Leaver Penalties in Quick Play

At least you are having luck. I get nothing but Idle-bots and Honor buddies in my matches after people seemingly give up.


I think it really depends upon what MMR brackets we are in. i know it isn’t great. But there is some match making and typically I get people that go full-npc mode on me and thats it, after first lost fight.

So to me. i’ve seen no positive improvement. But again, thats based upon my experience since the changes to this system.

I personally hate it. I’d rather they just leave and go find somewhere else to play, and I dont give 2 flying (redacted) about people staying or leaving in matches, if they don’t want to be there. Good riddance.

Vs just having to wait on them and deciding at the last second to maybe play the match instead of dueling one another and not contributing to the match.

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Pros of leaver penalty that I’ve noticed:

  • I’ve had almost no backfills since it was introduced
  • I get to actually play the games instead of just losing due to leavers
  • Often it snowballed so people joined, noticed it was backfill and left
  • It could also be people didn’t notice they got backfilled, cause not the same “Welcome to xxx” voicelines playing so it was easy to miss that you got a backfill game, and just got afk kicked leaving team down a player

Cons of leaver penalty that I’ve noticed:

  • A few people emoting in spawn or throwing themselves off the map instead of playing. Way less than the amount of leavers though, and reporting them often gives a notification for action so a net positive

For me the game quality, and match quality in QP particulary, went up by quite a bit with leaver penalties, so I’m hoping it sticks around.
If you only want easy matches then stick to arcade, otherwise just play the actual game.

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I think you’re coming at this from the wrong angle.
I don’t care about the performance of team mates. I care about consistency of the match as a whole, and the bare minimum is to have 5 players on each team in a 5v5 team game, and it not being disrupted by players randomly leaving. The whole “bad team mates” is vastly overtalked anyways. Most players do a decent job, it’s just a matter of syncing your plays with your team. Even a bronze skill support can work fine if you just play your own game well.

The real problem is not one person leaving here and there. It’s the revolving door of leavers and the consistency of leavers. Before leaver penalties it was absurd. Downright absurd. Leavers was the norm, and multiple leavers in a row was the norm. Getting backfilled yourself was the norm. I put the game down for almost a month at one time because the game just kept backfilling me ever 2nd match and it just made for such a bad experience, ESPECIALLY in what is supposed to be a more casual mode where you just get put into a game and chill/have fun. Getting backfilled sucks. Most of the time it’s in a losing game, most of the time you don’t get to play half the map, most of the time your team you fill into is tilted.

Playing ranked should not be a prerequisite for basic match integrity. And leaver penalties doesn’t hurt anyone who aren’t repeat leaving, so what exactly are you defending? That the game should just suck more, be worse for players who actually play the game as it was intended? We have arcade for game modes with zero penalties. We have custom games. There are plenty of options for players who do not want basic match integrity.

Also comp is just a joke in OW2 so there’s no reason to bother with that for players who aren’t specifically seeking to climb a ladder and earn points to represent their skill in a measurable way.

I literally can not comprehend you (actually I can, but it’s wild that you can’t comprehend others who just want the game to be somewhat decent at the baseline).

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Except that is a myth born of projection of desires, not of any objective validation, or official description.

Blizzard has literally publicly declared that position to be wrong, and it is literally considered by them to be the main game mode.

Sounds to me like this is just a

Jared Neuss only said “qp can be pretty intense”
So… Where’s your official description that qp needs to be taken seriously? I can tell you right now that the fact that this is only a video game and nothing more (unless you’re a content creator) is the only information you need to discern that unranked is not serious, ranked is. However… none of it is serious. Because it’s a video game.

I leave games here and there, NO issue, Who even need to leave 5 in a row or whatever? It Should even be MORE strict.

then the game devs should take the hint

The hint that leaver penalties are necessary in PvP games? Seems they already did, took them long enough tho.

Yeah cuz you’ve had so many games going perfectly fine until someone suddenly decided to leave and now you lost. that happens so many more times then a match sucking from the get go

look leaver penalty is just treating the symptoms. and don’t actually do anything other then anger people who are probably going to leave anyways. after all idk about you but i still get people leaving my. match constantly anyways not caring about the penalty. it just means for the other half that don’t want the penalty but also don’t want to keep playing in the match, will just stop playing. so either way you’re down a player. at least if said unhappy player leaves you might be able to find someone better

No one said “needs to be taken seriously”, the claim is that it is officially recognized as the main game mode, and that there is literally no evidence that it is intended to be a casual specific game mode

On the Overwatch Wiki, the description of QuickPlay is…

“Quick Play is the standard way of playing Overwatch”

It doesnt get any more official than the official description provided by the company on the site that exists to explain the game to players. One could even call it “canonical”.

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For me, what I get is lots of times where I have 1-2 team mates that suddenly stop in the spawn room, wait about 20 seconds, move forward again about 10-15’ and then stop for another 20 seconds. Move again another 15’ and rinse, repeat.

Or I get “hold W gamers” now in my matches.

I can report all I want. Haven’t seen any “thanks for your report” messages since then.


At this point. If Quickplay is going to be the only mode we play.

I vote dump the penalties. Create a Player Quality Rating system that matches people within those numbers and it is a number that is private, and only the player gets to see their rating. With a Report feature that shows where a person is at and why the number reflects it.

Such as an example:

Your PQR Rating is #5 of 50

Reasons you are receiving this rating:

  • Leaving 1 in 3 matches.
  • Being Idle / AFK for more than 20% of the match.
  • Leaving 4 out of 5 matches within the last 60 seconds of a match.
  • Idle chatting.
  • excessive use of emotes.

