Lifeweaver Buffs Aren't Enough

I feel like these buffs are just another step in the long staircase that is Lifeweaver balancing. I have some suggestions to enhance his kit and what he can do.

Petal Platform needs to open up as a larger platform once fully elevated. The current space is just too small. Making it twice as big at the top, this would do wonders for teamplay. Something else to provide some utility would be to have players on petal platform take 25% less damage. It could be a lingering effect that fades after 3 seconds. This would incentivize people to actually use the platform without feeling totally exposed. Another alternative is to just have those on the platform be healed for 25hps. Something else to add would to allow Lifeweaver to heal targets underneath the platform as well as pull them up onto it from below.

Now something else that needs to be touched upon is Lifeweaver’s utility. He has none. Yet this Season 6 update added something crucial to his Ult, Overhealing. I suggest that this be expanded upon to all of LifeWeaver’s healing. Make it his passive that he can overheal a target at 50% the worth of the given healing. Make the cap on non-ult healing, 50. That way it takes 2 healing blossoms to build the overheal. Have the overheal fade after something like 5 seconds. Now this would give LifeWeaver utility to his healing. It would be counted independently from the overheal his ult gives, thus the amount theoreticallly someone could have is 150 overheal but this would more than likely only ever be on one person.

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He’s very strong atm so they are enough.

Your asking for a overheal with no cooldown that’s too OP by a long way.
Brig used to have it on a cooldown and it was broken just for context.

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If any Support needs buffed right now, it’s Mercy.

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Everyone LW summons a petal for me, I slide off as I am in the middle of running for my life. lol

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I like the petal platform size increase when it reaches the top. It is difficult to pull someone onto it, they usually immediately fall off.

He does need something for his healing because it just takes too long to charge during a fight so you get stuck just healing because you don’t have a chance to do damage. Allowing him to heal to overhealth (which could be temporary and a small amount) would give him a little buffer to work with. It’s an idea, not sure if it’d end up working but it could be worth trying. Either that or change how he heals, even at a reduction in amount of healing.

Other than that he’s pretty good at the moment