Longer ranged tanks?

What do you think? A tank that could average at mid to long ranges in exchange for doing about the same at close range.

Not sure what kind of weapon would fit. I was thinking of sc2 thor/odin style mech(doesnt have to be a mech really) with the 2 arm cannons. AOE hitscan/fast projectile with low firerate and okayish damage with little falloff.

Edit: Orisa is probably the only one I really enjoy right now.

Edit: maybe a flak cannon style weapon? Explodes near enemies so no direct damage but good amount of aoe.

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The whole point of a tank is to create space. How would that work on long range? I think you want a dps with tanky survivability?

No I want a tank that doesnt excel at close range but does average in longer ranges.

The tank is still going to be slow.

Idk. I just want a tank with a possibly different playstyle that might suit me because I dont enjoy the current tank playstyle. Or maybe I just shouldnt tank since I dont like tanking.

In general, I’d say if you don’t enjoy a role’s playstyle, then yeah not playing that role is usually best; DPS will generally have the most diverse options for playstyles, so I’d always recommend that.

There are a few core elements to a tank’s kit that define the role;
• the first is damage mitigation abilities (including higher-than-average sustain). These are the things a tank uses to protect a team, or at least to draw fire and attention onto themselves.
• Secondly, tanks tend to do high damage at close range; there are some exceptions, like Sigma (who excels better at mid range), but generally they’re most effective in close-quarters.
• Thirdly, they tend have some form of CC ability, or CC tied to their ult; again, crowd control refers not just to hard stuns, but anything that forces an enemy to respect space (Roadhog’s hook, for example).

This combination of attributes makes them good at creating and holding “space”, which is to say, areas of the map. They tend to have some of the highest damage, they have the highest health, some of the most impactful ultimates, as well as their CC, to help in this endeavour; but the shorter range is a requirement.

If you need to control an objective, then you need to control that space; and if your best tool for controlling space is a tank, then you need your tank near the objective. However, if you have a long-range tank, then they simply do not need to be near the space they are trying to control; this creates a balancing nightmare.
Either the long-range tank will be so weak as to be ineffective at controlling space at long ranges, in which case there would never be an advantage to playing them; or this tank would be good at controlling space at long ranges, in which case you’d never play anything else.

Close range means more dangers; this is true of most every fight. Distance means you have a better view of the fight, you can more effectively utilise cover, and in general you’re safer; however you also tend to be less effective, because the enemy have these advantages too. At close range you’re in more risk; but so are the people close to you, so you can get more done. Apply this to a proper example; if you can cap Ilios Ruins by killing the entire enemy team from afar, with no need to get close to them, then you won’t ever actually fight on the point. Either this strategy won’t work, in which case this tank is useless, or it works well, in which case you’re throwing by playing anything else.

What do you think, a dps with…let’s say a 500 hp? :thinking: Sounds like a good idea, ngl…

I want a proper hitscan tank that doesn’t shoot peas because I want an answer to flying heroes. If you’re not going to rework them so that I’m at the mercy of my worthless DPS, then I want a solution to the Pharmercy problem.

Though I’m hoping Ramattra’s alleged kit and ability to root will fulfill that niche if I can’t have the long-range hitscan.

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im pretty sure ramattra has an anti-air

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If he doesn’t I’m going to resume complaining until I do have anti-air.

I’m so sick of Pharah and Pharamercy. Hate that rocket thot more than anything because I CAN’T TOUCH HER and my supports are fighting for their lives while Genji is doing backflips in the enemy backline and Widow is unable to hit the broadside of a Roadhog.

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“I’m basically a sniper!” Reinhardt voice line on scoring an elim from fifty meters or more away with firestrike.

In all seriousness though no there is no truly long-range tank nor should there be, and in all honestly Sigma is already riding the line very, very hard in terms of broken poke potential. If flyers are your issue d.Va is the best tank for contesting them. It’s not a free kill in terms of mechanics but you can either shoot down a flyer by boosting into them with missiles and primary fire, or just generally put some hurt on them, and police as much of the sky as she can reach with boosters. Nice bonus she can also eat Pharah rockets and Echo stickies.

I want a tank with a pistol like McCree’s that can 3 shot head.