There’s this weird expectation in low ELOs (Silver and Bronze) that the dps will carry and will need none of the resources to do it. I understand that it’s takes more aim and awareness to keep a dps up. I get that positioning is not common when people are learning the game. So if we know these are weaknesses in low ELO, then why does everyone and their mother expect perfection out of dps?
It might also be I just can’t stand to see very obvious misplays in my mains. The only time I ever get this low on the ladder is dps duo night (my dps is a good 500ish SR lower than my other roles and my duo partner drags it down further).
It’s because kills are the only thing that visually measurable in the game. People just look at the kill feed and complain… Tank role requires mainly positioning, callouts, while getting kills when they can. Like the comment above me stated, they just don’t understand the game. In high elo, tanks make or break the game. In low elo…idk why roles are enforced below mid diamond…
imo tanking is pretty bad atm, and has been for some time. The game desperately needs more tanks… And they actually need to be fun…
I like playing with my duo partner and I like trying new dps. But the tanks and supports in this ELO are killing me. I think it really bothers me because I used to be that way. Didn’t know that I was feeding my brains out and just assumed it must be that my dps lineup was useless. It’s just the most aggressive second-hand cringe.
Yeah, people who play only tank or support will never understand mindset of dps player and how is it like if they dont play the role too.
If you main dps you have long waiting times, blaming/flaming even if you do your job well, it doesnt matter, if you play widow, team mates expect 3 solo kills from you so they can finaly try push point.
As dps i need to be much more focused and warmed up too than playing sup or tank.
I think a lot of them come in with the idea that we are going to be inflexible, arrogant and dismissive of the other roles.
Neither me or my duo buddy really want to play dps. We are practicing for our stack and also using the experience to be better tank and support players. I don’t really mind losing because of my team’s misplays (I remember being there and I don’t think those roles are as easy as some people think). What I hate is the lack of accountability.
As a former flex player I can say that a team can only compensate for 1 throwing person, at best. And it doesn’t really matter which role, because every role is important.
When tanks are only playing as shieldbots, supports are only tunnel-visioning heals on already topped players and dps are only shooting shields… you are going to have a bad time.
Everyone is responsible for the killfeed. Even if you can take out one lost enemy as a flying mercy - just DO IT. And a Rein not swinging his hammer is lost damage.
And for DPS: You are also allowed to switch. If you can’t position properly as widow against a double shield comp, change your hero.
I think I get accused of being a one-trick in about half of my games… I main heroes that are not named Doomfist, so I’m not really sure where people are getting this impression.
Well, DPS is the most flexible role. You can chose from a variety of tools and damage sources, so it’s EASIER for DPS to adapt to certain situations (not that tanks and heals should never switch). You’ll only get called out as a one trick, if you stubbornly refuse to adapt.
It’s a big question inside the community: Should you just one-trick your way to GM and never switch or should you flex to the best counters for every situation? As always, a middle ground is the best way to handle it.
There is some sort of weird psychological obsession towards “main” characters, it seems. People are overly biased by their “taste” and “identification”. Just look at the mercy, sombra and symmetra fandom. These players don’t care if these characters are not viable or highly situational, they play them nevertheless…
long story short: It’s more helpful to “main” a role, not a character. And within that role, you should be able to play at least three heroes reliably to have alternatives, if your “main character” gets shut down.
Correct. They stand at a choke and the whole I’m waiting for the dps to get picks so I can push in. Meanwhile they enemy main tank and off tank are blocking the majority of your damage or healing through it with their supports. While you and the other dps are basically in a 2v6.
You might have misunderstood. I play 31 heroes. I don’t have any problem switching and have little attachment to any dps. It’s not something that only happens to people who don’t switch.
In my experience it’s a personal thing, not a role thing (people frantically wanting to “main” a character).
But to be honest: It’s much harder for supports and tanks to adapt, thanks to limited options. You’ll also have to include role lock in this. There is at least one tank/healer not available for a whole week.
One tricking is never best option. Just look at pros, they mostly play multiple heroes, they almost never one trick just one hero. There are few exceptions sure, but majority is playing more heroes because one tricking is disadvantage.
If you aren’t one-tricking, why do you care? It’s not that the opinion of others matters in any way. Results speak for themselves.
And playing the WHOLE roster is also kind of problematic, because you can’t handle ALL heroes equally well. This way, your outcome is more or less random.
Yet a lot of self-called “pros” in this forum strongly advise one-tricking
I have to disagree, yes dps players have more options but tanks and sup can flex in the role just as effective as dps role.
Lets say genji on enemy team is causing problems. How to deal with him? Dps can pick mcree, tank can pick winston support can pick idk zen for example.
All 3 can deal with him in own unique way. Dps can kill him, tank can kill him or make genji’s ult harder to use and zen can make his ult completely useless.
It depends on rank of course but this discussion is about low ranks.
I get that you want to rant about dps that are not countering, not doing enough and not appreciating their team. Hate to disappoint, but that’s not what this is. This is a reflection of the disproportionate expectations placed on dps at lower ranks. It’s something I care about because the Tank and Support communities are the ones I care about and those roles are the ones I’ve devoted the most time to. If you’d like to start a thread about trash dps, feel free.
As far as playing the whole roster? It’s a game. I play this to have fun and to be flexible in the six stack I enjoy playing with. I’m aware that playing everything will make my climb a lot slower, but it’ll also mean that I’m equally competent on all heroes. I prefer my games to be less random.
I have a very hard time following your thought process.
First you are venting about tanks and supports blaming the dps for “not carrying”. Then you say, you only care about the tank and support “community”, as if they were playing on their own in a different game mode.
Finally you get defiant about playing “what you want”, because it’s “only a game”. And you pretend playing in a 6-stack, where none of this matters at all, because of available communication.
What is your intention with this thread? I come to the conclusion that there is nothing to discuss here.
If you are playing how and what you want, what is your problem? It’s like this up until diamond. If you can’t take criticism and refuse to adapt in a meaningful way and contribute to the outcome (not switching randomly between 31 characters), then bronze and silver are perfectly fine for your playstyle. Literally no one expects anybody to carry there. It’s just deathmatch with objectives.