Lets talk about Widowmaker

Hey! Let’s not talk about Widowmaker.

A character who most of the player-base can’t even use. A character who will become useless and the target for all toxicity in the game to be thrown toward whosoever has the sack to play her if she’s altered in the slightest negative way. She’s in a good place for the most part. She should be dangerous at a range. She’s useless everywhere else. Have we not had enough of Sniper’s killing us from 3m away since the Hanzo update? Most Hanzo’s don’t even snipe anymore. They run into Reaper Range and storm arrow. It’s a travesty.

Dive her. Use lot’s of barriers. Widow v Widow. Genji/Tracer. Even Pharah’s can give her issues if the Widow isn’t that great.

If your post is based on the OWL…it’s time for a cold shower. No one plays like those people. They’re the best in the world.

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I never mentioned OWL gameplay. I was talking about the ladder.

This is laughable. It’s complete theory, and it’s a shoddy one at that because it omits a bunch of key details.

Widow’s grapplehook is 8 seconds. But the cooldown doesn’t start until after the reel has ended. Reels in general can be anywhere from a quartersecond to a full second, and the majority of players use the auto aim which typically procs it at the full second.

That’s a 9 second cooldown.

Then there’s the reel time, which also takes anywhere from a quartersecond to a full second. Double or even triple that, if the auto aim procs to a spot that’s actually completely out of range (yes, it does that).

Already, we’re at 10+ seconds of downtime. Not 8.

Meanwhile, Winston and D.Va, and 6 and 5 seconds respectively on their abilities with absolutely no startup lag. Both of their facechecking abilities deal damage (Winston landing, D.Va face-boop). Both characters are capable of chaining melee with their facechecking abilities, in less than fractions of a second.

Those damages end up shortening the actual TTK.

  • Winston’s TTK is 3.33 seconds for just Tesla alone – with landing and melee damage, it shrinks to just 1.8-2.2 seconds, depending on how much damage you deal with the leap.
  • D.Va is variable due to her falloff and spread, but a D.Va worth her salt will be able to get that 2 second TTK with Micro Missiles to soften them up before the face-boop and melee damage.

If you dive on Widow, with Winston or D.Va, while she’s looking at someone else and didn’t see you dive her because of her scope FOV, she dies.

  • Unless she has a pocket healer, or a mega healthpack, she’s dead.
    • If she’s on the mega healthpack, most mega healthpacks near common sniping perches are able to be bodyblocked.

If you dive her while she’s looking straight at you and watching you come at her, she either uses her grappling hook to run to the nearest healer or health pack, or drops down from her perch and then uses her grappling hook to run to the nearest healer or health pack.

  • During that whole time she’s vulnerable to damage. If she jumps down, the entire time that she’s in free-fall can be spent chasing her and getting free damage.
  • If a healer manages to get to her in time, you should have already noticed this and transitioned to the healer. You have protection abilities and you can kite them to take minimal damage from Widow whilst still putting damage on their healer.
    • By this point, her grappling hook will be off cooldown, your movement is off cooldown, and you rinse repeat until there are no more healing options, or until you get focus fired from her teammates peeling for her.

This is how it goes. Every time. You cannot prove me wrong. I’m literally the tank main that dives her, and I’ve been on the receiving end more times than I can count.

"BUT IN OWL-"

No. This isn’t about OWL. OWL does things that you don’t see in the ladder, for safety. Widow gets pocketed to an absurd degree in OWL, she doesn’t get that same frequency of pockets in the ladder, full stop.

3 Likes

I never mentioned OWL gameplay. I was talking about the ladder.

The fact that it was and is still happening in the absence of GravStrike is proof that what you said is false. It is not solely due to GravStrike

Ok since your entire scenario only really works if the Widow is not getting healed at all and thus not playing a team game, let me ask you a few questions again:

Is this a team game?
Is OWL being played as a team game?
Can you with confidence say this is a team game?
Should this be balanced as a team game?

Answers should be as follows: yes,yes,no,yes. If you believe ladder is being played as a team game then I don’t think you know what team play is and if you don’t I don’t see how you can logically base balance of a team game on people not playing as a team

If you guys could just play the game and not pretend you got some experience in balancing games it would be great…

Widowmaker is balance and only shine a bit more because that very forum cried to kill all flanking play. Furthermore Hanzo does pretty much all Widow is doing only better. So if Widow is not balance what Hanzo is? God on earth?

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I hope you know that OWL is 2 patches behind.
Hanzo hasn’t been buffed there yet.

Yes I do hence I said that GravStrike is not happening. GravStrike is not happening and the pocketing is continuing.

