First of all here take some 




Rein Buff:
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Rein is now able to cancel charge
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During charge: taken damage is reduced by 20%
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Charge animation is now 10% faster (only the start)
Intention:
More utility. Rein could use his charge just to knock enemies back without getting in a bad position/ enemy backline. He could also use his charge more precisely to get out of a bad position.
Thoughts?
5 Likes
GREETINGS!
I like these changes.
I’m probably the only one in the world who wants this, but could I get a marginally faster shield deploy animation? It feels like there’s stuff I’m able to react to, but the shield deploys so slowly that I sometimes get hit by whatever projectile I was trying to block anyway.
2 Likes
Thanks for the cookies, yummy
Charge can be cancelled anyway by ramming yourself into a wall. Also its hard to hit rein while he’s charging.
Thanks for the cookies, and nice thread.
Jelly agrees, Rein needs some help😁
You have both Jellys and Jam approval, if that means anything.
2 Likes
i mean yeah. The purpose is to be able to cancel the charge before you hit a wall and get some more utility with the charge by only knocking people back.
If you’re Symmetra, maybe.
2 Likes
If you time it correctly, you can cancel his charge ending animation to jump shield. This reduces the recovery frames from the charge end animation when used, without hitting a wall to stop. A wall stalls you no matter what.