With the Caveat that the person with the lowest PQR in the group is what the match is based around. With a statement to the people with higher “PQR” such as

Message example: A person in your group has a lower PQR and that you will be matched in their range. Match Quality will be lower with a less desirable outcome.

With a system that works as such: 1-50

  • Leave during the Last 1:30 of a match: -4
  • Leave during Overtime: -5
  • Complete a Match: +1
  • Backfill and complete a match: +2
  • Leave a Match at the start (After the exit gates open): -2
  • Be reported Idle afk more than 3 times by 2 different team mates and the system detects no movement: -1
  • exceed more than 20% of your team’s Average Fatalities: -1

And then when we are at the top 40-50 range. they add in a 2x multiplier for all ratings listed above.


At that point. It should sift out everything quite nicely and create those better and more “ideal” matches.

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This would be a much better system than what we have.

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Thank you :slight_smile:


I think it would really just solve the problem that way and that Maybe they can sell some sort of Fancy skin to make it happen. idk. charge like 1 dollar for it. Make it special. And if 30,000 people buy it. Thats 30,000 bucks they didn’t have.

I think player quality rating is a solve-all for inclusive gaming.

It addresses nearly everything and is a pretty good “blanket” solution to a problem.

Those that treat Quickplay in a very competitive manner, will not really have to deal with leavers, and those that are very casual would be in the lower-end of the spectrum so they just stay in their pools.

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Style and elegance of making even worse matches than it already creates, which is why people leave in the first place. And you want one specifically even worse ones for some reason. Great job pal, what are you, Blizzard employee to come up with such brilliant idea? Not how to fix matches so people leave less, no you go straight to MOAR PUNISHMENTS!!!1111111

Eh? They will be better matches (at least for the non quitters). The quitters retain their right to quit. Seems like a win win.

Also, weird that quitters quitting is a “punishment” when they are grouped together, but not otherwise. I think the word you’re looking for is “karma” or maybe “JUSTICE!!!1”

Actually, I typically don’t mind backfilling in, regardless of the circumstance (with the sole exception of games like one I got placed in the other day where I didn’t even get to select a Hero before the Defeat screen came up). And yes, time is money when part of your income relies on making content. I don’t know exactly who you think you are, but you can take your high-horse-riding nonsense somewhere else.

And anyone who backfills into that match is more than welcome to leave as well. You’re making these comments under the assumption that they’ll choose to stay. It’s not about one person’s time over another. I don’t know why you’d try to make it so contentious; it’s about the fact that ALL our time is valuable, and in a situation like that, it might be better to close the lobby due to lack of players, rather than subject the Defensive team to that disaster. Everyone requeues, nobody’s time is wasted. Hell, I don’t even have a problem taking the loss if it’s my team that winds up shorthanded.

I’m sorry but I see the fact that there is a ranked mode as literal evidence in favour of qp being the mode that you play in if you prefer a more casual experience. Just the way I see the game. I feel like penalties for leaving unranked games does definitely cut down on leavers, but makes toxicity and throwing a lot more prevent and common. People can’t leave the game so they complain about it in chat, “role diff” “our tank is feeding” “HEEEAAAAALLLL” etc etc. they throw, just inting at the enemy team, making no effort to actually win and just pass the time til the games over… further evidence to why qp is casual to me.

Just my opinion on the game I play. (I did actually pay money for overwatch 1 back in the day but not sure how relevant that is a nice it’s f2p now).

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Yet Blizzard doesn’t define rules around your vision of what the game is, they apply them according to their definitions, and their definition cannot be more clear, no matter what you convince yourself of.

I get than in your ideal world it would be different, but that isn’t the world we play in.

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Let’s look at it shall we?
h ttps://www.youtube.com/watch?v=MGgVFUlQ_7k&ab_channel=GroupUp%21Podcast

22:55
Jared Neuss - Executive Producer verifies that Qp Leaver penalties had imidiate huge impact on frequent leavers (lobby shoppers)

inb4 ‘‘yes, but quality of matches went bad :rage:’’

23:42 (23:50 to be precise)
Jared Neuss - Executive Producer answer question, who he thinks quick play is for.

24:24
Jared Neuss - Executive Producer verifies, that QP is not (like many compies here like to believe) casual mode

(just a highlight for those who like to cry how they want to chill in quick play) contnues

24:55
Pretty interesting part

So, even Jared Neuss - Executive Producer of OW2, acknowledges that, majority of playerbase is in QP, and that he needs to protect the game experience of QP players, by eradicating all Lobby shoppers, shopping for perfect game.

He acknowledges, that there were frequent leavers, some leaving almost 95% of their matches,

Probably mostly because:
Sumbrah OP Q_Q
Widow so bad!
This map sucks!
That one cheats!
Matchmaker bad!
wueee wueee Q_Q
etc

, and that leaver penalties, while not completely eradicating the decease called lobby shoppers, it has lowered leaving by dozens of percents.

And i know, i know. Lobby shoppers will go: ‘‘But it increased number of throwers, and afker! Wueeee Q_Q’’. This is not true in my case. And even if i’d lie, when saying i havent encountered a single one, in 2 years, their number is so negligible, that i’d say the penalties work as intended.

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I prefer QP to comp because, compared to Comp. in a similar amount of time, QP allows me to play a larger variety of maps. I can play a larger variety of team comps and heroes. I can play with a wider variety of people as well.

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