Listen to two first minutes of Asmongold analyze of OW

Pretty much sums up what I have said all the time. People whining about dying to ones shots and what not really need to calm down. Game is already casual Andy level and vanilla OW was 100x better than current version. You lose nothing for dying and the game is more or less a arena shooter. It was good for like a month end/early 2020/2021 or something but than straight back to hell.

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Person with widow icon complaining that the vast majority of people understand one-shots dont belong in OW.

Name a more iconic duo.

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At this point I guess people just want Tanks to have no weaknesses apart from squishes avoiding their effective range to deny them value and maybe ranged spam/poke.

If all tanks are moving towards Hog’s direction in OW2, that’s how I think it will go:
1- Avoid the tank’s range.
2- Avoid the sniper’s LoS.
3- Deal with flankers.
That’s probably gonna be it all the time if you are not playing/doing one of those.

ā€œVast majorityā€ man you are funnyšŸ˜‚

OW2 = TDM + minor objectives on the side.

Widow is just going to be hard meta unless they are doing some drastic changes to maps or her. GM/T500 Widow players are already terrifying as is.

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The guy is right about everything but I don’t get your point.
Launch OW was actually way more accessible and casual. One of the reason so many people are leaving is because that is no longer the case. The game doesn’t feel fun to play anymore and the balance is bad.

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More oneshots

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LOL yes, we all know anyone playing CS:GO, Valorant, etc. is just so good at games they just rocket to GM instantly :roll_eyes:

People left because Blizzard repeatedly made the same mistake; introducing DLC characters who did too much too easily and undermined any sense of fairness the original game had, not because it was less casual… all the games succeeding now are not casual catering… OW had it 100% backwards.

You want to see how stupid the character balance/design team is - why the hell would you give Hanzo richochet when literally we removed Scatter Arrow… why on Earth would you do this? And give Moira more evasion capability on an already trivial ability? Whilst ignoring the larger problems of say Brigs massive AOE healing radius and contradictory design? No, the problem was not being supportive of casual, it’s the exact opposite.

I do agree however the game feels bad, and the reason it feels bad is that half the time you stand around trying to take down two shields… that is the single biggest issue. Had they instituted a hard one shield limit (a simple move) that would have worked wonders. Too much sustain is another major issue in the game, too much healing allows bad positioning and play, makes it frustrating to play against as well.

Lacking any system to truly moderate toxicity effectively, and nothing to disincentivize alting/smurfing like SR decay is another problem. No in-game Clan system is a problem too. The issue was not ā€œits not casual enoughā€.

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He nailed it with Blizz ruining games over time. OMEGALUL

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They do - somehow, at some point they adopted this weird philosophy of making games easier to play as a way of extending a games lifetime. This might work with say, I don’t know, Warcraft, it does not with a competitive FPS. It feels unfair, and frankly boring to play then. People enjoy over time a fair challenge and a sense they can improve.

I already addressed the bad balance in the same post.

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I know - that is the biggest issue and I am not picking on you, but the underlying problem is the team Geoff Goodman leads. Either independently or by management decree, the balance decisions and mechanics from that group have really hurt the game. Bap for instance is absurdly OP at the moment, and they have just never figured out Brig despite numerous good suggestions from the community and streamers. My great hope is that team is simply gutted under MS, OW 2 might have a chance then. If this same balance team is still in, it’s going to be DOA for OW 2. You cannot balance around Gold/Plat playtesters for a game like this.

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Where he says they take feedback from the game and make it infinitely worse by changing things that people complain about? 100% yes, take the wheel off a car because it goes to fast is Blizzard to the T.

They just ruin their game by listening to the whiners.

Jeff - ā€œbe careful what you wish forā€

Gonna end up being very prophetic….and yes they still have to show discretion and have to be able to analayze what they end up putting into the game

But at the same time I think people have a hard understanding just how much of the game (and OW2) exists because of community input (cause you know - ā€œblizz never listensā€)

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This dude looks super greasy.

