Everyone posting about how Brig is this huge issue yet nobody ever talks about Lucio and what he brings to GOATS.
GOATS without Lucio is pretty garbage. Brigitte is nerfed pretty hard and she’s just there for healing, armor and inspire. The first team to have a dead Lucio pretty much automatically loses.
Where are all the posts calling for nerfs to Lucio? Brig isn’t even the primary enabler of the composition anymore.
edit: just go watch Lucios POV on OWL broadcast and tell me he isn’t invaluable.
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No you don’t understand we have to nerf D.Va again trust me
obligatory /s
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I read that as satire without the /s but it’s actually required.
There is so much hyperbole on this forum that 65% of the people that read that would respond with their heart and soul lol.
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Lucio also needs a nerf.
The fact that they decided to buff him because he wasn’t useful for the first time ever (because Mercy was temporarily OPAF and nobody could play without her) is still just so bonkers to me.
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I’m not gonna lie, I kind of need the /s. It’s insanely hard for me to tell when people are messing around without the vocal cues. ._.
Though with that statement, because of how they worded it, it was a bit easier to tell.
Lucio has been overtuned for ages and nobody even notices because he does everything passively.
Honestly it wouldn’t be a terrible idea to remove his ability to speed boost his team and turn his heal amp into a personal speed boost, with the heal AOE. Give him some other new ability. Lucio is like a needle of GFuel and GOATS is the vein.
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I swear whenever this forum sees GOATS they immediately smash their emergency “Nerf Brigitte and Dva” buttons.
Meanwhile Lucio and Zarya are laughing. Smh.
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The outrage would be strong if Lucio was nerfed.
I would enjoy watching that building burn for a while.
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Goats wouldn’t be able to kill anything without Zarya + Zen. OWL today has started to really exemplify this. I’m sure people will start to come around soon.
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Yeah, I’m starting to think the real cause of Goats is Zarya. That compensation buff she got was way too big.
The whole issue with Goats is that a team with no DPS is still doing good damage… and Zarya is the damage in Goats. Zen still has sane damage values - high for a healer, but he is specifically a hybrid and has the mediocre healing to match.
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It just made her charge decrease slower. Its not that hard to have consistently high charge, ESPECIALLY in GOATs but basically any team with a Winston or Rein, you should never be <50% unless you’re walking back from spawn.
To make Zarya bad at GOATs you’d need to severely nerf her damage, which is already limited in every other comp by her range.
Yeah, the problem is that she can consistently maintain high charge, and that high charge is too good.
Zarya is totally enabled to to damage by the healers in GOATS, she is supposed to be a slow calculated hero to play. If she’s constantly being buffed and speed boosted she’s ridiculous.
Normally Zarya is countered by burst damage and high mobility but if Zarya is high mobility she’s very difficult to counter.
At the end of the day, Goats isn’t about huge heals. It uses the three worst healers in the game.
No, the problem here is that Zarya has the fourth best damage in GM, under three DPS that are basically never played. And the best elims.
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They wouldn’t be in the compostion if they are the worst healers in the game 
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Well, of the supports, they are the ones with the least healing. If Goats was about big heals they’d be using Ana to increase healing with nade or Moira to have huge area effect healing, but it’s not.
Even with Lucio and Brig you have less than a Mercy pocket.
Lucio’s pickrate in GM is absolutely ridiculous. I wouldn’t be surprised to see a nerf.
Nonsense, GOATS is enabled by super low TTK of DPS heroes, and tank damage which is too high. The notion that heals are anything but a SOLUTION to GOATS is shallow and vapid at best.
Ideally, GOATS should result in a total stalemate survive fest where no one ever dies. However tanks do entirely too much damage relative to their survival advantage, and DPS heroes explode like Dr Manhattan is fighting them.
What the problem is, is a damage power creep that has created a scenario where DPS heroes are irrelevant because they cannot survive a tank onslaught.
This has been a problem in Overwatch for a long time, but TTK so heavily favors tanks who not only have an innate hitpoint advantage of 300% over DPS characters and armor, but situational immunity from damage altogether, which makes tank survival on the order of 10x that of DPS characters, along with high damage and 1 shot mechanics, heck Zarya is higher damage than most DPS heroes.
This leads to those heroes being the only ones able to withstand their own onslaught to even BE healed, and we have, seriously, someone who identifies the guy doing 16hp per second of healing or a speed boost (which can be matched on the other side) as the problem?
The bizarre logic that it takes to arrive at such a conclusion is impressive in its creativity.
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The Ship of Theseus Paradox applies here. How many boards of a ship can you replace and still say it’s the same ship?
In the purest sense, GOATS is a very specific comp. Rein Zarya D.Va Brig Lucio Moira. At the time it came out, Ana was in a bad place, but when she was re-buffed most people swapped the Moira for the Ana and still called it GOATS. Fair enough.
Lucio and Brig are certainly key components, but so are Rein, Zarya, and D.Va. Let’s keep in mind that GOATS didn’t exist before Brig, but the other heroes did… so I would have to argue that it’s Brig that clicked the comp into existence.
People are constantly trying variations on GOATS, to different degrees of success. At this point, perhaps GOATS shouldn’t be considered so much as a certain comp, as a certain strategy… that strategy defined by a fast-moving Deathball with 3 Tanks and 3 Supports. In that case you would indeed need to place Lucio as the single most irreplaceable part.
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Yeah, that nails it. The problem is that tanks have far too good of damage for the huge survival advantage they have.
Even at medium rank, tanks are ahead of most DPS in terms of damage.
This is why, in more sensible games, tanks don’t have three times the health of the other characters.