A better explanation is, let’s say there are a mid-range priced carpenter. You work the same way the past 15 years but you gradually improve. Then suddenly there are carpenters in your area, that offer better services for the same price (they are also mid-range priced), if you want to stay competitive you will either have to lower the price of your services OR very quickly drastically improve.
You’re still as good as you were, but others around you are much better now, which relatively lowers your works monetary value for the time being. Additionally, you absolutely can become worse at something over time as well, LITERALLY JUST LOOK AT BLIZZARD.
But anyway, that’s what the point of the ranking system is, it’s not about your exact skill but how much better you are than a certain percentage of players. If the playerbase improves and you stay the same, you will drop.
Please explain in detail why almost all unranked to gm accounts climb with 80%+ winrates despite them supposedly being forced to lose and why you can’t do it too.
People are not giving you fallacies. You’re just saying “these are false equivalency fallacies” as a catch-all to pretend no counter-argument can exist to what you said.
Sticking your fingers in your ears and yelling “BlockedBlockedBlockedBlockedBlockedBlocked” isn’t going to make these things untrue.
Also as a closing statement, while matchmaking is broken ATM, ya’ll need to understand something.
Yesterday’s plat is today’s silver, so if you stayed playing it throughout, you actually did improve. It’s the same way Olympic runners over the years got a lot faster, which doesn’t make the speed of those in earlier years any less impressive, just on a relative scale there are a lot more people who can run that fast now than in their time.
Ranks, divisions, et cetera, are all TRANSLATIONS of how much better you are the a certain percentage of the playerbase. Let’s say if you’re platinum it would give you the number “60%” rather than “2500/Plat 5”. Maybe you’d understand it better that way.
And hell no, you can not forever stay “60%”, of course you’re gonna drop because there are people also fighting to reach your number, it’s just that in the backend, it’s refreshed after each win/loss, and in the fronted after every 5 wins or 15 losses.
This is not a false equivalence, it’s literally how a PROPER Elo scale works. Imagine complaining about not being able to reach top 500 because there are only 500 slots.
Yes, it works that way for all ranks on a considerably larger scale.
They are literally just saying “that is a false equivallence fallacy” as a giant catch-all to any argument that goes against his initial statement so they don’t have to argue against it, and then ignoring/blocking anyone who makes a valid counter argument.
No, that player claims his team mates are bad and that he’s better than them in said video (if it’s the same one) and also as a clip where he’s hitting a DVA bomb with hammer and then also moves around constantly when he finally puts up his shield to the point where it appears 1-2 of his team mates die because of it lol
Tons and I mean tons of people proved this guy wrong.
The guy doesn’t like skill-based matchmaking and calls part of skill based matchmaking algorithmic handicapping (which it couldn’t function without)
When asked for a solution he couldn’t give a solution that is free of algorithmic handicapping outside of player-run servers.
I gave him a solution (make a discord and run games via custom games) basically, a solution to all his issues… he still doesn’t play the game.
The reality is the guy quit 5+ years ago and imo wanted to feel like he mattered and it wasn’t his fault he was bad. (To be honest, it’s super interesting).
Don’t believe me… well he said this…
If you wanna trust the opinion of a person that thinks he is better than everyone on his team on every character and can compete with OWL players (I think he was silver) go for it. I’ll call it what is, some of the best copium OW has ever had.
No. Fact is, most if not all ranking systems find a general place for you and gradually start to narrow in on where you actually should be. If it places you above where you should be, you’ll rank down. If it places you below, you’ll rank up.