Sigma’s stats at when he was first released on live:
Hypersheres
. 60 damage
. 10.5-35 splash damage
. 2.625-8.75 self damage
. 20 meters max range
. 3 meters splash radius
Experimental Barrier
. 1500 health
. Regenerates 175 health per second after being down for 2 seconds
. No cooldown after recall
. 0.2 cast time
Kinetic Grasp
. 40% of damage absorbed converted to shields (max shield gain is 400)
. Lasts 2 seconds
. 13 second cooldown
. Blocks Chain Hook and Whip Shot
Accretion
. 80 damage
. 15-50 splash/ self damage
. 4 meters knockback, 2 meters self knock back
. 0.5 to 3 seconds knock down time
. 10 second Cooldown
Gravitic Flux
. 50 damage lift
. 50% of max HP on slam
. 7 meter range
. High Gravity effect lasts 1.2 seconds
New PTR patch Sigma
Hypersheres
. 55 direct damage
. 9-30 splash damage
. 20 meters Max range
Experimental Barrier
. 900 health
. Regenerates 120 shield health after being down for 2 seconds
. 1 second cooldown after recalled
. 0.0 second cast time
Kinetic Grasp
. 60% of damage absorbed is converted to shield health (max 400)
. 10 second cooldown
Accretion
. 90 direct damage
. 18-40 splash damage
. 9-30 self damage
. 0.75-3 seconds knock down effect
. 10 second cooldown
Gravitic Flux
. 50 damage with the lift
. 50% of max HP on slam
. Can get cancelled before the slam occurs
Just wanted to point out the massive changes to Sigma since his release, and I think he is defiantly much weaker now than before.