THIS ISN’T A DEADLOCK VS OVERWATCH POST.
Deadlock/Valve isn’t perfect, and a different genre than OW, but I think it has some lessons OW could learn from it - much like how OW took pings from Apex.
And yes I know none of this will ever be implemented because Blizz, it’s just a subject I’m interested in and I’m avoiding work.
- OW needs a minimap
-one of the biggest frustrations on OW is grouping/general lack of awareness of what’s going on from teammates. I think we can all agree voice comms are dead, and text comms/pings not good enough. You have to give the PLAYER the ability to get this information somehow. This would massively increase grouping, proper retreating, etc.
What exactly is shown on the minimap (enemies?) is debatable, but one being a + to the game is unquestionable imo.
- OW2 going for simplicity was a HUGE mistake that made their job harder and made hard counters guaranteed
-Deadlock locks abilities at the start and has a bunch of (moba stuff you can purchase). by it being a slow build-out throughout the game (like I assume most MOBAs) each character can have many different variations, but they start out the same at the beginning of the game (+ one choosable ability). This obviously wouldn’t really work with OW given the game modes and it not being a MOBA, but I think there are ideas to discuss in this area.
Blizz locked themselves into balancing nightmares because they only have a few ways of controlling the pace of the match. Timers, hero swapping, map design, and…? I’m not saying we should unlock abilities or items or have npcs (again not a MOBA), just that having ‘more’ there to the gameplay of a match gives them MORE CONTROL over game pacing/snowballing/countering etc. and allows them to create dynamic matches that evolve as they play. Payload is the most popular mode for a reason - it controls pacing much better than cps.
HOWEVER. They have seemingly realized this with the ‘choose your passive’ idea and 6v6 potentially returning. But THATS NOT ENOUGH. There needs to be decisions you make while actually playing the game.
- Stomps really just straight up ruin your game
With ~150hrs of Deadlock - pretty much every day since I got my invite - I’m taking a break now, because a recent update made the game crazy stompy and frustrating…much like a certain game I know.
All the sudden I was cursing, and altf4ing after a match was over, which had never happened previously. It’s crazy how I went from loving the game to barely interested in it. But unlike OW I have confidence they’ll correct this relatively quickly.
- OW needs a proper grapple char
-This is just for me personally. Giving Cass a rope has been a popular suggestion for all of OW…
- Feel free to post your own or debate.