Why. Just why? You nerfed Orisa? She was already “just okay” so you just decided to make her even worse? There’s absolutely no reason to do this.
I get the armor nerf but they completely ignored Orisa in the mean time and didn’t even think of slightly buffing her with these changes, her counters got buffed and the armor nerf will hit her the hardest with her low mobility and the fact that 50% of her HP is Armor ._.
She wasn’t even part of Goats and still got these undeserved nerfs. Now we’ll have to wait until 2020 and she might get a buff again.
Are you really, really trying to say that Orisa didn’t get screwed over by these changes?
She’s already trash compared to most other tanks, this just solidifies her as horrible. I like Orisa. Her orb is a very underrated ability. But her kit just doesn’t allow her to do enough.
Is her health pool a major factor in her strength? From what I’ve seen, Orisa keeps her distance and stays behind shield while your other tank contests or brawls more. It isn’t like Rein who frequently gives up health to preserve shield or brawl, or a Winston jumping into the enemy team with only a flimsy shield to protect him.
I could be wrong, but I think this nerf is very small for Orisa.
Yes. The armor change affects her durability much less than it does other armored tanks, as she relies on a barrier rather than her body more than any of them, and she has Fortify to negate much of the difference when necessary. Unlike the other armored tanks, she also gets significantly increased damage output against armor.
Depending on how prevalent tanks/armor are in general after the patch, she might actually be getting a net improvement, but that’s a question of metagame. More likely she’ll be worse overall, but better relative to other tanks.
From what I’ve seen, it’s rarely used to the maximum potential. Without teamwork, it’s good ult charge for heroes (Rien firestrike, some storm arrows, etc.) or can be used to get cheeky environmental kills, pull back approaching enemies, group up abilities, etc.
But with communication, you can pull off ult combos (Dragonblade, Dragonstrike, Pulse bomb, D.va Mech, Sym melting chamber, etc.) and it’s rare to see that except in the tip top rankings, but there she isn’t used very much, meaning it’s not a highly used ability. So it’s not just good, it’s amazing when paired correctly. It’s incredibly hard to do, but the ability to do something like that is amazing.
I’d argue that it’s the best ability of any tank, other than maybe Defense Matrix. But, if you read my post above, you can see it’s potential, and you can see how it’s reflected in how little you hear of these combos.
Looking at her stats, she is the least used tank with a shield, and the second least used tank overall. These alone indicate that she is underperforming, especially for an Anchor tank. In comparison to roles (So between Rein and Orisa), Rein is used 6x more often. Now, I know they have different kits and different abilities and one is more useful right now, but Orisa has been pretty weak for a while now, even before GOATs.
The armor changes make it that armor blocks less damage overall. Orisa has the most shield to health ratio of any tank. As well as some of the lowest health. This means that after Zarya, she is the weakest tank (health wise). But, Zarya has regained shields to help her out, so I’m not counting her in this. Every other tank has regular health to back up their armor, significantly more than Orisa does. No other tank has half armor. This means that once her armor is gone, she gets shredded. In my personal opinion, I’d say that Orisa has one of the easiest head hitbox in the game. I, as a sniper main, have noticed that I am able to shred Orisa once her shield is down. She doesn’t have anything above/next to her head where the hitbox would end abruptly, meaning that if a shot is near her head, it’s going to be critical. D.va has space above her head, meaning that she could end up not being headshot. Rienhardt has the shoulders. Roadhog’s hitbox on his head is big, but not as big as Orisa’s. So on and so forth…
Summary: Orisa is affected the most by the armor changes, meaning it is the biggest nerf to her.
Then why does Reinhardt have A. a bigger shield B. bigger health pool shield. C. more hp. D. Quicker cooldown on his shield, deployable at any time. It takes 5 secs for a broken Rein shield to regen. Orisa’s forify has 10 secs. Reinhardt uses his barrier more than Orisa for protection.
I’d also argue that D.va relies on her barrier more than Orisa. The reason she’s a “tank” in the first place is because of it. Without it she’s just a hefty DPS. So, I’d wager that D.va relies on her LONG, bodily covering shield to defend herself more than Orisa would. I’d almost guarantee that Rein needs his shield more, but D.va is more up to interpretation/ranking.
Rien always has his 500 hp in fights. Orisa might not always have Fortify…
Eh. It effects her a lot since armor is half her health.
And you are correct, she does sit back more to fight typically. This is also one of the reasons why she is difficult to work well with. Most teams are able to apply pressure by diretly engaging the enemy. Orisa doesn’t get up in the fray which means her team needs to play back with her if they want to benefit from her barrier, which isn’t always a great option unfortunately.
She’ll also do more damage to the other tanks this upcoming patch, but overall I think she’ll still be hot garbage. Which sucks, because she’s a lot of fun.
She will obviously need an adjustment of some sort. I don’t see a way in which the Armor nerf DOESNT hit her hardest of the tanks…which is a shame.
We really need her to be a solid pick in comparison to a Rhein. She’s not THAT hard to play, so I tend to think its just because she’s not as effective over all.