TL;DR: Map favoring vs map avoidance should be a thing.
I made a topic that was recently locked that was mostly expressing my bewilderment at something game related, but not really in a constructive way. As such, I decided to take this topic, which is relevant to the other topic, and edit it to expound on the scenario constructively.
Earlier today, I was getting tired of getting the same maps repeatedly. It felt like I had played the same three about a dozen times or more, and I really wanted to just play a KOTH map, because I like those quite a bit.
So in my exasperation, I repeatedly joined QP matches and left them as soon as I saw what the map was, trying to get a KOTH match. I was not successful. (And yes, I made sure to wait a little bit between each so I wasn’t joining the same game repeatedly )
Eventually, I saw that I had a leaver penalty for 14 games of -75% XP, which is when the unconstructive post was spawned.
This thread was originally titled “We don’t need “avoid map”, but…” and is now the thread you see here.
I don’t think “Avoid Maps” is the answer, however I would at least like to have a “favored maps” type of system. You’ll get those favored maps more often, but this won’t stop you from getting put into an unfavored map if bodies need filling.
It’s win-win for everyone.
You can have maps that you favor show up more often, but every so often you will still get put into a map you may not favor to fill the player slots.
Example: I favor Oasis and Nepal, and because of that they appear some degree more often in my game time. Not a ton, not all the time, just more often. Now, say I’m in a small group of people that favor those maps, and we don’t quite have the people available to actively fill those slots full of people that also favor it, the game will still pull queued people into it regardless of their favors.
Now, you might be thinking “Well what’s the point of that, then?!” The point is that, as I said, every so often you may still get pulled into maps that aren’t on your lists of favored maps, but you will be slightly less likely to see them.
The distinction is made on the map favoring because if we were given the option to completely avoid some maps, there would surely end up being someone somewhere down the line that has a map favored that almost never gets to play it because very few people favor it.
With a system like this in place, I wouldn’t have had to try and leave and re-queue repeatedly trying to get a KOTH map, because I would be more likely to play those maps throughout the day. In all seriousness, I honestly feel that if such a system were in place, I would be MORE likely to hang around and play an unfavored map, because then the scenario becomes something akin to “Wow, Hanamura? I haven’t gotten this map in a LONG time, I’ll play this!”