I think it might. I like these changes
- I like how #2 gives you the option for preemptive use, or to actually keep someone alive rather than undoing their death. I feel this may increase the skill-ceiling of playing Mercy.
- I like #3 but that should really have been in the game since they added a cast-timer to rez.
- I like #4 because then target prioritization matters and there are more things to do while in Valkyrie mode, more decisions to make. I think perhaps the numbers might need to be tweaked slightly to be balanced.
- I kind of like 5, but would request some additions here… I think maybe if you remove free flight (keep the super-jump ability that Mercy apparently has) and if you remove the uninterruptable regeneration, then there might be room to reduce the cooldown timer on GA by 0.25 or 0.5 seconds… Then suddenly there is a strong incentive to stay mobile, to use GA, as it is one of the primary ways you’ll stay alive during Valkyrie. Combined with #7 I think this will increase the skill-ceiling a bit too…
- I’ve been advocating for a shorter duration of Valkyrie (#6) for some time. I’ve been saying 5 seconds previously, but considering the other changes you’ve made to Valkyrie I don’t think Valkyrie mode would be such a bore and I’d be fine with 10 or 12 seconds.
- #7 yes definitely. While I can see how some would dislike taking away the long beams during Valkyrie I do think it forces a more active, in the midst of it, playstyle for Mercy. I think the current Valkyrie provides very few incentives of actually playing actively. It does not prevent it, there just isn’t any reason to. I would like a reason to play actively, and I would like my skill at doing so to be rewarded by surviving and performing role efficiently.
So, if you agree I would add “remove free flight”, “Reduce cooldown on guardian angel during Valkyrie”, and possible “remove uninterruptable regeneration (just regular regeneration)” during valkyrie. I suppose neither of my additions make any significant change, I just personally find Guardian angel a lot more fun than free flight. Free flight just takes away a lot of the need for great positioning, and guardian angel is just so satisfying to use that I’d happily use it more frequently during Valkyrie, especially if it heals a little bit too…