LOVE for REIN. Buff idea (with some cookies)

First of all here take some :cookie::cookie::cookie::cookie::cookie:

Rein Buff:

  • Rein is now able to cancel charge

  • During charge: taken damage is reduced by 20%

  • Charge animation is now 10% faster (only the start)

Intention:

More utility. Rein could use his charge just to knock enemies back without getting in a bad position/ enemy backline. He could also use his charge more precisely to get out of a bad position.

Thoughts?

5 Likes

GREETINGS!

I like these changes.

I’m probably the only one in the world who wants this, but could I get a marginally faster shield deploy animation? It feels like there’s stuff I’m able to react to, but the shield deploys so slowly that I sometimes get hit by whatever projectile I was trying to block anyway.

2 Likes

Thanks for the cookies, yummy

Charge can be cancelled anyway by ramming yourself into a wall. Also its hard to hit rein while he’s charging.

Thanks for the cookies, and nice thread.

Jelly agrees, Rein needs some help😁

You have both Jellys and Jam approval, if that means anything.

2 Likes

i mean yeah. The purpose is to be able to cancel the charge before you hit a wall and get some more utility with the charge by only knocking people back.

  • his charge needs to be able to steer more easily, like fly around a corner if your pinned in a corner by bastion or a team.
  • his ultimate needs to be able to do more that what it does now, when i use it they get up before i can kill them. maybe 5 more seconds on the ultimate added.
  • his energy shot needs to be able to do real damage since its fired maybe once per round.

If you’re Symmetra, maybe.

2 Likes

If you time it correctly, you can cancel his charge ending animation to jump shield. This reduces the recovery frames from the charge end animation when used, without hitting a wall to stop. A wall stalls you no matter what.