to 10
Biotic Launcher - Damage falloff now begins at 15 meters
Regenerative burst no longer does extra healing if below 50% max health
Immortality field HP reduced to 100
Illari
Solar Rifle - Damage at max charge reduced to 70 per shot
Solar Rifle Healing - Reduced to 85 per second
Solar Rifle Healing - Can be fired continuously for 4 seconds
Solar Rifle Healing - Reload reduced to 2.5 seconds / 3 if fully depleted
Healing Pylon - shield health removed, replaced with normal health
Kiriko
Suzu - remove intangibility from Suzu. Doomfist punch, Rein Charge, etc no longer pass through Suzu targets
Suzu - AOE reduced to 4.5 meters
LifeWeaver
Healing Blossom precharges while using thorn volley, on weapon swap has max 75 charge ready.
Life Grip - healing reduced to 40hp
Tree of Life - Max overhealth reduced to 50
Tree of Life - duration reduced to 12 seconds
Tree of Life - ult charge increased by 10%
Zenyatta
Discord orb can no longer target tanks
Orb of Destruction reload time reduced to 1.2 seconds
Ouch that’s a harsh nerf, he will need something in return (probably mobility) for that or dive tanks will just end his existence more than they already do.
What I would do is only have it apply to zen and whoever he is healing and have it burst heal the ally that gets the final blow on the discorded target.
If Lucio and Brig are left relatively untouched, I will be shocked. I think the devs might be looking at their AOE healing as well as the popular problematic heroes.
I also main them and expect to be saddened by nerfs
Sound Barrier and Rally probably wouldn’t need any real changes and their healing is in pretty good shape. Brigitte’s Repairpacks might still be a bit high, but should be fine.
Only real change I can think of is Sound Barrier getting an ult charge increase.
We got to play with a version of Bap that was reverted to 20m in the OW2 betas and it sucked. 15m’s obviously going to be even worse. I’d rather just reduce the damage per bullet down to 24, 23, or 22 (~125 DPS to ~115 DPS, IIRC) and see how that flies. He was 115 DPS at launch and it’s crept up needlessly over time.