Change 1: interesting. Not sure how necessary it is, or if it would be OP (I can’t imagine how it would be, but that’s my point, I don’t know how it would play out). I like the idea though because it capitalizes on a key part of Mercy’s kit and playstyle, rather than try to replace it. (Looking at you, people who want mercy’s heal to require stricter aiming rather than lock-ons). A good Mercy should be prioritizing targets, and zipping between them to save the day, so a small burst on GA isn’t an awful idea.
Change 2: Not really a fan. I like Rez the way it is. The slow is good, the cast time is good, the cooldown is fine. You shouldn’t be able to bring someone back to life without a risk. I don’t think we should be getting rid of Rez, and I don’t think she needs a huge burst heal either.
Change 3: Eh, mixed feelings. I certainly wouldn’t mind being able to cancel Rez, there’s certainly times when I wish I could have done that. But at the same time, like I said before, there needs to be a risk. Having to commit to the Rez is a good way to do that.
Change 4: I really like this. I’ve been seeing this proposal around the forums a lot lately and I think it’s brilliant. I’m not sure whether this is part of your proposal, but I’d like to see a similar change done to her damage boost during Valk. Don’t know what the numbers would be, but I feel like she’d be a little more interesting to Valk with if she had to choose who to prioritize regardless of which beam she was using. Let’s face it, your Lucio isn’t going to benefit from a damage boost nearly as much as your ulting Soldier will. During normal gameplay you’re always trying to figure out who needs you the most, why should Valk be any different? So strong buff on the main heal/damage-boost beam, with weaker chains to everyone else, to ensure that you’re never just sitting there mindlessly holding down mouse buttons.
Change 5: same as change 1. interesting idea, not sure how it’d play out. Not strictly against it, although I’m not sure how necessary it would be if we already buffed the main healing beam in Valk.
Change 6: Valk definitely needs to be more dynamic to be fun, but it also definitely needs to be much shorter in order to justify some of these buffs. I’m glad we’re in agreement there, because some of these changes would be disgusting if we kept Valk at its current duration.
Change 7: Eh, not sure about this one. There’s definitely something to be said about encouraging playing near your teammates, but at the same time you need to be able to put some distance in order to not die from some of the same attacks you’re trying to heal them through.
Side-note: I’m not entirely convinced that her base healing shouldn’t be buffed to 55hps anyway. I don’t think 60 is necessary, but I think 40 might have been too harsh. On most threads I advocate for 55, but most threads don’t include your GA heal proposal, and I’m still not sure how that would effect her overall healing output. It might negate the need for 55, it might not.
One more thing: it’s not in your proposal because you wanted to change Rez entirely (which I’ve already said I’m against), but I wouldn’t mind making Rez instantaneous only during Valk. As I said before, I love the slow down and cast-time for normal gameplay, that’s fine. But I kinda miss the Valkyrie swoop Rez. Having a cast time on Valk is ok for now because the ult lasts for so long, but if we were to cut the duration in half then I think restoring instaRez would be justifiable.
UPDATE: oops, didn’t mean to necro a month old post. Saw it in my feed and thought it was more recent.