He still doesn’t do any damage, and his healing is not good enough to warrant that. His healing is incredibly slow, and inconsistent. His hitbox is still huge, making him easy to kill.
A good portion of his healing comes from the tree by the way. So while he can achieve “good numbers” they aren’t effective numbers at all. If he is supposed to be a healbot, give him some healing power if not, make his offensive capabilities better. Right now he is a really bad combination of Zenyatta and Mercy.
I played 4 comp matches today. Lost 3 when my team had a unmirrored LW. Won the match when the enemy had an unmirrored LW. It’s not a coincidence, he’s a throw pick.
Ive never heard a more brain dead take. Literally has the MOST consistent healing. Dont need to aim, has massive range for most sight lines, almost instant travel time.
Everyone complaining about LW just has a skill issue lol
Healing generally doesn’t require a lot of aim. Lifeweaver definitely has less consistent healing than most supports IMO. Zenyatta healing is the most consistent. He can fire the orb and forget it. He shouldn’t do that, but it is possible.
I mean I played him a bit, and I have been getting good healing numbers. Just played a game with a Mercy and we both had around 9k healing and we both out healed the other teams healers.
The controls feel much better now, and the tightened spread of his weapon is good.
If you are worried about his hot box making him easy to kill, then maybe look at your positioning if you are dying too much.
Actually Mercy’s is the most consistent, if we’re gonna argue over that one. It’s very hard for Mercy to not have a beam on an ally, while Zen has to make sure he’s staying within LOS of his target, otherwise they lose out. Mercy has to do this as well, but she’s physically attached, so she can always see her target and has the ability to keep up with them.
But I digress. In regards to the OP, Lifeweaver’s healing isn’t bad. It’s just not Ana levels of healing, since he has plenty of ways to mitigate damage and reposition his allies into safer places where they won’t take as much damage. Why do you need to heal upwards of 120 health per Blossom, when you’ve got an ability that makes an ally invulnerable and pulls them to you? 65 heals per Blossom is plenty. And it’s impossible to miss - It even travels through walls. No, I’m dead serious - Healing Blossom’s projectiles will track the ally through anything. Once the projectile’s active, only a barrier or a Defence Matrix/Matrix Clone will destroy it. Otherwise, it’ll travel through the nine circles of Hell and back to reach it’s target.
Absolutely does not at all unless the word “consistent” was recently changed in meaning.
You do need to actually look at the hero, though.
I didn’t know 30 meters was massive. And that’s if there isn’t a barrier in the way to block it.
This just seems weird. You still have to wind up the ability. Meanwhile, almost every other healing ability starts to heal the target the very moment you press the button for it.
You could say LW is good and I wont argue but trying to argue that his healing doesn’t have some very noticeable weaknesses compared to most other supports is disingenious.
Considering the other healers like mercy have to sniff their allies farts to heal em, yea 25m is some good range.
Wtf is the solution then? you just instantly give your ally 65hp, through walls, across the map, without needing to aim?
There are draw backs to every hero. Ana has to aim, if she wants to scope she loses all her mobility. Bap struggles to heal flyers and anyone in the air. lucio, moria, brig, mercy, all need to be on the front lines to get value out of their heals. Even kirko cause her heals travel so slow. Zen got damage but lierally 0 mobility, even less than LW.
Idk, give it a week. I hope they buff him again just cause i like playing him.
You mean, his cooldowns that are 10+ seconds for one, and 20+ seconds for another? That isn’t ‘plenty of ways’.
Petal is your escape tool as well.
His heal has a charge time and a targeting time, and a player reaction time. Assuming everything is equal, Ana can get off 1.5 healing shots off in his 1 heal. Mercy can get off 1.5 heal ticks before his charge heal.
Need I say more?
It doesn’t travel through walls, it can travel around walls.
His healing is bad. Really bad. I got a feeling you didn’t read my post at all, cause you seem to just be going with one thing that you seen some other poster here post. You didn’t address any of my points at all. Why even bother coming to the forum if you aren’t going to read?
Well considering the original argument was that his healing is “slow” and “Inconsistent” and the major issue is that, yes, you can’t heal a target until you fully wind it up unless you want to heal for less than 65.
Which, by the way, your movement speed is slowed while you are charging it.
But every other healer has a much stronger heal and better use of it. Every last one.
Lucio and Brig get higher HPS purely through AOE healing. Brig gets more single target healing as a health pack is double LW’s healing and goes through shields. Plus, no wind up. Lucio can do 55 aoe HPS.
Kiriko has a small travel time, but doesn’t have a wind up which the travel time of her ofuda is not as slow as how long you have to charge up LW’s heal. And it heals for 130 with a single burst of her full 10 ofuda. (LW has to throw two full charge heals for the same number.) It’s also 35 meters in range.
Ana takes aim but her healing is monstrously higher. Even her grenade which requires dramatically less aim instantly heals 100HP and gives the target a healing buff. (Plus extra stuff.)
Zen has to look at his target, but it’s instant 45 hps the moment he tosses it over to an ally. Doesn’t even need to look at them again and it will stay constantly healing them for 45hps while he does other things. Also, at 40 meters.
Moira has two straight up healing abilities and they heal immediately without a windup.
Bap has a healing grenade AOE splash and an AOE shift heal that instantly work, his shift in particular. His grenade instantly fires, heals more and heals in a splash.
Even Mercy who is the most mobile class in the roster has 55hps healing at 15m but her healing is still high and has no downtime due to it not using a meter or ammo.
We will see, but mathematically it just looks like he has the lowest HPS in the game compared to all other supports and because it doesn’t work instantly, it doesn’t do AS EFFECTIVELY what the most important aspect of healing is especially in high ELO which is instantly heal a target above half their health so they don’t instantly die from any attack. From having to just swap out the weapon and charge it for a solid 1 second and he moves slowly to do this, it might be something they’ll look at if they find his match performance is not up to par with the rest of the cast.
I’d give him a bit of time to see if playerbase just needs to figure him out for now.
He doesnt seem strong but Kiriko also around launch felt pretty bad generally, as people were just playing her wrong.
LW does feel much weaker, though anyways as he doesnt have as strong ulti
He will remain useless for the majority of the player base due to being far too utility based. He probably just needs a complete overhaul. They missed the mark on kit design, it’s not really a shocker given the fact that OW is a ‘free’ game now.
His numbers are just really bad. Both his healing and damage are generally worse than what Mercy can provide, and most of his utility is heavily situational. Hope they push him in the damage direction with his thorns since healbotting is boring and he’d probably fit the utility + damage option among supports well anyway.
The weirdest part about him is how bad his survivability is.
Why does kiriko who heals and damages like hell, has also ten times better survivability than him, it kind of feels backwards to me.
ie. swap kirikos lmb&rmb with lifeweavers and vise versa and it almost makes more sense.
Mercy’s healing is also around 30m can go further if you are locked on to an ally and can go through walls for a few seconds when said ally is out of LOS.