Which we did.
We see a large change.
I have only seen two:
Mass rez mechanic is unfair in the context of the game to a 1:5 mechanic of a unique ability .
And rez I a bad mechanic flat.
I disagree but I find the logic solid.
Which has been shown in this thread, 10-20% increase, but as always you ignore comments like that because they don’t suit your narrative
“Hide n Res” is always going to be encouraged in one way or another as long as Resurrect exists. In other words, it’s a problem that can’t be fixed unless you intend to delete Resurrect. Now, since the chances of that happening is lower than my grades, many of us are advocating for the second best thing, mass Resurrect; a version of Resurrect that is less annoying, rewarding (when hiding) and effective (when hiding) than current Resurrect.
This is just you making an arbitrary definition of damage heroes to support your point. Sorry but no matter how you look at it, it’s a double standard. Why? Because Blizzard have made it clear on multiple accounts that what they have issue with is the mindset of those who hide. To paraphrase what they said, they basically told us that they don’t like the fact that Mercy players suddenly stop doing their roles to hide with the belief that it will increase the value of Resurrect. This statement applies to all heroes, not Mercy.
No…certain posters keep posting new threads relating to long-gone previous version(s) of Mercy, some in the hope of convincing the devs to restore her to a previous state.
Hide and rez was never a problem when resurrecting only one teammate. And it still isn’t. The cast time is the opposite of hiding. It’s a glowing beacon screaming “I’m over here! Come kill me why I stand still for 1.75 seconds!” Finding cover to use rez is not the same as old Hide and rez. Where Mercy would be out of a fight for much longer than 1.75 seconds. It takes skill to use current rez. To know if you and your teammates can survive the cast time or if rez is worth the risk. Much of the same skills and knowledge needed to use mass rez have carried over to rez on cooldown with added difficulty.
When Mercy hiding costs the life of teammates and risks defeat, but a dps hiding causes no such risk and only brings about reward, it isn’t a double standard.
The same conditions that would prevent a DPS from DPSing are the same that would prevent a healer from healing: lack of space, lack of LOS, and lack of range. Rez, as a matter of fact, requires an inordinate amount of all three in order to work.
The truth is that any ability in this game is harder for the enemy team to react to if they don’t expect it, which is why DPS have more incentive to hide than Support. Support primarily interact with their teammates. But any ability where Supports interact with, or are at the mercy of, the enemy are ones they typically hide or bait the enemy before using, such as Lucio hiding before a boop, Zenyatta hiding before throwing out a charged right-click, Brigitte hiding before a stun, and Mercy hiding before a Rez.
That is ridiculous. If the issue Blizzard has was the mindset, what makes you think “Hide n Res” that is only used to Resurrect one teammate is acceptable?
You mean the cast time that effectively turns you into a potato for almost 2 seconds? Yeah, that also happens when you hide to use Resurrect. With that in mind, labelling it as the opposite of hiding is a bit far-fetched.
As far as I’m concerned, since there is no universally confirmed definition of “Hide n Res”, defining it as the process of using your Resurrect by the means of hiding; temporarily stop doing your role as Mercy and stay out of enemy LoS, waiting to Resurrect a teammate who is about to die. Also, just in case your confused, when I say “Hide n Res” with current Mercy, I’m referring to when Mercy would just intentionally let a low HP teammate die to revive them quicker (Mercy would hide instead of heal).
The only thing you need to know is, “is it safe to Res?” I do not consider a yes or no question to be all that skilful.
On the contrary, the difficulty decreased. This is because you simply get to have the ability on reserve every 30 seconds after use and again, it’s a matter of, **Am I going to die or not?”. Mass Resurrection on the other hand had to be earned through healing, damaging and damage boosting and you have to consider a variety of different questions before using your ultimate. In other words, the though process is much more complex.
Here are examples of some questions you’d consider when using mass Res:
Living allies prior to the teamfight. Are we a full team, or are some allies dead/walking back from spawn?
Living enemies prior to the teamfight. Does this put us at a numbers advantage/disadvantage? Is it possible that additional enemies will join the fight late?
Ultimates held by present allies. Are there any allies I should prioritize when it comes time to Resurrect because of their ultimates?
Ultimates held by present enemies. How many ultimates does the enemy team have at the ready? Does this put us at an advantage/disadvantage in primed ultimates? Are there any ultimates I should be weary of in particular?
Missing enemies. Are there any enemies I cannot see/have not accounted for? Are they flanking? Where might they attack from? Am I their target?
Allied positions. When things get hot, who can I fly to for safety? Will I still be able to heal the frontline from there, or will healing the tanks require another reposition?
Mercy’s position. How can I place myself in a way that still allows me to support the team, but minimizes the enemy’s ability to shoot at me? If I am directly attacked, could a reach a position that gives me an advantage in that fight? Are there nearby healthpacks that I could take advantage of?
Engagement patterns. Will the enemy get a pick and then engage, or will they fly through that choke point, ultimates blazing? If we are the team initiating, which pattern will we follow?
Midfight numbers. Are we at an advantage/disadvantage in this category? Will Resurrect give us a numbers advantage? Is Resurrect even necessary to win the fight?
Enemy activity. How aggressive are they playing? Are they slowly gaining an upper hand, or has all hell broken loose? How aggressive is each one playing? Do the aggressive ones have their ultimates ready? Are they prepared for me to use Resurrect, or are they too blinded by their tunnel vision to realize I’m still here?
Death locations. Are my allies close enough to one another to be revived in a single use of Resurrect? Is there a specific position I should attempt to reach to revive them all? Would reviving a particular ally provide our team with an advantage due to their location in relation to the enemy?
