Lifeweaver console issues

After watching multiple videos talking about his primary fire requiring a weapon switch im a little worried for console players.
Switching weapons isn’t nearly as convenient as it is on PC. And honestly would maybe just making him annoying since you have to constantly switch back and forth.
Why isnt his dash just a double jump like hanzos leap, and then we would have a free slot on a console controls for healing and damage making it so we don’t need a weapon swap.

8 Likes

I don’t feel the same way. I’ve never given a second thought about the input for switching weapons with Mercy or Torb. Mine’s on left D pad by default. You could re-map the button if that’s a tough one for you, but I think we legitimately have it better than MnK as far as ability inputs. Controller is way more fluid.

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You can’t really compare torb and mercy has really good mobility so that’s why console players don’t have an issue with it

But lifeweaver, you’re gonna have to switch mid fight with potentially no movement and in the middle of a fight it’s super clunky

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It’s literally the same thing on PC or console. Just push a button to swap. Not sure I see the problem.

On PC you can bind weapon swap to scroll key or any button you wish. Making it easy to switch mid fight. On console theres only so many buttons you can use and none of them are convenient ways to switch weapons fast mid fight without having to give up another button thats more useful.

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It’s clunky, it’s easy but it’s clunky,

Dpad weapon switches are no good

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Why would anyone swap using Dpad? The Y button was my swap so I didn’t have to stop moving while swapping.

D pad is the default button, Y or Triangle are usually for ULTs

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So you also know how annoying it is to bind, it’s not like PC every single button is a one and done, I have a pro controller and even that is limited

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FINALLY! someone who understands these issues. Ty for existing! We guys that actually map our stuff, that use our voice lines for plays.

I have “I need healing” up on the d pad
I have ping on another side. I am actively using that thing.
P3 no one likes using P3 cause it’s to easy to mispress. Mapping on console is VERY important to some of is, We’d simply like the process to be as smooth and less cluthersoom as possible.

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I find it funny some people are comparing it to torb and mercy and saying its fine on them so its fine here. Its a ‘design choice’. No! Its clunky.

How often do you swap to pistol on mercy and hammer on torb? Like 2-3 times a game. Maybe??? Its fine on those heroes because you have their primary weapons which are the staff and rivet gun as their main gameplay and then you have the pistol and hammer as secondary weapons that you rarely use but are situationally useful

This is literally his primary damage and his primary healing being split into 2 different weapons you need to swap between. That is garbage. In order to go from healing a teammate to damaging an enemy you have to engage in a weapon swap delay. This hero will need to swap back and forth constantly to get value everytime having to sit through a weapon swap delay to do so. Teammates will die because you were stuck in damage mode, enemies wont die because you couldnt swap out of healing quick enough

Imagine if baptiste had to swap weapon modes when he wanted to go between damage and healing. He would be terrible. The reason bap feels so good is you can weave and alternate between heal and damage easily.

How is the hero called LifeWEAVER unable to weave healing into his damage and vice versa???

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Yes and the default loadouts are terrible, I customized them immediately to feel more intuitive. That’s why the options exist.

PC just has more buttons so you can bind dumb things like voicelines and sprays without losing essential abilities, but they still have to pick and choose what buttons they want to do what and bind them specifically based on what feels good. It’s no different to binding on consoles. Just because most people on PC use Q for ults and most people on console use Y for ults doesn’t mean everyone does. Those are defaults, not mandatory. My ults are on my mouse button. :woman_shrugging:t4:

You said it yourself PC has more buttons tho so it really doesn’t matter that they have to pick where it goes. On console even if I want to rebind there is only so much I can do

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I’m swapping it to the left d-pad for better accessibility. It just sucks because my left-dpad bindings are all over the place…

I have it set to interact for Sombra because I keep accidentally breaking translocater when it’s bound to L3 and left-dpad is usually my ping button for everyone else. I don’t use pings often because I don’t have an easy button to map it too.

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The point of your post is based on your statement that “Switching weapons isn’t nearly as convenient as it is on PC.” which what I’m trying to say is objectively false. Both platforms only need to press a single button to swap weapons and both platforms can, on an individual preference basis, determine what button is used for that action. Just because PC has 8000 buttons, doesn’t make pressing the specified button any more convenient than it is for a controller user. If anything, they can make it extremely inconvenient by binding it to the backspace key or something which is all the way on the other side of the keyboard, meanwhile every single button on a controller is localized in a tight, efficient area.

I’m probably putting swap weapons on L1 or R1 just for him. Not sure what I’ll do with the rest though. But swapping all game with dpad every 2-3 seconds all match is too unrealistic.

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Here’s what I’m gonna do:

Primary Fire: RT/R2
Swap weapon: LT/ R1
Ult: default
Petal Platform: LB/L1
Life Grip: RB/L2
Rejuvenating Dash: Left joystick press

That’s the best I can come up with. I might play around with actually putting dash on the reload instead.

Why the console hate? Yes it is a button press for both console and pc, but consoles have severely less options and it’s much more restrictive for a controller. Your argument is flawed.

With more abilities that a character has and buttons that have to be pressed, a controller lacks more and more potential inputs that could be used for other things. As different as it would feel a person with a keyboard can always stretch out their finger a little more to hit the next key over while a controller just can’t because of the limited buttons.

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It honestly still feels like garbage regardless even on PC. Having to swap weps to do damage is just very weird to have, and only works with Mercy because she can afford to be passive thanks to her damage boost.

Lifeweaver? Has mediocre healing and charging said healing slows him. Mercy at least has reduced weapon swap time so there are situations you can go shoot people, albeit reliant on your teammates not being potatoes that need to be healed every half second because they stand out in the open taking damage for no reason.

remap weapon swap to the reload button.
he reloads his other weapon when its holstered. you never have to manually reload this way.

problem solved.