Least impactful role?

Goats ran the 3 lowest healing supports. It had nothing’s to do with healing power. Also on average Lucio was on speed boost 60% of the game.

It had to do with brigs sustain and CC, zens discord, Lucios amazing speed to catch peopke off guard and at the start of goats you also used Moira for the even stronger healingoutput.

Moria wasn’t used at the start, goats ran the iconic goats meta from the start and dominated. So dont say it was about healing.

But, I also dont think it’s too fair too look at goats now when the game is so much different now. 222 not only gets dps to be played, but also gives dps players something to kill as well.

There is a professional video on youtube somewhere, explained how Moira was used, then replaced by someone with more utility because brig already provided enough healing for such a short fight.

I agree you need all 3. However, tanks are blatantly the most impactful with supports easily being the least impactful. There are exceptions. Worthless tanks, carry healers. Yadda yadda. Just as a general rule of thumb, when your main job is to top people off, you just inherently have less impact than people actively pursuing the win condition.

I mean for dps to be mandatory you either make 222 or you make tanks and supports deal so low dmg numbers, any support outheals it with ease. :sweat_smile:
Just my opinion
I never take ladder as reference.
I look at nyxl vs shock as example, to determine the impact of a role.
Coordination is key, especially for tank and support.
If theres no coordination and Communication dps has the most impact.

DPS,

You can make up for the lack of damage but can you make up for lack of healing/creation of space/protection? No…

This in no way means that they aren’t impactful but you can rebound with bad DPS, tanks or supports? Not really.

There’s a reason that GOATs was meta for so long with barely any other composition breaking that pattern (Except the composition that Shanghai Dragons tried, but this consisted of keeping off the ground and also hacking the enemy team - and it required a lot of coordination)

Going from past previous experiences, I’ve played with compositions such as 6 healers (we stomped), 1 healer 5 tanks (stomped again) and etc, but I don’t really recall having many fortunate matches that had 1 support 5 DPS, or even 1 support 1 rank and 4 DPS lol

This show necessity, not impact on the game.

GOATS wasn’t better because it had more impactful heroes, but a strong synergy between heroes that gave it an advantage over more classic 2-2-2 comps.

But GOATS crumbled against non-orthodox 4DPS comps for it’s glaring weakness in it’s lack of range.

The GOATS composition exploited what you cited as the necessity of a frontline and destroying said frontline.

The meta comp has nothing to do with how impactful each heroes are on their own, it’s about synergies, strengths and weaknesses.

BC quantity does not equals quality in terms of commenting. Bc this forum filled with support/tank mains and if someone busting them - this becomes unacceptable, bc they’ve a habbit to be op just by existance. Now someone contest thier space or don’t let them to pump this rein’s butt with op heals, they will cry… for sure. Dumbfist and mei are seriousely broken still, but just think for a moment what is thier purpose. Mei - to deny space of tanks are taking, df do wreck backline which assists those tanks. Can you do it with hanzo? Yes, but with lower chance to survive after flank, can you do this as wm? Sure, but if this anna would peek you and play poorly in terms of positioning and desisionmaking.
Btw about quantity and quality, how much dps in roster compared to tanks/supports…if you realise what does it mean, now you be sure how to stimulate ppl play tank or support, just make them op compared to most popular role. This is how bad this game. It manipulates ppl consious.

DPS has the least carry potential but bad DPS will still lose you games.
Tank has the most, supports enable tanks

There is no “least impactful role”

1 Like

Whatever Role I’m playing.

poggers

1 Like

Tell that to GOATS :upside_down_face:

you guys are all wrong. the least impactful roles are mercy and sym. yes they are their own separate roles. thanks for listening to my ted talk. :microphone:

2 Likes

GOATS was a one time meta, long ago, I am talking about right now - Jeez…

Forum poster. :slightly_smiling_face:

1 Like

What do you me…
Ooooh… I get it now. Sad but kinda true most of the time :face_with_hand_over_mouth:

Necro but dps is the least impactful role. 1/3/2 or 3 dps worked because the 3 dps acted as the offtank taking pressure away from the main tank which the goats haf to deal with. You notice how its spammy and ranged which makes it difficult for goats to contest. The main tank was still necessary in this comp to actually secure the space. And the supps are standard off supp and main supp.

