I’ll be honest, my initial impression of testing the changes to Mercy’s movement were pure hatred. The controls were(are) weird and I was under totally under the impression that the only way to jump really high was to have a long runup for the GA bar to fill up to the red and then aim up/press CTRL.
Unbeknownst to me, it turns out good ol’ superjump still works and has the value it always had (which is great because being able to gain that high of height at such a short GA distance is really valuable. Also short range GA long jumps!). I think the new controls kind of reinforced playing without it and I didn’t even realize it still existed. My bad! Bunny hop also still exists, its just slightly different timing.
More importantly though, we have a ridiculous amount of control over where we go out of a GA now. Some of the movements are ridiculously fun. I especially like being able to GA toward a target for the fun of it, only to hit jump while pressing S (or backwards, what have you) and launching yourself back to where you started. Good for getting in range to get your beam on someone and retreat back to safety for example (of course you don’t have to go straight back, you can do crazy angles and go where ever you want). No longer is our direction dictated by our GA’s relative direction. We can go anywhere! We can do anything! We’re so much more than forward and high jumps now! This power is going to my head !(Also this emote matches my skin in game woo~)
I think Mercy has even more potential than before, both in terms of gameplay and skill expression. Definitely gonna take some practice to master, but this is seriously fun. Really enjoying learning the intricacies of new Mercy movement. I love it! Now if only people would work as a team
I encourage others who felt like me to try and play through the initial hate. It still might not be for everyone, but there’s more to the new movement than how it first seems. Give it a chance, you might end up loving it
(Also see what I did there? I used the title in the main post. It’s like when a movie uses it’s title in the movie. My glob I’m clever ;p. Also, I still think we need old Mercy heal bar back or the current one changed, but that’s unrelated to movement)
I very much disliked it at first. I still feel like its a bit weird, but it does have advantages over the way it used to be.
Am I misunderstanding something here, or are you saying its still possible to do those short range super jumps that you could do with the old system but now require you to fully charge the meter to reach the same height?
It’s still possible to do short range super jumps just like the old system. Getting the meter full is necessary for the same height when you’re not doing the old tech (IE if you’re only using GA without crouch and timing, you need the meter to be filled)
Hmm, I havent been able to get that same height you get from fully charging the meter, when trying to use the old tech to do it from very close. Maybe I’ll go to the practice range and try some more.
I had to rebind jump to space to do most of the interesting movement since you can’t have an ability bound to 3 buttons, but I’m really liking the ability to jump backwards. Losing the ability to pop high up in the air from close range is sad though.
From minimum range, you probably won’t be able to reach the same height as a fully charged red bar unless you charge it. Minimum range feels like the same height from an OW1 super jump imo, and doing it seems to get you 1/2 of the red bar worth of charge.
I think we actually have the ability to go higher than before now if you do charge the bar fully though. Was able to make it to the top level of the training range with a fully charged bar, something I don’t ever recall being able to do in OW1 (from the bot on the floor shooting down range)
This is what I meant. In OW1 practice range, I could do a short range superjump on the one friendly bot that fires, and make it onto the upper platform above the friendly bots being shot or the moving platform. I cant do that from the same short range with the new system.
Its an unfortunate loss, but it does feel like a lot of potential was gained in other areas, I just still kind of prefered the old system. Maybe that will change with more practice.
Agreed. There’s three SJ’s now.
The EZ-SJ (GA then Crouch anywhere along the flight path).
The Moderate-SJ (GA and spacebar…with aimed redirect).
The Semi-OG-SJ (Crouch into GA, into spacebar…with aimed redirect).
All fun.
Have you tried the top-down SJ? Where you use someone below you as a SJ target? You can start on one upper level, SJ off of someone on the ground, and land on the opposite upper level. Good fun.
I’ve also found that if they are at max or near max range, you can sometimes travel higher or farther than your original GA distance. Even the reverse one.
Or looping a bridge. Start on top, jump down and GA to someone on the ground under the bridge, SJ and end up on top of the bridge again.
