While trying to customise my controls on Lifeweaver earlier, I noticed that you can’t actually properly select your own inputs for each of his abilities.
With the revised controls, his dash is coded as a double jump, and so you cannot change what key controls it without changing the jump key. Whatever key you have bound to jump will ALWAYS be the trigger to the dash (the same applies with Hanzo).
With the legacy controls, you can rebind Alternate Fire to change the button for his petal platform, but in my experience this causes some bug when trying to use the petal platform whilst charging his healing blossoms (though this could probably be fixed).
I think it would be a solid quality of life update to streamline the key binding process a bit for characters that have 4 abilities (including ultimates) like Lifeweaver, Hanzo, and Soldier: 76. Let players have proper control over how they want to use these abilities rather than forcing awkward combinations of legacy/revised controls and oddly named key binds (why should changing your alternate fire key actually change an ability key?). I think just adding an extra ability in the controls menu would be such a simple yet effective fix. The current “Ability 3” could be renamed to “Ultimate Ability”, and then a new Ability 3 could be added and used for heroes that happen to have an extra ability. For heroes that follow the typical 2 abilities + 1 ultimate set up, this extra ability key bind could just be left blank (and do nothing if bound).
Maybe this is too niche of an issue? I think it would be great and could open up the possibilities to adding more complex heroes without having weird work-around for the controls!
Please share your thoughts! I’d love to discuss further.