I mean, since you asked. I donât usually bring it up because itâs a marginal mathematics thing. HoweverâŠ
The reason that throwers are said to, in the long run, actually be an advantage to you is simply that there are 6 possible throwers on the enemy team, and 5 possible throwers on your team. Assuming you are not a thrower and throwers are randomly distributed, that means ~54% of the thrower matches are a win for you.
Similarly, if smurfs who are try-harding are randomly distributed, and you are not a try-hard smurf⊠54% of smurf matches are a loss for you.
This balances perfectly so that smurfs donât affect your climb if they throw a game for every game they try-hard in. They are more likely against you than with you, but they are also giving you wins in alternation with losses.
6-stacking, however, breaks this. If smurfs derank in road-to-bronze 6-stacks and soloq when tryharding then they throw only 1/6th as many games as they carry, which means that overall the smurfs are now a disadvantage to the normal player. Worse still, for the soloq player the smurfs effectively almost never throw games because 6-stacks are almost always paired up against other groups, and usually against other 6-stacks.
If there is a smurf in 10% of your games then, that 10% of your games will be a 46% winrate for you. If youâre climbing (extremely slowly) at a 50.25% winrate then, the presence of smurfs will actually stop your climb by bringing it down to 49.825% winrate, or if youâre climbing slowly at a rate of 54% then the presence of smurfs brings it down to 53.2%.
Of course, the alternative we are considering isnât âno smurfsâ, but that smurfs throw a game for every game they carry. In which case we find that our 50.25% player is brought to 50.2% by having 10% smurfs carries and 10% smurf throws, and our 54% player is brought down to exactly the same 53.2% as when the smurfs are 6-stacked. For soloq players with higher winrates, they are actually better off if the smurfs 6-stack⊠10% of games at a 46% winrate is less harmful to their ânaturalâ winrate than having 20% of games at a 50% winrate.
Okay, once I put the numbers into the calculator that came out even more marginal than I expected.
Of course, this math is a bit idealized and ignores a bunch of considerations around both the matchmaker (esp. PBSR) and around real smurf behavior. However, I think it shows well enough that for soloq players with winrates between 50% and 54%, itâs better to have smurfs derank in soloq, but for 54% and up thatâs not the case anymore.
(Technically the threshold is 54.5454âŠ%, but I was using the 54% approximation, if anyone cares. Probably shouldâve rounded up, but anyway, not redoing it now.)