You should still be able to, just either point your camera up to whatever angle you want to launch at, or straight down and hold S when pressing jump. You can also press Ctrl and itll launch you straight up, height depending on how much of the GA bar is filled. Downside is you lose ALL forward momentum regardless of your current speed when doing it that way.
Ohhh I see what you mean. I still manage to get up there if I step back just a couple feet, but yeah, if GA requires 1 yard to cast and youre at 1 yard exactly, it seems that’s no longer possible.
I think in actual gameplay it won’t be noticeable since we keep moving/dont try to usually hug someone before casting GA, so we get that little bit of extra range for the extra height. On the other hand, these changes definitely ruined a lot of parkour maps which I hate to see ruined (but the new tricks will open up a significant amount of options for new parkour maps ).
Indeed, in these cases it’s interesting we don’t have to Crouch-GA anymore to achieve the same sorts of jumps. Makes doing them way more consistent when my fingers want to be dumb
I’ve noticed this as well, which is of course an absolutely welcomed change. Really looking forward to some new parkour maps that take advantage of the limit of these jumps.
I haven’t done it on a bridge, but the looping thing is basically what I was doing with the whole backwards thing. Being able to fly both there and back in the same instance with the same velocity must look so bizarre to everyone else, I love it xP
Yeah, I just dont like losing the ability to immediately do a max superjump without having to get some distance from my target first if I happen to be too close at the moment.
Again, I definitely think more was gained from this change than was lost. I just really liked what was lost.
I genuinely enjoy the new GA. It’s been fun using it, and being able to boost even higher if you GA down from the air and crouch that way.
Not practical, but very fun. Her movement feels better to me than 1, but I also couldn’t use SJ in 1 because of hand issues. I just wish it was more flexible.
Totally get it, especially when it’s a character you love playing/main (I one trick too in most games I play, I know the pain when something changes). Not really sure why they’d reduce it. Perhaps to even the playing field for people who were unable to do it? Idk. Would be amazing if they at least buffed its height, but even without it, finding out it still exists is a vast improvement to what I was doing, which was trying to gain height with no crouch GA + ctrl at close ranges D:
I still think we need a legacy option for people who don’t like/want the current scheme (especially for old parkour maps that I’ll forever miss Q.Q)
In order to stay alive in this new game I try and keep as much distance as I can from my team as possible, but sometimes it’s in that odd space where GA works, but your beam doesn’t. I love being able to GA to them, link a beam, bounce back to start, have the beam keep ticking, then repeat…all while limiting my time in the meat-grinder.
Plus it works great as a juke to diving Winstons or Divas. They fly in, see me fly off and give chase, just as I reflect back passing them in reverse to end up back at square one. Sooooo much fun.
You can do the loop thing on any bridge. Symetra’s map has an ideal one over part of the point…heal from above down on your team, someone comes up to get you so you jump down, they follow, but you’ve already GA’d to someone on the ground, hit crouch or spacebar, and pop back up to the top of the bridge.
When you get a capable team, it’s so much fun to fly around them all lending a hand.
After having done placements, I am ever so slowly coming to terms with her sj movement, still feels awkward as all geteout at times though. Been a few times where I was moving forward and got shot backwards into the middle of the other team.
Yeah, I kind of hate that too…when you see your team mate running toward you and your think “no no no…run away, run awaaaaay! We’re too close…too close.”
But now I just really work on keeping as much distance as I can from my team. And the side benefit being, if a flanker jumps me, I’m generally out of there, and with the ability to do a max GA move in whatever direction I want.
Remember, if you know how to do the old SJ, you can still use most of that muscle memory (even doing the crouch into GA like the original). You just have to remember to aim up (or in whatever direction you want to go) at the end of the GA when you hit the spacebar.
Or if it’s just an oh crap moment, you can just GA then crouch for an easy straight pop-up…though those tend to cause death (“Hi” Widow, Cass, Ashe, etc.). But it is mindlessly easy.
Rather than just shift - up based on distance gained, more short distance jumps and more flexibility akin to old SJ. Or, at least, that was my impression. I couldn’t do it on ow1.