✅ Less SR for DPS at Platinum+

If you make that insignificant then your solution fails to really do anything differently than what we already have.

The point is that the shape of the population in Diamond and above isn’t going to change, unless devs incentivize or disincentivize it to change.

And the devs have a great track record of doing precisely what is needed, eh? The worst part is, in a hypothetical world where this idea is THE be all, end all solution, the devs still wouldn’t budge.

If you haven’t noticed the player population gets a lot smaller as it goes up above Platinum.

The point of the ranking system is to sort and put players of equal skill against each other. A 4500 SR player isn’t going to play like a 2000 SR player just because his visible ranking says 2000 SR. Artificially deflating their SR gain just leads to more unfair match ups where higher skill players have to stomp on low skill players for longer before they are properly placed.

Basically your proposal will leads to more smurfs.

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If someone is 10% better than their usual ranking and has opponents that are also 10% better, is that really what you would associate with a concept where someone is 80% better and doesn’t have equally skilled opponents?

Any artifical adjustment to ranking leads to inaccurate matchups and is bad, whether their ranking is 1% or 100%, higher or lower.

So so any change is bad, because it’s a change?

And the devs are supposed to change queue times, without changes?

No. Your proposed change is bad because it leads to inaccurate matchups.

If Blizz wants to improve load times for any role, artificial SR adjustments is one of the worst ways to do it if they care about fair competitive games.

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Did you even try to get the point?

The devs need to balance the roster properly. Put Mei and Doom in tank, Sym in support. Add new heroes in a timely manner. These baby changes will fix nothing. There is a fundamental core issue which is why most people with a brain never wanted role queue to come out while the game was in this state.

If they actually built up to it, it would be one thing. They arbitrarily put it in the game with no regard for the consequences.

Less SR on win = higher win % to remain at their rank or climb.

For many players that will mean they will literally be stuck bouncing between slightly below and slightly above the line is.

This in turn will produce a glut of players which in turn will make DPS queue times at said location worse in trade for better queue times at the top.

Then you also will have the potentially uneven matchups.

I don’t think that’s a good trade. It’ll possibly be hard to sell a product where if you get to be above average you’ll get a horrible queue time so that the top 1% can queue faster.

Lots of people already hate streamers and the top 1% of players playing games like that is just going to drive the number up. Blizzard and some of the individuals at the top make $ from advertising. If you annoy enough people enough you’ll see a concerted effort aimed at the advertisers which can get messy and do long term damage if said effort is actually successful.

Many of the streamers are making lots of $. If they want faster queue times as DPS just have them hire a tank to play with them. Some probably could find people that would do it for free.

If would be fair, because the opposition would have equally skilled DPS.

DPS aren’t the only ones in the game. Tanks and supports will suffer.

Suffer? Or just adjust to the new normal?

With their own SR adjusting to it.

So you want them to go down in SR too? Fam… What? That is not fair. People who pick tanks with more resistance or healers like Moira will remain to try and outlast a barrage of damage whereas potentially more skilled support on squishy heroes such as Ana or Zen will fall. That makes no sense.

So not only is DPS SR artifically deflated, now tanks and supports SR gets deflated because they’re getting stomped by higher skilled ranking players, which just shifts the entire SR population downwards, leading to no change for anything.

I think that’s an exaggeration of how much SR Tank/Healers would get deflated, when there is equally skilled DPS on both sides, and except for ties one half of the Tank/Healers always wins.

The Tank/Healer losses, would largely be cancelled out by the Tank/Healer wins.

And they already get dragged into plat/diamond games, especially in the sparser servers or at off peak.

We don’t need to make a known problem worse.

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And now you are adding another variable to the SR system where tanks and supports SR is affected by how many ties they get.

Each of your add-ons just makes match ups more unfair.