The amount of times I’ve gotten someone to 1 hp and lost because he has almost no ammo is insane
His damage is pretty decent imo, especially close or mid-range, long range it’s much like echo’s; too much spread to count on consistently, don’t think he’s intended to be a duelist like Kiriko is, he’s more in line with a Mercy or Moira, I think the following would make him far more playable though:
→ Dash needs to be on the jump key. Double tap for dash.
→ Heal and Damage need to happen without a weapon swap.
→ Heals per shot needs to be increased or his heal needs to be unlimited; no reload
I think his heal needs to be instant considering he needs to charge it up and move slowly.
His clip seems to be balanced around Roadhog’s health. I know I make everything about him, but if you miss even one bullet, you cannot kill Hog in one clip. That was pretty interesting to me.
Yeah his healing is pretty bad for having to charge it AND it having ammo AND being delayed too.
Tree is nice for sustain in fights but his non-ult healing is terrible.
I have no issue with his damage, it’s decent enough for a support imo it’s his healing that feels pretty bad.
Honestly the most frustrating aspect playing as him besides weapon swap is his big as a tank hit box. I get two tapped and two tap him so easily it’s ridiculous.
It is stupid that his flower is part of the hitbox. I could live without that. Both figuratively and literally.
It would be funny if it worked like the needler from Halo and exploded if you embed enough needles into someone
I honestly think Lifeweaver should get infinite ammo. Healing with him feels similar to Kiriko (which her ammo, in practice, is basically infinite).
Blizzard just found their change to do while ignoring the change most people actually want…