I think Ana is pretty important to buff, being a support and all. An Ana buff can make Rein, Zarya, and Hog more viable by extension.
Rein would be significant to buff so he’d be a bit more applicable, but like I said earlier an Ana buff would indirectly help him a bit.
I think those are the two heroes whose buffs would most significantly spice up the meta. Metas are defined by tanks and supports.
Reinhardt and Ana are fine as they are, they’re just countered by current dive too hard.
Torb and Symm are on the way.
Bastion, McCree and Tracer needs some reworks.
Both Bastion and McCree have mega-threads with relevant posts.
Tracer needs shorter fall-off range IMO.
Some little buffs for each. Reinhard: faster shield regeneration ( little more speed with shield active)
Torb: Turret starts at level 2; you can “throw” your turret (XX meter range) add turret auto regen (infight 5 hp/s out of combat 20 hp/s)
reduce torbs head box a little …
Bastion: reduce “his/her/its” hitbox a little and give him 30 % ic on sentry and tank mode. Reduce spread in sentry mode.
Ana: old 200 health Zero shield ; new 125 health and 75 shield;
Can heal through barriers (can NOT do any damage through barriers)
can shoot through full healed teammates.
Nano: additional health regeneration for her and the nanoed target.
Reinhard: more shields just makes dive even more effective.
Torb: Would be OP.
Bastion: You can’t make him more durable and twice as deadly.
Ana: Is fine as she is, she’s just countered by dive.
Healing thru barriers would make her to good.
Piercing shots would be too good.
Nano: Is already really good no changes needed.
Imo Reaper still needs some changes, a tit for tat, Wraith cancell should be a bit more telegraphed Not vulnurable, just easier to see and Shadow Step should be less telegrahped not invulnerable, just harder to see and some targeting QOL…
Mei i really dont know, tho if i had to guess she could still use some small buffs, as in her cryo healing and Wall cooldown or Ultimate charge, something that makes her less niche.
As for the others… Hanzo is on the way i’m excited, Rein prolly needs some looking at, specially his matchup with Briguitte and maybe knockbacks? Orisa might need some small tuning, Zarya as well, too situational, Hog is prolly fine, tho i would also like to see a small nerf to his Take a Breather’s movement speed while increasing his effectiveness somewhere else, prolly on the hook, Symm is on the horizon, who knows, Torb as well, Bastion needs some love, probably an new E ability, McCree might need a small buff to his roll, Tracer probably needs to charge her bomb slower or the bomb itself deals less damage, Doomfist still needs some QOL buf fixes and what not, maybe a slight increase on his passive’s effectiveness, Pharah is a weird one, probably needs a small rework, less flying, more something else probably, Sombra is a weird one idk, Ana is in need of some buffs, idk where, Junkrat is another weird one, maybe a slight increase on ultimate charge required, Mercy might need some tweaks but dont quote me on that…
And thats that.
In my opinion; McCree needs Fan the hammer reworked, in its current state it’s useless.
Dead eye needs a rework or scrap for another ult.
Flashbang should have CD reduced to be inline with other abilities, 8 sec.
Roll needs something more or added range. Tracer if she needs a change it might be some earlier damge drop off. Doomfist i think he might be okay as soon as dive starts going down in usage. Pharah is strong as she is. Sombra is strong too, 2 sec fail CD might be too much tho. Ana is fine as long as you don’t play against dive. Junkrat is good at what he’s supposed too, tire might need more charge time.
I won’t quote you on Mercy
McCree is in a descent spot right now tbh OTHER than the fact Dive completely shuts him down, wich should not be the case imo, he should really get his FTH buffed to at least 50 damage per shot, Roll should dispell him and be on a 6 s cooldown/ have 2 more meters on range, i suppose Flashbang’s cooldown could get looked at somewhat, tho i fear that might be too much, unless he lost bodyshot damage in return…
How early could you go tho…
I dont know about that… she seems so… easy to counter, specially when you have a descent Widowmaker, problem i see with her is that shes pretty all or nothing, some maps shes ridiculously hard to deal with, tho most others shes dead weight most of the time compared to a Gengu or Soldier, what have you.
Sombra is somewhat strong, tho i fear her design is a bit too complex for non-pro play and indeed a small damage-threshold 10-14 on hack/stealth interrupt wouldnt be too big a buff, tho would definetly help her consistency considering so many 1 damage spaming D.vas on the game…
Wich is never… unfortunately, her niche is too limited imo or too weak, for the skill/risk she takes.
But there’s still no reason to play McCree over Soldier…
I only do it because it’s fun.
Soldiers kit is so much more cohesive and useful, which is why i think they should do something.
Sure, Widow is a good hard counter, but she in turn gets quite countered by maps. I think thats fair, i don’t think all heroes should be equally viable on all maps.
Yeah, what they could, and in IMO should have done was remove either the heal or damage from the nade and made the one that stayed twice as powerful.