Level 25 isn’t high enough

Most other games require higher levels whilst also requiring more EXP to level up.

You can get to lvl 25 in 15 hours - 15 hours is not enough time to be competent especially when you can gain that EXP by playing arcades which have non-traditional features to competitive itself.

Putting aside how easily people can smurf due to these measly “requirements”, I don’t think level 25 is high enough for someone to fully understand and grasp the game to the point of participating in competitive itself.

41 Likes

Overwatch was released in mid 2016 so most smurfs had more than enough time to lvl up high above 25 lvl therfore any actions to increase lvl req will impact just small part of smurfs community. Aparat from that it is a chalange to teach ppl how competetive game works if u don’t let them play in such enviromnet. I do agree that arcade is not the same, but neither is QP. TBH i would even consider calling bronze-silv- gold ranks highly different than what competetive is expected do be.

1 Like

Well the main problem is they normally place in gold.

Why?

Put them in Bronze by default unless they show the skill level to be higher.

So many new golds are clearly not ready

12 Likes

It doesn’t help a lot they don’t even interduce a normal tutorial for heroes.

Even at level 500 people still don’t understand most of the heroes at all or what is their goal.

The least they can do is interduce a hero based tutorial and explain a bit about it…

Problem isn’t smurfs or new level 25 players in the comp, but the mmr. MMR should count for role basis, not overall. It still places people in range of ±100 of your best role rank to every role.

If you only played roadhog from 1-25, the mmr shouldn’t just assume you can get similar rank from support and dps too. It should count your mmr and sr rank from almost a clean state for other roles.

GM smurfs are a thing, because it’s faster to rank up higher from a new account than old gold/diamond border account. As it still counts very old info to your MMR. If you wanna get to top 500 easier, you need to make a new account for it

Edit: Please don’t raise the 25lvl comp limit, its already like 15 hours or more. That’s already very long time for alt accounts etc

2 Likes

15 hours of grueling mind numbing xp grind

2 Likes

Well, the issue is that there is no proper “teaching grounds” for competitive. Someone can solely play arcades and suddenly be able to play competitive whilst not understanding the structure.

I’d say it took me until my third bronze star to actually be competent enough to play competitive and that was from 100+ hours of playtime.

People still buy Smurfs or accounts. It’s still a big issue.

They place in Gold because you have to be REALLY bad to end up in Bronze. Gold is like the comfort rank, you’re not bad at the game, but you’re not good at it. Dead-pan average.

If everyone ended up in Bronze, there is little skill differentiation between the genuine bad players and someone who is forced into that rank - not really fair for either side.

The tutorial they have is… lol

15 hours is not a lot at ALL. If you played an hour every day, you would be able to play comp within 15 days. Most people spend more than one hour on the weekends too.

15 hours is not enough time for people to be competent at the game and it needs to be increased.

1 Like

It’s not even that bad. Especially since you get MORE exp for playing with your friends, you might as well just be playing as if it’s nothing and before you know it, you will be at 25

I would say level 50 should be required.

7 Likes

I think that’s reasonable.

50 is too high I saw on xbox live only 20% of players even hit level 50. People would quit even sooner if they had to wait that long for comp

2 Likes

I agree, but I also know it’s a difficult balancing act. You want players that are legitimately new to the game to be able to play the game the way they want to after a reasonable amount of time, especially given that they paid for the game.

On the other hand, you also want to make sure other players have a good experience, and a genuinely new player with 15 hours of experience feels like it is not enough for a game as complex as Overwatch, as they might inadvertently put your team at an unfair disadvantage for their first couple of games while the matchmakers figures out where they belong. Additionally, you want to make it slightly more daunting of a task to level up a fresh account for players that decide to purchase smurf accounts, as a sort of deterrent.

I agree that it should be longer, but only slightly. We have to understand the balancing act that is required here. You don’t want to push away potential new players by making the game’s competitive mode locked behind 50 hours. Most will not want to grind that long to unlock a mode they paid to be able to play. Then you’re just turning away potential new players.

I would say make it 20-25 hours. I know that doesn’t seem like a drastic change, but I do not think it ought to be.

Edit: meant 20-25 hours, not 30-35

1 Like

Agreed.
Lvl 100 for competitive please

6 Likes

They would climb in bronze.

When they are in gold, they ruin matches. There are a lot of people that understand the game in gold that match with a new person per game.

Better to keep the very bad players and new players together. If they get better, they climbs and enjoy the climb.

As it stands, they just get flamed when it’s not their fault they are still learning the game.

Don’t forget - gold is AVERAGE. With the most people.

1 Like

And if you raise the level cap… People will still be leveling via Arcade and literally nothing would change in that regard.

Just like you said, the nature of the other modes don’t quite match up to how comp is played. Even in QP, it’s mostly a “do whatever you want” sort of mode.

In other words, if you want to get competitive experience, you need to play competitive. Raising the level from 25 to 50 or even 100 just means you’re going to be complaining about level 100 players being bad in due time. Everyone has to start somewhere.

I can agree with this, though.

It was a good idea at first, when the average player was relatively new, so putting new players in the average rank just made sense. But by now, 4 years in, the community in general has gotten better through more experience. The bar for being an average player has been raised over time, so expecting a new player to be able to just hop right into the middle of a group with each player easily having over a year of experience is not going to end well.

And it’s not just bad for the people playing with them, but for the new player themselves. How do you think it feels to be excited to try out comp for the first time, just to get your teeth kicked in 4 times in a row because you were placed out of their league by an arbitrary system? I’d expect it sucks and you wouldn’t want to stick around for much longer.

2 Likes

I say change it to 50 or 45

That’s funny because I just played two games on an alt as dps around 2500 SR with mostly hardstuck players in ranked, I literally did 70% of my team elims one game and still lost, lost the other one because the entire team was also bad.

level 25 or 1500 gold players are still the same below average players with 0 gamesense or mechanical skill. They just feed constantly.

Don’t be obtuse. Smurfing on console is free, so I would assume most accounts are smurfs. All the more reason to raise the requirement.

7 Likes

The difference is someone playing for 50 levels in the arcade is going to have played more maps and potentially more characters than someone who has played only 25 levels. It’s not a matter of playstyle of Arcade vs Comp, but a matter of “this guy who bought the game three days ago has only played 2 characters and been on half a dozen maps is now on my team’s Reinhardt (or whatever the meta tank is now idk).”

1 Like

Everybody isn’t in a situation that, they could play for over 2 hours a day. Making it higher than 25 would just make it, that your new friend joining ow couldn’t play ow comp for not for the first 2-3 weeks, but in like first 1-2 months.

You never will learn ow really, if you just play arcade and qp. It’s just not the same thing at all. Raising the level limit from 25 to 50 will be a small annoying thing for smurfs etc. But for others it’s a huge thing to grind that much. New players would quit without ever getting to comp

1 Like