Dealing damage gives Lifeweaver some charge on his heal. Promotes swapping back and forth.
Lifeweaver’s weapon generates “energy/heal” when damaging HEROES (only).
2 heal charge per two thorns (remember each shot shoots two thorns).
The numbers/specifics can be modified to be balanced. We want the charge to be enough that it is viable, but not good enough that Lifeweavers don’t use their Healing Blossom anymore. He’s a support first, damage dealer second.
Promotes sticking to the weapon, really, unless you’re worried about lifeweavers that never use their weapon at all. Can’t say I blame them. Those healing balls are stressful to throw around and not amazingly effective.
In what world do you want to nerf one, if not, the weakest hero in the game? Did you get pulled to a bad position once or what is the case? Its very unlikely that you got DOMINATED by a Weaver… I mean they dont even have the offensive potential like some heroes like Zen, Ana or Bap have.
POTENTIAL is the big word. Play 5 rounds with him and you will see what I mean.
Literaly me every time I wanna play him. I gotta healbot the heck out of him (cause QP is like that), but when I dmg a bit and than I need to switch - it´s switch AND charge - way too long…
Im telling you, having him release a half charged blossom when he switches weapon would do wonders. Give it a delay equivalent to his auto reload so he can’t just spam switch to proc the half blossom
Promotes using the weapon more, for sure. The heal “charge” from damage dealt can be modified to be balanced so that it wouldn’t be the MAIN source of his healing.
Sojourns weapon: “Each projectile hit generates 5 energy against heroes and 1 energy against objects, such as barriers and turrets.”
Lifeweaver’s weapon can be a variation of only generating “energy/heal” against HEROES only. Make it to like 2-3 heal per a certain amount of damage. The numbers/specifics can be modified to be balanced/good.
Its funny you say this because Life Wevaer’s initial design concept wasn’t even focused around trying to swap dmg + healing.
They have buffed his thorn volley damage, but they have still kept him mercy-like in that swapping between dmg and healing is rather punishable. Maybe things will change, but overwatch doesn’t work well with healbot only. We all know this despite people saying healing in the game is too high, it really isn’t.
Mercy works as a support because she does dmg indirectly with dmg bst and heals being very fast and instant. I’m curious how they will adjust LW going in future. They ultimately will probably just turn him into another heal + dmg support at some point.
He’s fun and adds a unique playstyle to the Overwatch roster, so I’m going to disagree with many when they say that we need to entirely rework him. I don’t see the possibility of any support being solely a healing character. OW is most importantly a shooter game at heart and designing characters with the idea that they’ll be a heal-bot without considering OW’s core genre, is setting the character up for failure.
You’re right about Mercy: she’s an outlier that can afford to be a “heal-bot,” or in other words, not swap to her pistol all the time because she can damage boost. The influence of a damage dealer on the team, I believe, has a greater positive influence on how a game may end, compared to a support player that is solely healing. So in the end, I too see Blizzard doing something to give him more damage dealing ability, or just promote his usage of his weapon more.
I’d like him to have a non-thorn volley iteration. Let him focus on healing people most of the time, but some how give them an offensive buff that indirectly helps your team get kills. Keep thorn volley for self defense, but give him another indirect offensive method to swap between.
Which has the same properties of Mercy where you alternate between the two quickly, but he’s not doing damage. That’s what I would like to see, but I’m just not sure what that thing would be that can be as powerful as dmg bst.