And that is exactly why Academy D.Va took the time to explain the effects of the nerf with the most objective tool we have available:
“Simple Geometry”
And that is exactly why Academy D.Va took the time to explain the effects of the nerf with the most objective tool we have available:
“Simple Geometry”
You can’t really compare Rein and Dva in that way. It just doesn’t work. Not coherently, anyway. His shield doesn’t extend 15m from his body, he doesn’t fly, diving with him is much riskier… It’s just a bad comparison.
Using geometry with an incorrect premise, yes. It’s possible to do that. Laws of logic… and stuff…
Defense Matrix itself isn’t spherical of course.
But the space that you can reach (and thereby protect) with it is a sphere.
I don’t think so at all.
DVA can fly. rein can charge. Rein has more risk, but can one shot most of the roster.
it’s pretty much the same. DM should be up more if they wanna nerf it’s range. so she can… idk… tank.
Well, I totally love this post. However as an engineer I have to admit that the math is erroneous. The matrix is a fully defined tangible volume, and therefore its decrease in effectiveness is defined only by the delta Z here, i.e. the DM’s linear reduction.
We can’t arbitrarily use D.Va’s capacity to spin in a circle to inflate the volume of her matrix beyond its hardcoded geometric definition. If we were to use her capacity to move to define the true “space that you can reach (and thereby protect) with it” like this, then that space would be 100% of the map–as walking and flying allow D.Va to potentially position the matrix anywhere.
After the nerf, her movement abilities still allow her to position her matrix across potentially 100% of the map. Therefore by the logic of the OP, there has actually been no nerf at all…
Think of it like a glass of water. If I have 10 ounces of water, then that volume is fully defined. Does spinning in a circle while holding the glass increase the amount of water I have?
roadhog hooked you i try to dm you
ahhh sorry dude I cant reach ya
ohhh you need me to cver you coz you overextended
ahhh sorry dude I cant reach ya
Ohhh you need me to eat that dragon thats 11m away that the hanzo is not being subtle about
ahhh sorry dude I cant reach
also THIS SKIN IS MISTAKE and i love it
Just be careful. While I see what you mean, it can be a bit deceiving because people are gonna hear “matrix area reduced by 70%” or whatever and assume that you mean just the rectangular prism itself
Thank you for your answer.
To stay with you example of a glass of water:
Of cause the water isn’t getting more because you are spinning the glass.
But getting more water isn’t the point of spinning the glass in the first place.
The glass of water is bullet proof and by moving it to the left, right or even above or underneath you, you can stop any bullets passing through the area that is occupied by your glass at that specific moment.
But you don’t have to decide for one position in which you have to keep the glass.
That would only be the case if it would behave stationary like Orisa’s Barrier.
You can move it around to potentially stop bullets anywhere within a sphere with a radius of 15 m.
If you now make the glass 5 m shorter you only reduce the volume of the glass by 33.3%, but the space that you can reach with the glass when you move it is reduced by over 70%
I was just playing a game on the live server and I was thinking of how many times I woudl have missed to save anyone if the DM was just a little bit shorter. You will have to be staying very tight with your team if you want to even be able to save anyone. Any overextending from their side is going to be fatal and since you are slower while shooting so it is going to happen a lot.
Any true nord Lucio player doesn’t care about their team. It’s the boops that matter.
Hehe, nope-zone. Good post my dude, very informative.
“adapt to the situation” is such a useless statement now. everytime D.Va gets a nerf her mains get told to “adapt to the situation” and when they do another nerf comes out cause all these nerfs aren’t fixing the problem and probz wont even her pickrate significantly because look at all the nerfs dm has gotten and it’s still good because it was never op. all the nerfs had work around them and people have always just adapted.
Also the logic isn’t flawed. it is the logical result that the nerf would make it harder to save teammates. Having a work around it by adapting doesn’t make the logic (result of the nerf) invalid.
Problem: shorter range.
Solution: position yourself more carefully.
(Source: Patch Notes)
Zarya’s graviton surge radius was changed too. She is still very much a hero with high pickrate. Her ultimate still decides teamfights. Dva is in the same boat. She will be fine. Stop crying.
Thats a ridiculous comparison, spinning in a circle with a glass will never make the glass have more water, but turning around as dva to absorb an attack can easily make you absorb attacks you otherwise wouldnt. as also an engineer, i believe your math is even more erroneous.
i have played enough dva to know that fast reactions while listening to flankers or keeping an eye on someone like roadhog can save your teammates who are anywhere within your approximate location, which very well could be defined as the volume of a circle having the radius of DM range.
i dont know how many times i have absorbed attacks, and even ultimates thrown towards my teammates after hearing something like tracer’s blink blink blink and i spin around and 0.2 seconds later i absorb a pulse bomb.
again, your comparison with the water of glass has no value as its a very unrealistic example. by your logic the DM will never absorb more attacks by spinning around, same as a glass of water. you dont need much experience as dva to know thats not the case.
it is ofcourse not a 70% reduction in overall efficiency as that would suggest you absorb an equal amount of attacks in all angles around you, but the math used by “Academy D.Va” () does hold up:
70,37037% reduction of the space that you can potentially reach with your Defense Matrix to protect your teammates from harm.
edit: to be fair, it should be the space you can potentially reach at any given moment. the equation only works when assuming its momentary, as the space you can potentially reach is technically the entire map, just need to spend a few minutes of walking around to reach it all.
Or, to specifiy, space you can reach without moving hero itself.
Usually when D.Va is exploiting high ground above her team.
Explaining a change with math, always got respect for people like that.
Do you reckon you’d ever explain any other changes with math like this or no knight?
Volume =/= efficiency here.