Make her gun take longer to charge.
Or
Make her only able to headshot when fully charged.
Make her gun take longer to charge.
Or
Make her only able to headshot when fully charged.
Yeah, that’s a change im dreaming for. Double charge time, spread her damage across it and disable headshots unless charged. Her ult could also buff those effects as well as the current wall hacks.
-During ult her charge time is halved and she can headshot without being fully charged.
Lol the charge time is already longer than snipers in most games. Most modern fps give you a one-shot body shot, atleast in OW you need to land the headshot.
Where’s your daily Doomfist rant thread?
Why would anyone want such skill-ceiling-limiting changes? It’s lowering the amount of decisions you have to make and would make it nonbeneficial to shoot the head, if it’s not fully charged, once again lowering the skill-ceiling. This is so dumb.
lol Widows design is almost entirely taken from the TF2 sniper. Meanwhile the TF2 sniper takes 3.3 seconds to fully charge when Widow only needs 0.75s.
It hasn’t been 24 hours yet.
TF2’s Sniper charges a lot slower than Widowmaker. Other FPS games simply don’t have a charge at all and can get OHKO off of body shots like you said, but that still is obscenely broken.
Everyday I thank god that the balance team doesn’t really listen to this place
In CSGO, scoped move speed is way slower, enemy hitboxes are smaller, AWPers are very slow with the gun equipped, shots to limbs deal less damage, moving makes accuracy extremely bad, etc. And yet people still call it “broken.”
There will always be people who complain about sniper mechanics, even if they are very balanced.
Edited due to comment made later on in thread.
The AWP in CS:GO is balanced because it is one of the most expensive weapons in the game. Smoke grenades and flashbangs (actual flashbangs), and firebombs also exist to pressure the awper or force a reposition. Overwatch has none of this.
The AWP is also bolt action and if you miss a shot, you will most likely die to the enemy who will now push you as you load the next shot. Widowmaker can just keep firing. She doesn’t even unscope after her shot.
Charge time is fine. Time between shots is fine too. The problem is that Widow is allowed to spam her shots freely without any real limitations.
A better nerf would be reducing her magazine size to 18 (6 charged shots) and increase reload time so she cannot ignore it anymore. Bonus point - her reload animation will be consistent with in-game stats.
Sure, let’s buff dive.
Game Devs Hate Him: Forum Denizen Makes Widowmaker Useless With One Weird Trick
The problem is though that it isn’t healthy that headshots can do 300 damage every second or even 120 for body shots, her damage potential is just too high.
It’s too much on it’s own, but we have to look in context. Widow is allowed to be very safe on her perch on top of being able to spam her shots like no tomorrow. If she was punished for misses by long reload it wouldn’t be such outrageous.
Soldier does 170 DPS with bodyshots. McCree does 140. Widow does less than 100 DPS with bodyshots, and that’s not even considering scoping time.
Soldier obviously can’t get headshots as consistently as McCree and Widow, but McCree does 280 DPS with headshots, compared to Widow’s 240. Again, not even counting the time Widow spends scoping in and out.
Also, wrt total damage output, McCree averages 27% more damage than Widow per match, and Soldier averages 50% more.
Go one trick widow in competitive for a month and then come back and ask for damage nerfs.
No.
She already got hit by the nerf bat. Leave her alone.
Overwatch isn’t most modern FPS games. It’s crossed with a MOBA, and in those other FPS games a single match is either best of 25 rounds or you’ve got way more than 6 players per team so in both cases a OSK isn’t anywhere near as valuable.
A OSK in OW is extremely valuable. Getting one is comparable to getting a double-kill AWP shot in CS as an opening kill.
Widowmaker is OP.
So is Hanzo. He’s just harder to use so it’s less evident.
You got that a bit wrong there, Not sure on Soldiers damage but I know McCree is 140 headshot, 70 body.