Let's give the supports passive to all roles!

What if every role had the passive that the support role has, where they’d be able to regenerate their health over time?

Support players would have more opportunities to make plays on their team without having to completely hard-pocket and heal their teammates through all of their mistakes.

I think this would bring a lot more players into the support role. I think if players had more opportunities to make plays with their utilities and damage, a lot more people would also enjoy the support role.

This would also allow the developers to change current support and develop new support in a more damage- and utility-focused manner. Healing would still play a huge factor in your matches, but you wouldn’t have to constantly hard-pocket and heal your teammates through all of their mistakes.

On top of this, this would bring support much closer to the playmaking and carry potential DPS and TANK players have. I think giving the other roles the passive support players have opens up the gate to making some plays other than just constantly having to heal your teammates through their mistakes.

It’s not all about the support role, though. For DPS and tank players, this would give them a little more breathing room to win matches when they have support players on their team that are incompetent.

I’ve made a couple forums on this topic before, and I still think that giving everyone the passive that the support role has would fix a plethora of problems Overwatch 2 faces as a whole. (This obviously wouldn’t be a mechanic that wouldn’t come without its problems, but I still do think it would be a step in the right direction for the game.)

I really don’t like having a mechanic in the game where you literally cannot play the game unless those players who hold that mechanic are competent (which is healing, btw).

Anyway, a quick little summary of all that

• It opens up more opportunities for support players to make damage- and utility-based plays just as their counterparts have.

• It gives your team a higher chance of winning when support players are incompetent.

• It would likely bring a lot more players into liking and playing the support role (more pew-pew equals more fun).

• Somewhat removes a mandatory mechanic to basically allow players to even leave their spawn gate (again, which is healing).

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No

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Speaking of which, I’d rather have the tank player have a new passive as well : duplicate themselves into a second tank hero to compensate for their poor gameplay or poor hero choice :man_shrugging:

5v5 fixed.

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No why?

Do you just go around people’s forums and give arguably the worst, most bland responses possible, at least state your reasoning, or just don’t comment at all?

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No. You should lose games if your team is bad. OW is, at the core a team based strategy game. Solo-carrying should be difficult to impossible, honestly. Figuring out how to play and win as a team is core to this game’s identity.

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Lol

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Until you factor in incompetence, trolling, and throwing,

which absolutely plagues matches these days, especially when you take the quality of matches these days into account.

Play another game if you want to be able to solo carry. This is a team based strategy game, that happens to have FPS mechanics.

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No thank you. Why would we do this. So supports have more reasons to not support the team and just to be flanker dps. No thank you. When I play support it’s because I want to heal and support my team. If I wanted to dps I’ll play dps.

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You wouldn’t be able to solo carry. These are the same responses that I’ve seen on other forums.

You’d literally just be able to live longer.

Support players already have the passive; do they solo carry? Like, c’mon, are you just writing and then thinking, or are you just trolling?:woman_facepalming:

Then continue healing and supporting your team.

What does the passive role do again? It allows players to regenerate overtime while they’re out of combat.

I never said it turns supports into flanking DPS killing machines that don’t have to heal their team; I just said they would have more playing potential. Did you even read? Lol

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Your idea is bad. It reduces the reliance on your team. That would move OW in the opposite direction that it should go. You SHOULD struggle more if your teammates are bad. That’s the point of a game that, at it’s core, is a team based strategy game.

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This would be true if it were Overwatch 1.

But we’re in Overwatch 2 now, where if your teammates “struggle,” you just lose. Period

There’s nothing I can do more than keep my support alive for my team if I’m playing the other roles. So by what you’re saying, if I’m doing my job and keeping them alive, ya know, “peeling and all that stuff,” and they’re still too incompetent to heal me, then I should just lose.

I’m not sure if I’m the one with the bad idea.

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It’s bad

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Play healthpacks. Play a hero with self-heal. Talk to your team, coordinate more. Yes, even if you’re doing your job, if your teammates are bad, you should lose.

You keep repeating the same arguments (even though no one likes them). Why on earth are you playing this game if you don’t want to rely on teammates?

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Health packs are not going to win you games, are they? They can only get you so far.

This reasoning is atrocious. My teammates were completely incompetent and couldn’t fulfill their respective roles, so I, the one who’s actually doing my job, should lose. That literally makes no sense.

You also keep bringing up the same arguments, which is going to result in me arguing the same thing. Lol

I do want to rely on my teammates who are competent, but if they’re not competent, I should still have a fair shot at winning through my own potential playing skills.

If a support doesn’t need to heal because of the passive what are they going to do with all this new free time. They’re gonna go be dps.

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Yeah, I did say implementing this mechanic wouldn’t come without its problems, but if they are Dps’ing, then you wouldn’t have to solely rely on their heals anyway.

So I don’t really see the problem.

You repeating the same thing over and over doesn’t make you correct. If a tracer flanks and someone denys them health packs (to pick one example), that tracer SHOULD be stuck with low HP. There are consequences to trying that solo playstyle. We do not need to make it easier for those people. Play with your team more or lose the game.

Welcome to Overwatch. You must be new here.

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Clearly

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I never said it made me correct; it’s just what I’m arguing. I’m just solidifying the points I’m trying to make, and just because you’re not saying the same thing doesn’t make you correct either.

Then kill Tracer before she can get away and start regenerating her HP.

That was the consequence of not killing her when she tried to get away.