That’s all I got. Not watching the video

So your argument is, ā€œthere’s no real punishment in Overwatch when you lose games, or die often in a match, so stop complaining about getting one-shot so often?ā€

Pretty piss-poor defense for Widow and one-shots in general. The mere fact that the game promotes a casual atmosphere is exactly why one-shots should be removed or limited to ultimates.
The complaint against one-shots has, and will continue to resurface because it just doesn’t find a good spot in Overwatch. I mean that for Widow, Hanzo, Hog even Junkrat with his grenade/mine combo. And there’s plenty more examples of one-shots or extremely low ttk potential in the game.

I’ve said it before, but I think one solid way they could attempt to fix one-shots is by adjusting individual hero’s headshot multipliers.
OW2 beta has already been announced, so I don’t expect them to make any huge last minute changes. We’ll just have to wait and see what has been done with the game so far, and hope that they listen to feedback when they inevitably receive it.

But yeah… certain heroes, like Widow, have the potential to completely control a game’s / fight’s outcome with her kit, in a very unhealthy way.

^Read the replies to see how some of the community feels about this question.

P.S. - Just another thing Paladins has done well in comparison to OW.

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Is it community’s solutions though or the community saying that something in the game is a problem, and Blizzard not having a good solution or choosing a solution that inevitably leads to more problems or unfun gameplay? (I.E Brig, Bap’s IF, Mercy rework, 222, just off the top of my head. Though to counter that removing hero stacking was a good choice for example, but that was many years ago at this point)

I think its pretty common for the community to state something is an issue together, but rarely do I see a solution be so unanimously agreed upon before its inclusion (its pretty split on 5v5 vs 6v6 for example), and as you can see in this thread, even what OW should be has frequently turned into a tug of war between the ā€˜Moba’ and the ā€˜FPS’ or ā€˜casual’ and ā€˜pro’ by the community.
Its fair to say the community doesn’t particularly have a consensus on a lot of things. I don’t think I saw anyone proposing the change of tanks to brawler DPS for example.

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Well there’s also MANY solutions for any one problem

Just take something like GOATS…balance changes is one option (which they tried with not so much results), role maxes is another, role lock is another, role rules (no more than 1 shield tank for ex)

Whichever one you go with you’re still listening to the community (as I can recall all were suggested)….

Same goes for balance. There’s a bajillion suggestions for how to balance mercy…. Whatever way they choose is only gonna represent what a few people suggested… but it is a suggestion nonetheless…. You are still listening (even though most people in the scenario are being ā€œignoredā€)

In the first two minutes he said he didn’t gel with a character Reinhardt at the beta/launch, and then said he liked Bastion because it was strong. Then claims that hero was nerfed because he was ā€œbrokenā€. However, Bastion was changed because he was too much for the lower ranks, had a shield that players complained about, yet was still useless at the mid-to-high ranks, considered a throw pick on offense or without any ā€˜build around me’ comps. Reinhardt, aside his barrier reduction, is arguably stronger than he was with considerable QOL changes like rotating camera when shielding, shield movement speed, resistance to cc, charge mechanics, overall health, primary damage, and improved ultimate line of sight.

He clearly didn’t like how some characters played at the start, admits some characters are broken – but then claims it was changed for the worse? That is kind of inconsistent or just oblivious to the overall community sentiment at the time and how it was changed. Which makes me question why people think the vanilla game on launch was better. It seems it comes down to being new and a novelty, just riding the hype of the flavor of the day.

I much prefer Seagull’s analysis, very honest and calm while not shouting exaggerated optimism.
https://www.dexerto.com/overwatch/seagull-explains-his-big-concern-about-the-overwatch-2-beta-1781746/
Asmogold has always found him more interested in making his pessimism towards Blizzard a way to attract attention and visual.

The problem with Overwatch is not that it is getting worse, but that it is always standing still. It reached its peak of degradation with the proposal of the hero pool to the community, but after then … we can’t really say that the game has gotten worse if it literally stood still at not changing anything because it was too busy doing other things.

OW has tired the community … but because he is damned still. That he is walking towards 5v5 is the same thing: if we don’t use it, he is still standing.