"Lost connection" w/ smooth latency, one PC and not another

I am experiencing a “lost connection to game server” error as I am removed from matches. I have smooth latency and no packet loss each time it occurs. I have rebooted my computer, rebooted the firewall, reinstalled the game, etc. - and I am still troubled by this issue.

The problem has been occurring quite randomly throughout the past month. Sometimes I will go several matches with no trouble, and other times it will consistently remove me during a match many times a day. It will occasionally flash the⚠️connection warning and then hold it for a long time before I am disconnected. It then proceeds to connect me back into the game main menu just a few seconds after.

Edit: confirmed it’s an issue with my computer and not my wifi/internet by having two computers running the game at the same time, with only one losing connection. Any ideas on what could be causing this and any fixes?

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Might be a bad network card. The flashing symbol lets you know when there is packet loss.

There’s no packet loss detected while running a program that *runs constants pings. I’ve checked it for both my connection to the wifi and internet.

Can you post those results?

I have a screenshot as well as a recording of the problem occurring but unfortunately, as I just realised, I can’t link to them here on forums.

I can describe that ping times overall stay around 11/15ms with the occasional 100ms spikes, which don’t appear to bother in-game latency. The :warning: symbol will appear and disappear throughout a match until eventually lasting about 10 seconds before it disconnects me.

Seems like strange behavior if it is a faulty network card. If you believe that’s the only thing that may be causing this, I can maybe attempt to try a new one. What do you think?

its not ur PC,. its their servers. i can’t even play quick play matches. i would always lost connection mid game.

i am on a 2hr quickplay suspension… when its not even my fault! the game is unplayable for me at all…

ITS their servers

I appreciate your concern, but I’d like to see some form of evidence if this was the case.
I have not found another person with this exact same issue. If it were Overwatch’s servers, it would not only remove my computer from matches.

There are many problems that can cause disconnections, far more than just the servers. Blaming Blizzard won’t make any of our issues go away.

Please provide evidence of your claims or leave the discussion.

how rude… but whatever. have fun with your issues. you don’t own the forum. so you have no say. GOOD LUCK

Paste the link, highlight, click </>. I don’t need a video, just the test screenshot. I’m hoping it’s a WinMTR or PingPlotter?

I see you add this type of commentary to every connection-related thread because you’re still experiencing disconnections yourself. Unfortunately, it does sound like your connection route to the server has a problem your ISP needs to look into. I am a fellow player, and I complete the dailies and weeklies all month long. I haven’t disconnected at all in like a year except for when Hurricane Helene came through and knocked out the power. So to keep beating this drum of “it’s their servers!” — especially when other players are online and completing matches without issues — isn’t gonna help you resolve the disconnections. Continued replies like this only seek to inflame the discussion and are considered trolling or spam and will be marked as such.

Hi, sorry for the late response, please check this out.
I played some games with WinMTR running, here’s the results - including an OW disconnect. https://sta.sh/01ju9085142 (cut out host names for privacy)

If the test is only 3 hops long, you need to use a different app for testing. PingPlotter may work.

Additionally, the only host you need to cut is the first labeled one after your home IP (which is in your network and no one can access from outside unless they have your WiFi password).

Also, you should only run it for 5mins so you don’t dilute the data.

My bad. I’ve never used these before for grabbing data. Thanks for the advice.

Is it important that I have the moment of disconnect in the 5mins of running it? That might be difficult as the problem is very inconsistent.

Also… Should I be pinging to Blizzard’s IP? Where can I find that?

Yes it is.

They no longer provide public IPs for their servers — hence saying it’s best to work with your ISP on connection issues. If it’s available in the netgraph (ctrl+shift+n) you can use it, but there’s no base IP for testing anymore. I think your best bet is to find the IPs for the Google Datacenters you’re connecting to, which I believe Google provides to the public.

Hey. I’ve been looking into Lumine’s issue (I live in the same house). I thought it might be helpful to share everything we found and what our eventual solution was.

The thing that made this tricky to troubleshoot is that a constant ping from the PC to anywhere - whether the WiFi access point, another host on the LAN, or an internet IP (e.g. Google’s DNS) - always showed a consistent latency (no spikes) and no dropped packets, even when the disconnections happened, suggesting that there’s no issue with connectivity, either the WiFi connection or the internet connection.

Also, only this PC was affected; other PCs/laptops on the same network (using the same WiFi) did not show the same problem. So it seemed to be something specific to the PC.

We had a PCIE WiFi card in the PC; we tried another one (different brand/chipset), but had the same problems. Only when we ran an ethernet cable (around 10m long) to our main switch did the problem cease - well, not a single disconnect over a week; it’s impossible to prove that something will never happen, of course.

With that in mind, we’ve purchased a WiFi repeater which can be run in client mode with an Ethernet socket to connect the PC to, effectively offloading WiFi to the repeater and appearing to the PC that it’s using Ethernet. No disconnects yet.

So, I suspect (but can’t prove) that it’s a motherboard or OS problem causing PCIE WiFi cards to glitch, not enough to disrupt pings, but enough to cause the game to think there’s a connectivity issue. I’m surprised this is possible, but that’s what the evidence points to!

Fortunately, we had enough resources - other PCs, spare WiFi cards, cables, and eventually a WiFi repeater - to eliminate various parts of the puzzle until it could only be something wrong with the PC itself. Troubleshooting something like this without spares would’ve been near impossible.

One little side note; a small pro tip from me, be aware that some traceroute utilities use UDP whereas others use ICMP or (rarely) TCP (although all use the same technique of gradually incrementing the TTL), and you may see different results between them due to firewalls and access lists on intermediary hosts. If the traceroute ends abruptly, try a different utility. Some support - and let you choose between - multiple methods, e.g. a Linux system’s traceroute let’s you use -U, -I or -T options to pick.

Finally, let me just say thanks to Nicole for trying to help. Nice to see people taking the time to help fellow members of the community.

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