There’s been a lot of discussion lately about what Quick Play is actually supposed to be, and honestly, Blizzard hasn’t done a good job of making that clear. As long as there are teams of 5 (or yes, even 6), the clash between serious casuals and casual casuals isn’t going away. If one or two players are taking it easy while the rest are taking it seriously, everyone is going to have a bad time.
What I believe we need is a mode that recaptures the casual chaos of older FPS games.
Imagine a 10v10 mode. The mode exclusively uses Flashpoint and Clash maps, but there are always two points active at a time. The point or time limit is doubled. When the map ends, it loads straight into the next map with the same players. There is no penalty for leaving. When you queue, it places you into a match in progress. There are no role or character limits. If there are fewer than 5 players on each team, the map plays in Skirmish mode, not keeping score.
With 10 players to a team, you’re free to try out new characters without dragging your team down. Or, if you want to try meme strategies, you can do that too. Is the room filled with tryhards? Just hop out and join a different room.
For the sake of discussion, let’s not worry about technical limitations. I’ll give Blizzard the benefit of the doubt that they can find a way to make it work.
5 Likes
It would be better if people just adopted a better mindset regarding the game. We do not need 10v10, we need a better playerbase.
4 Likes
Explain how that works. How do people simply adopt a better mindset? How does Blizzard get people to think differently?
This is something Blizzard can do to affect that mindset.
3 Likes
I’m so down for something silly like this. Fortnite occasionally does 50v50 and it’s fun as hell.
1 Like
What is this premise?
Like where did you even experiment with this mode?
Or is this all theorycrafting?
What evidence is there to even clearly flood these tiny maps with 20 players?
If anyone’s seen the workshop modes or played, you’d understand the amount of chaos this many players would bring into the game.
I don’t think this is a good idea just based upon how linear soke of these maps are and how crowded everything will feel.
Matches will turn into a long freight train of staggering and constantly battling.
Right now the modes are too short, the maps are too small, and there too much that thay many heros will bring to such a mode.
I would like to see a 50 vs 50 event
3 Likes
It’s completely theorycrafting.
The mode would be limited to maps that can support it. Flashpoint could easily handle 10v10 if two points were active at a time and the points required to win were doubled.
The long freight train of constant battling is exactly the point. TF2 did exactly this and it worked just fine.
2 Likes
I am not entirely sure. I am working on it myself. It is not easy to change your mindset as you must actively work at it. I understand that it is easier to just be gifted the solution, but if you have an issue with the game, the only person that can address it is you, yourself.
I am trying to take it less seriously when I get useless teammates. That’s my personal problem. It has not been going as well as I would like. It is just so easy to get frustrated and lose yourself in a temper tantrum. But any improvement is an improvement if you are cognizant of the problem and put forth an effort, I suppose.
Overwatch is Overwatch. It is not going to change, for better or worse. That’s just the way the cookie crumbles. If the game is too casual or too competitive for you and you cannot adjust to whatever that attitude is, there are plenty of other games. Probably a lot better than this one if we are being honest.
3 Likes
I absolutely hear what you’re saying. Yes, I can adjust my own mindset going in, but it’s clear from the discussions on leaver penalties that there are very much two schools of thought. Blizzard has shown that they’re willing to make big changes. I think it’s worth it to throw some ideas into the mix.
2 Likes
Definitely, and for what it is worth, I genuinely like the idea. I do believe that there are technical limitations at play though. Perhaps I am naive and should not trust the developers completely. But if they say they cannot do 6v6 on this engine, whatever. It does not even matter if I believed them, they are just blatantly taking it off the table as far as I am concerned.
It would be sick, though.
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We wouldn’t have to adopt to a “better mindset” if Blizzard made good decisions.
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Of course, but as I said, I have no influence on Blizzard whatsoever. I can only manipulate myself to a desired outcome for better or worse. I be happy if Blizzard started making better decisions. Albeit, that is subjective.
I am not even sure what would be better for this game at this point. I am lost. 
2 Likes
This idea ks so good , goofy , chaotic and silly that it will never happen in ow2 cause fun is not allowed in this game, good luck
You’re right. I will do whats best for myself.
1 Like
This isnt tf2. You could legit never balance this mode, 100% of the maps arent big enough to introduce 8 more characters than 6v6 had.
This straight up sounds completely awful, not even gonna pretend. This sounds horrendous and like its fun for 2 or 3 games because “woah so wacky haha!” then is gone.
Youre never gonna “solve” the casual v competitive issue because this game was marketed as hyper competitive from the start of the OWL being founded in 2017. People just cant accept that others play in a way that is different from them.
You wanna do meme strats? Id say use LFG but Blizzard is inept and removed it because the feature exposed how terrible a job Blizzard does because it was filled with throw lobbies. At this point just get friends off of an Overwatch discord. Wanna try characters? Just try them and mute chat, no one says anything important anyway.
There is only one way that it can be fixed, and nobody is gonna do it: remove quickplay-styled matchmaking and return to server browsers that are player-regulated via votekicks. Casuals can kick tryhards and vice versa.
The reason it’ll never be done is because everyone sees it as outdated and confusing.
Nobodies gonna do that cause thats the second worst solution Ive ever heard. Server browsers are nice to have but should never be the sole way to play non-competitively. This also means most games will be entirely unbalanced in terms of skill level because how are you going to know which server has people your rank? How are you going to know youre not joining into games as a backfill, the thing everyone hates that will end up as a more likely occurrence since you no longer have a matchmaker prioritizing making new lobbies. How will it work, as entirely community lobbies with only a handful of official Blizzard lobbies? This whole thing reeks of TF2 and as much as people compare these games they are entirely separate entities and would not work well when combined like this.
No sense risking alienating players too because if its reduced to vote kick then anyone too good will be removed, anyone too bad will be removed. Things you have no control over with no way to make sure youre in a properly ranked lobby before hand.
Its not just because its “outdated and confusing” its because this isnt a game that works with server browsers as its main source of match creation.
Idk man. I just feel like there is zero way tryhards and casuals will ever get along. They just should never be in the same room together. We hate how each other play and always will.
so your idea is to force them together in a room where they can actively remove people from playing games with zero way to tell what lobby is what kind of game?
Obviously there’d be tags or something to help sort games.