- Problems after problems, almost every season one hero must be disable because “devs broken that hero messing up the game code”
- Lack of optimization and crashes that were since the beta that were not fixed.
- Poor quality and content delivery
- Promises that are never kept
- They don’t have the slightest idea what they are doing with hero balancing, heroes that get more OP than others because they decide to listen to the wrong people instead of using metrics.
- Workshop has been abandoned since launch
- Ridiculous missing collision bugs on maps that take an average of 2-3 weeks to fix (and many people abused these bugs, especially on the Esperança map)
- Workshop is reactivated and remains abandoned, problematic, most things don’t work.
- Devs over-announce and under-deliver on twitter and “dev talk” streams on twitch.
- Alec dasow says “soon” to everything he’s asked, when in fact he has no idea what’s going on.
- 4~5 years of campaign/story mode development just dropped without any justification.
- More paid stuff and outrageous cosmetic prices (not that it matters, but paying 5000 coins for a skin recolor is a joke?)
- Failed attempt to announce “PVE news” when in fact there was nothing new, as the main PVE was cancelled.
- Overwatch’s twitter account removed from their bio where it was written that it would be a PVE game and would have a campaign, now they just changed it to “But with a 2 this time! Jump into the free-to-play action now!”
- Overpriced recolored skins, such as kiriko skin in one punch event (this was the most big joke i’ve seen).
In case I forgot any (I don’t have permission to create a wiki-thread because require forum level 3) let’s add more items to the list, just so we can see how disastrous overwatch is being with this new team that is running the project.