I’m trying to give a character a new ult. The idea is that upon activation, an effect spawns in at the players location, and for 10 seconds any teammates within a radius of the effect with be healed, then the effect gets destroyed. I’m trying to put the effect into a player variable. The current script for the healing portion of it is
“Ongoing - Each Player : All : Sombra”
Conditions:
Players Within Radius(Player Variable(Event Player, F), 10, Team Of(Event Player), Surfaces and Enemy Barriers) == True
Actions:
Wait(0.5, Abort If False)
Heal(Players Within Radius(Player Variable(Event Player, F), 10, Team Of(Event Player), Surfaces and Enemy Barriers), Event Player, 10)
Loop
However, this doesn’t actually work, and the effect also doesn’t get destroyed after 10 seconds in a separate script, so I was wondering if you actually can use a player variable to represent an effect or if i’m doing something wrong.