Goats on the other hand had enough dps even without the actual role to contest anotger goats comp. Otherwise if it didnt then teams wouldnt be mirroring still after winning the first teamfight on koth maps.

Just think of it this way why wasnt doom sombra a great counter to goats and saw only minimal play? The idea was to shutdown and pickoff key supps right? Seeing as how goats had 3 supps. The reason is goats still does what a team with an actual dps can do. It already fulfills their objectives as a role and makes some obsolete.

They bypass needing picks because the whole team itself is going in at the same exact time. There is no tank leading. Its basically slamming the whole team into the enemy team. Thats why pros and coaches say its just better goats team there isnt any wins. Theres no carry/luck factor because there isnt any widow that gets a pick from an unexpected angle. It just better cd management better ult farm and better target selection thats it. Thats why people say its boring to watch.

They also take care of another function of dps. Peel. Heroes that can peel like mccree get redundant when u have both a zarya and dva which can bubble and bully the flanker. Mccree needs to outskill the enemy with a flash and good shots but why do that when u have 2 bouncers that can negate and kill the flanker. While that flanker is busy trying to either kill the peeling tanks or trying to get an angle on the supp the peeler tanks are getting constant aoe heals and zarya and dva can do nasty burst dmg with rockets and 80 percent charge (in goats zarya is always full charge)

Its just that much of their use as a role can be bypassed entirely by playing a supp and tank comp. Why even have a poke phase with potential for pickoff and go into the teamfight phase after either good space has been taken or picks or cds are back when u can skip it entirely and go for teamfight. Less shield resource wasted, and no need to waste cd on poke phase. Just get in there and play better than the enemy team and you win easy.

And my sentiments are shared with pros like s4, super where they say tanks are indeed most imapctful and dps is least.

I guarantee if you ask any player tank/supp/dps below masters why picking tank and the right ones is necessary they wont be able to answer why. Theyd just say we need tanks to block dmg which isnt false but it isnt why “you need tanks.”

Pretty obvious in the way prople say dps vrack open this choke or dps get a pick so we can push. Just watch league and watch every meta they played. Who engaged first in dive? Winston then dva. In goats? Rein. In orisa hog? Pull combo then push. In 2 shield? Alternating shield placement to outright deny dmg and space.

In every meta except the beyblade it has always supp or tanks that dictate the meta, never dps.

If you see how pros use dps its similar to how sustained heals are played. Tanks enage and pour dmg and pressure in the frontline. That opens up angles and even more space which tanks can snowball. Then the dps just make sure the advantage created by tanks doesnt tilt back into the enemy teams favor they just sustain it by either getting more picks.

It was not Brig. She was the main source of healing, but the GOATS was the entiere compositon: Zarya Reinhardt D.va Lucio Moira Brigitte. She wasn’t the core of the META. There shouldn’t be a core in a META, all characters should work together. Brigitte was for the Heal & Defense, Lucio D.va Moira were for the Dive and Rein Zarya were also here to defend.

The point of GOATS was to take each enemies separately one by one. When Lucio had speed boost, the entiere Team would immediately dive towards an enemy that is kinda apart from his team, and Brigitte was very strong because her Bash could go through shields and her team was always grouped up.


In anyway, there are no least impactful roles. DPS wasn’t played simply because that META decided there won’t be DPS. Yet they are as impactful as Supports and Tanks.

Honestly, this player is a support main at master ranking. Which means that they more than likely don’t know too much about DPSing and they also even more likely don’t know how the spotlight is for the largest portion of the player base. Hands down, until you get diamond or higher DPS has the lowest impact.