List a problem, list a solution!

Hey there! If you’re reading this, you probably have an interest in making Overwatch the best experience it can be!

There are currently 27 heroes in the game, and some of them have major issues. A classic example is Reaper’s Shadow Step – an ability that is pretty much useless in all areas of the game, besides leaving spawn a bit quicker on some maps. I’m sure many of you all have ideas about how this ability could be improved without dramatically changing the balance or core playstyle of Reaper.

I’d like this thread to focus on coming up with solutions for these problems. Post a reply stating the hero and their problem, whatever it is (be specific and pick a small problem), and a solution to that problem that you think would be fair and balanced – something the rest of the community would probably agree is a fair change. Here’s my example of what a reply could look like:

Problem: Ana has the least survivability across all supports, largely due to her lack of a passive ability and complete reliance upon her grenade to heal herself.
Solution: Ana heals herself with a portion (25-50%?) of the amount of healing she provides to teammates when using her rifle or grenade.
Explanation: Ana is the only support to lack a passive ability. Moira and Brigitte can heal by damaging the enemy, Zen and Mercy get healed by ducking out of the fight for a few seconds, and Lucio can heal himself with his aura. These abilites are all available at any time (with Zen being the most fragile, but he makes up for this with strong offensive abilities). Ana is the only one whose self-heal is tied to a cooldown, and a 10 second one at that. She is extremely weak to chip damage, and heroes like Moira introduce even more spam damage into the game. Lowering her grenade cooldown would have other major impacts to the game due to its power, so she must be given a situational healing ability of some kind. Rewarding Ana for successfully healing her team makes the priority healing over doing damage, which will help the “DPS Ana” issue in lower ranks. It will also allow her more options for positioning if she is less reliant on healthpacks or using her grenade on herself, and she can set up farther away from her team without being such a sitting duck.
End Result: Ana will be more difficult to kill while she is pocketing a teammate.

You don’t have to follow that format exactly or write as much as I did, I’m just passionate about buffing Ana. It’s also perfectly okay to disagree about specifics, but the point of the thread is to avoid the negative Complain Train Threads (Doomfist sucks! Sombra sucks!) that are so easy to bandwagon onto but hard to actually enact change with, and instead focus on the why’s and respond with ideas and positive thoughts. I want to hear the community’s thoughts on what’s wrong with the game, but it’s more important to me (and the developers) why we think it’s a problem in the first place, and how we think it should be fixed.

dive is too powerful (going on for 5 seasons now)
solution? remove tracer genji d.va and winston since people want dive gone and don’t want them nerfed just remove em why not

but more realistically add to dooms passive so a rocket punch kill (at least damage enemy with rocket punch before they die) will reduce all other cooldowns (anywhere from 1 second to full reset)

Here is a current problem ^https://www.youtube.com/watch?v=-hRb0Ja4Buk

Solution: Sea of Thieves and An Audio Book

This isn’t really a good example of a solution. Blizzard is not going to remove a hero from the game – why should they? If dive is too strong, new heroes or abilities that counter dive should be added, or buffed.

Doomfist already has a very strong passive in shield generation. Giving him a second passive, tied to an already overpowered one-shot ability, isn’t exactly what I would call a balanced solution.

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Problem: Valkyrie promotes passive play, and standard ability Rez is OP. Both are unfun to play against.

Solution: Lock all Rez behind the ultimate as part of Valkyrie. Mass Rez is now possible as part of Valkyrie, but Mercy must now fly to each separate soul to retrieve them from Valhalla. No Rez is confirmed until Valkyrie ends, though Mercy can end it prematurely. 0.5 second cast time to retrieve each soul, no healing beam during soul retrieval and has to be manually reattached post-retrieval. In the event multiple souls are stacked (eg after a Grav), all can be retrieved at the same time,standardised at 1.25 seconds whether it’s 2, 3, 4 or 5 souls. Valkyrie max duration = 8 seconds. New E ability to replace current Rez.

Examples of use:

No one dead = Valkyrie as normal, but incentivised to stay in the fight
1 teammate dead = Can choose to not rez, retrieve soul and immediately rez (ending Valk) or retrieve soul but wait for Valk to end to return them to the fight. If killed before ending Valk then no rez occurs.
Multiple teammates dead (separate spots) = Can choose to not rez, retrieve and rez 1, retrieve multiple and wait and see if more teammates die, retrieve multiple and rez as soon as safe.
Multiple teammates dead (same spot) = Same options as single teammate scenario, but the soul retrieval takes 2.5x longer.

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