Let’s be honest. The Devs don’t know what they want for Symmetra

Speaking of the tickrate, if you guys remember, we were initially told her DPS would be higher than 60/120/180. (Something like 65/130/195 if I recall)

I’m now realizing why they dropped it. They probably ended up doing too much damage in internal testing because of the tickrate issue. When they tested it with less than perfect accuracy, the damage was probably insane.

Now that the issue has been “fixed”, I see no reason why the damage shouldn’t be given those initial numbers. Hello?

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Tickrate wasn’t fixed, they increased the ticks per second which means you need to have constant damage, aiming 100% of the time for it to do anything, they fixed an exploit because the tix rate was too low, so now they increased it to an absurd amount and called it fixed, they could’ve fixed this by adding a cooldown between mouse 1 clicks kinda like a melee, or could’ve just made mouse 1 better in general, not only that, she’s meant to break shields, with 12 meters it’s okay but the lack of health and the slow recharge and deployment of her abilities make her harder to play then she needs to be, if they just fixed the tickrate or simply make her tp or turrets deploy / recharge faster she’d be in a great spot.

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I think they should’ve focused on the support aspect of her kit then the dps aspect and it would’ve made her a better hero. If you think about it she doesn’t really fit into dps like others do, because of how her kit was “transformed” into fitted a dps style. I honestly think they should just go back to 2.0 and try again.

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Look , just looking at my notes, they seem to only being doing Sym “reworks” when it’s economically needed to happen, example Last Sym rework and Hammond excitement I guess was purposed to hide how bad August was for them. (But both of these failed.)

That’s what I want! More tp interaction with the rest of her kit

I think she could use more HP, but I honestly think if she has just an extra 50hp intended to make her Primary Fire more viable, it’s just going to enable her Secondary Fire and ranged game even more.

I get huge viability out of the new turrets, if they gave me 6 of them (even at 1hp) it would be giving me way too much shameless utility. Don’t get me wrong, I would love it… I’d abuse them all the time for vision among other antics I currently do with them, but I think it’s the mobility and deployment animation that we only get 3. I think the only reasonable thing for the 3 is the CD timer being adjusted on them.

They don’t know what they want for a lot of heroes, let alone how this game should honestly play competitively.

Symmetra is certainly not the crux of Blizzard devs, it’s a lot bigger than that.

Maybe make teleporter like Torb’s new turret?

As far as being able to keep it out and re-deploy if it hasn’t taken damage. If it gets destroyed then it is on cooldown?

No u

it was needed.

no damage skill in game should of had that level of auto lock.

Moira’s is what sym’s should of been like (slight aim assist but requried you to LOOK at the enemy)

but she does need help and agree that devs dont know how they want stuff to be. (not just for her but others too)

Guess you gonna have to be the one to do her changes then.

Apply for the job, seriously, do it.
I am expecting your balance patch in a week.

oh my gosh. You know, I would but it’s a pretty long commute from Scotland.

Isn’t there one in Versailles though?

Edit: still way too far from Scotland.

That isn’t a fix. That’s a bandaid patch with collateral damage.

That’s also on a THIRTY second cooldown and unbelievably easily countered. 210 dps for that condition is very low.

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As much as I wanna contribute to another sym post, I’ve given up. Im a mei main now and have been doing really good with her and climbing ALOT more with her, almost back at GM. :smiley: but yea the whole “fix sym” thing hasnt gone anywhere so Im not expecting her to be fixed and I sure wont stay in low masters just to be able to say “Im a sym main!!” because Id rather be back at 4100 sr than play sym at this point. Just a bad hero who will be left bad.

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That is 210 with the beam.
270 with the orb.

And it’s not easily countered.
And it isn’t on a 30 seconds cooldown.

One AoE shot on the turret bunch will reduce damage to 60 again.

And it takes 30 seconds to regain 3 turrets.

Good thing no aoe except a d.va bomb can reach all of them then.

And how exactly are you placing them? Because if they’re coming flying in, the enemy gets way too much time to react. If you set them up as a carwash trap, you’re depending on the enemy walking into them, and if you’re teleport-bombing them, they’re all stacked up!

Why are you constantly arguing from situations where the enemy is just sitting around and waiting about 2 seconds while you’re setting up?

Why are you always arguing from the situation that the enemy is already on your head, and you don’t have a team?