Pocketing exists in OWL for completely different reasons, and has always been in OWL.

Pocketing is only JUST starting to happen, for Widow, in the ladder, and it’s specifically because of Grav Dragonstrike that it exists in the ladder.

The ladder is, for the first time, starting to resemble OWL (but not fully). Mercy pocketing Widow is starting to become common in the ladder.

You realize that, right?

Pocketing has always happened in Ladder. It is getting more accentuated but has always been a thing. GravStrike did not cause this. It may possibly add to it but pocketing has always been a thing

Imagine thinking Widowmaker is OP.
Imagine not having all eyes on Hanzo instead.
#JustForumThings

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Good Widows who can one shot without missing are only like 3%.

The vast majority are useless because she’s the most hardest hero to play so nerfing her will make it worse.

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In what universe? Heals are the number one priority in the game. No healer on the ladder has time to pocket Widow when there are 4 other characters that require healing, regularly, over the course of a match.

Topping someone’s health bar off from critical, is not the same thing as pocketing.

Not even. More like 0.001% of the top 1%.

It’s literally less than 1%.

In what universe? Heals are the number one priority in the game. No healer on the ladder has time to pocket Widow when there are 4 other characters that require healing, regularly, over the course of a match.

Topping someone’s health bar off from critical, is not the same thing as pocketing.

In the same universe that Pharmercy exists and has existed. In the same universe that DPS playing Widow, Mccree or Hanzo have had Mercy players stick with them most of the game

Imagine thinking those things are mutually exclusive

So, an actual 8 second grapple then?

Since it takes a second to cast, and a second to reel? Because, if you remember what I said awhile ago, Widow’s grappling hook’s cooldown doesn’t start counting down until after you’re done reeling.

Dive tanks can always dive Widow and always beat her, they have no stupid wait time before their cooldown starts counting down.

If Widow gets pocketed, they simply kill the healer then transition to Widow. This is still true today, and still just as effective, even if dive isn’t popular.

It’s a sniper. Most PROS average like 55% scoped acc with 25% crit. That means half their shots land, and only 1/4 of those landed shots are HS’s (possible 1S1K’s.) If they take ten shots, 5-6 will land and only 1 or 2 will be headshots, and that’s counting tanks. So that’s about 1 one shot kill per 10 shots. If you can’t counter a widow before 10 shots are up, you’re doing something wrong. If she hits you with one of those, she’s just a good widow. Some people are just good.
Also, the closer you get to her, the easier it is for you to damage her and the harder it is for her to damage you. And that’s a widow with PRO stats.
Very balanced, if you ask me.

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Why are you avoiding the actual point? The actual point is that even if they buffed her grapple again she would still be trash for most of the playerbase.
Let’s say for a second she is balanced. If they buffed her grapple again she would be more powerful correct? Would that make the trash widows hit their shots? No it wouldn’t. That is the point.

If Widow gets pocketed, they simply kill the healer then transition to Widow. This is still true today, and still just as effective, even if dive isn’t popular.

Again not true. Most picked DPS at pro level currently. Dive still popular

Love the hypocrisy level of these forum. Exactly same things are true for Tracer as at least 96% of playerabase are incapable to use her to get even average winrate, yet it never stopped constant stream of whining and nerf cries.

By the way Widow has same pickrate in OWL that Tracer had before Stage 4. It was used all the time as a reason for nerfs.

No. In fact, they could continue buffing grapple hook down to Genji reset-on-elim, and she still wouldn’t be any more powerful than she currently is, because she’s countered by barriers, and her hook doesn’t work as intended half of the time.

No. In fact, they could continue buffing grapple hook down to Genji reset-on-elim, and she still wouldn’t be any more powerful than she currently is, because she’s countered by barriers, and her hook doesn’t work as intended half of the time.

That is bull. I cannot believe you actually got to the point where you claim giving her a reset would not make her extremely OP in the hands of non trash players. Her mobility would skyrocket.

You seem to not have reading comprehension.

When the hook is so buggy that it has a 50% failure rate, and over 7 bugs attached to it that cause it to drag Widow to unwanted places, and can even be the cause of her death?

No. Giving her a reset-on-elimination wouldn’t be OP in the hands of a skilled player, because half of the time, it wouldn’t even work as intended.

You seem to not be well versed in Widow’s grappling hook bugs, so let me educate you on that.

The only conceivable way that it would be OP is if the damn thing actually worked properly.

And even then, it’s very arguable because barriers are mobile, can be repositioned at will, and hardcounter her shots.