Midfight ultimates. What ultimates are active? What ultimates do we still have? What ultimates does the enemy still have? How can I bait out those ultimates? What ultimates do our dead allies have? Are they in a position to use them?
Respawn timers. Will more allies die before that first ally respawns? Should I revive that first ally now, or should I hold onto resurrect until more allies are down?
Resurrect priorities. If I am forced to choose between reviving one ally or the other, which do I choose, based upon their hero, skill, and ultimate status?
Enemy positions. Where is each living enemy? Are any flanking around in an attempt to kill me? Am I in the sights of any enemies?
Safety/practicality limits. Is it too dangerous for me to have a presence in the fight anymore? Would healing my team even be useful at this point? Is it time for me to pull back and supplement healing with pistol fire?
Post-rez outcome. Given all of the above variables, what are the chances that my team will win the fight after I resurrect them? If the chances are not in our favor, how can I tip them in our favor? Who should I try to finish off with my pistol while taking advantage of the invulnerability frames? If the post-rez fight will not be in our favor, should I bother using Resurrect at all?
(Above is quoted)
Temporary leaving your team in a 5v6 situation isn’t risking the lives of your teammates? I’m sorry but hiding as a DPS can cost the life of your teammate and claiming that it only brings reward is a ridiculously false claim. Unless you consider letting your team get wiped in an disadvantageous fight for the sake of getting a few kills with your ultimate a reward with no repercussions at all.
Hide and rez was never used to resurrect only one teammate. That’s why.
Not as much as if Mercy left the fight. One less dps doesn’t mean your team will die from lack of healing. Of course, one less team member weakens a team, just not as much as the main healer leaving the fight.
Apart from allies being close enough together to rez, the other questions can be used to consider current rez as well. I take what I said back, allies (living) being close to Mercy is important.
Excuse me, Jimin. I think you’re caught in a lie.
Objectively false. Players have used “Hide n Res” to Res one player before when mass Res existed. And again, Blizzard have made it clear that the problem they have with “Hide n Res” is the mindset.
That’s not the point. You’re argument was that Mercy hiding costs the life of teammates and risks defeat whilst a DPS hiding won’t have this issue. I argued that this is false. You can’t now just say that the severity of the heroes absence determines whether hiding is acceptable or not. Even then, this is a moot point since this is a matter of opinion. You say that Mercy leaving the fight to hide is worse than a DPS leaving the fight to hide whilst I’ll say the inverse.
On the contrary, said questions do not need to be considered because of the functionality of current Res. The main objective you have with current Res is to Res as much as possible. With that in mind, the other questions do not need to pass through your mind at all, with the only real question being:
Will doing this get me killed?
Coming from the one who changed the goalpost of their original argument.
This isn’t the problem with hide and rez. Letting teammates die was the problem. If you know you can’t save one teammate, letting them die isn’t an issue. The problem was letting teammates die that didn’t need to die, teammates that could have lived if you didn’t hide.
I never said hiding was ok. I claimed a dps leaving had less risk than Mercy leaving in the example I gave. I didn’t change my argument.
Firstly, Blizzard made it clear to mention themselves that they didn’t like the mindset of “Hide n Res”. Claiming that it isn’t a problem is well, silly. Secondly, the issue was the fact that you were letting any amount of teammates die. Not that it was more than one teammate dying.
On the contrary, it is an issue. A healer sustains her teammate until they can no longer do so. If a Mercy stops sustaining a teammate simply because she beliefs that they will die anyway and will get ressed back up, that goes against the existence of Mercy as a main healer.
Apparently the above doesn’t matter if only one teammate, who could’ve lived, dies because a Mercy decides to through away said teammates life. Nice logic you have there.
(Sarcasm. This is a ridiculous argument)
Are you sure? Because this is what you said:
“Mercy hiding costs the life of teammates and risks defeat but a DPS hiding causes no such risks” isn’t the same as claiming that a DPS leaving has less risk than a Mercy leaving to hide, which you claimed after you strawmaned your argument.
In which case, why did she do it? That’s not implying a mechanic issue. That’s a reward issue.
I think having less risk is not very fair to claim. I also think to day hide and rez is always bad means to be fair hide and kill is jst as bad on dps.
It’s strat and workability that makes either ok. If you have a problem with the strat, then kill the strat. Not the mechanic.
I can’t tell if you got the reference or not.
It isn’t a problem now because it doesn’t happen now.
Notice I said, “When”. I didn’t say this happens all the time. You just misunderstood me.
Exactly. Why? Mass rez encouraged this for no good reason. Because letting teammates die to rez them was easier than trying to save them with healing.
I believe it still does.
It did not. Otherwise it would have been an issue before at launch.
I believe you believe incorrectly.
I believe it did, and it was my favourite ultimate in the game. I would be very happy if mass rez returned, but many more people wouldn’t.
In what way?
In what way? Again,
Your like and dislikes for it is not a matter that is being discussed. I didn’t care for it. If it came back, I would likely stop playing mercy as I hadn’t before. That doesn’t mean anything for game design, nor does my dislike of it mean that it’s bad design as a mechanic.
I don’t.
It does happen though. There are still cases where Mercy players hide and wait for certain teammates to die so they can Res said teammate with reasoning that wary from doing it to stall to doing it to revive the player quicker.
You said “when” to directly reply to what I said regarding it being a double standard. Not to make the distinction that the above is not all the time. If you were trying to make said distinction, you would’ve said something along the lines of what you said after you said the above.
Then all the Mercy mains claiming Valkyrie is bad because they don’t like it are wrong too.