Loot Quest Calibration Fail

Thanks for your report.

I’ve received quite a few reports from players, saying Loot Quest crashes for them due to excessive workshop script load since the most recent workshop update (July 20th).
[Overwatch Retail Patch Notes – July 20, 2021]

My best guess at the moment is that the server somehow reaches its maximum capacity sooner due to more precise position calculations of effects created with the Play Effect action, or due to the new way in which player team changes are handled. But I don’t know what exactly could have caused it. I haven’t made any changes to the LQ scripts since June 23.

Crashes due to excessive workshop script load have been reported to me for the following codes:
HH3XY, BGM95, 4QV99, JSTPC, XPCRY, CTHE4, though it’s possible that all Loot Quest scripts are affected.
[[Workshop Mode] Loot Quest - Long-term PvE RPG with Save Codes [v7.5.0.0]]

Edit:

  • The scripts for which crashes have been reported do not include any Evaluate Once expressions for what it’s worth.
  • One of them also does not include any Start Damage Over Time actions.
  • They all include 3 Continue actions (1 Continue action within an If statement inside a loop).
For/While
  If
    Continue
  End
End

I think I may have found the problem. Thanks for your report, will fix as soon as possible.

Update: I’ve uploaded an updated version of all scripts now! Hopefully this got rid of the crashes.
Reported the problem as a bug here: [Workshop] Continue inside for/while loop jumps to if