Ladder too wide, or easy to smurf with

Why are you putting average players against top 500?

Does your ladder not see how their whole group goes like 20-0 each game?

They clearly dont belong down there.

Drag them way up, make it swing faster.

Do something.

I think it’s the smurfing that’s rampant

Because Overwatch 2 ranks 50-75 on Steam’s most active games by player count.

They do not have enough bodies playing PC, let alone the most popular PC competitive modes, to build fair and enjoyable games. They can’t tell you this.

All this WHILE having Microsoft breathing down their neck to expand console numbers. EVERY PC decision they make must appeal to a VASTLY different console player ecosystem.

Why aren’t they beating Call Of Duty in average revenue per player?

Then they have offended people like me taking Overwatch 2 on PC way too seriously and comparing the “shortcuts” they’re CLEARLY forced to take to keep their jobs to historical wrongs. And they ultimately just need the damn machine to work to hit the KPIs they’re given.

That’s my honest best guess.

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Mostly account sharing! If you’re a parent are you REALLY going to have a separate Overwatch account for your eight-year-old?

Or will you say “THANK GOD I CAN GET TWO HOURS OF PEACE TO FIX THAT DOOR FRAME MY WIFE HAS NAGGED ABOUT FOR SIX MONTHS, HOLY F*** I’M EXHAUSTED” and give the child your mouse?

Why are we still using steam numbers for Overwatch in 2025

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I started playing again season 13 after quitting in OW1. I cant recall the last time ive seen someone and thought they were smurfing, but i have had teams that felt like they had poor cohesion and were unwilling to pay attention/attempt to work together.

Because battle.net numbers aren’t disclosed and it’s hard to get accurate indicators. Informal community polls have at times suggested battle.net is still 89% or so. I find THAT hard to believe in 2025.

Entertain that math for a second: lets assume Steam is 11% of the active Overwatch PC player base (that’s approximately what informal polling has shown).

So 25,000 on steam is 227,272 active worldwide.

Analysts estimate the player base breakdown across ALL platforms to be-- *

Europe: 32.4%

  • Asia-Pacific: 28.1%
  • North America: 25.8%
  • South America: 7.2%
  • Other Regions: 6.5%

I am suspicious that with South Korea, PC-only tilts towards Asia Pacific and consoles towards North America and Europe.

But lets just keep math simple and guess 33.3% of PC players are active in each region, so 75,757

How many of those are Stadium, 5v5, 6v6, competitive or QP, etc? And at what time of day?

Intuitively, those numbers do not pass the “5AM” smell test considering GOLD 5v5 DPS queue times will be ten minutes in an off-hour when Steam says 15,000 PC Overwatch players are active, which would be 136,363 if Steam is 11% of PC players.

These numbers aren’t impossible to “game” (pun intended). Unless active player sessions are tightly integrated with a sophisticated CRM (Customer Relationship Management) system . . . the incentive is there for everybody, all the way up to Microsoft C-Suite, to interpret active player count data very generously.

The same way victory has a thousand fathers and defeat is an orphan, nobody-- even a Chief Financial Officer whose job it is to audit things-- nobody has a financial nor career incentive to say “we’d better audit the active player count numbers to make sure there’s no exaggeration of empirical metrics that might reach the eyes of press or investors.”

But then what makes you think that the Steam numbers are an accurate representation of the number of people playing Overwatch 2? The majority of the playerbase doesn’t even use Steam to launch Overwatch 2.

But that’s just it, it’s a guess. You don’t have the numbers so you’re relying on Steam numbers and guesses.

How do you know they’re top 500? Like is their profile open or are you just guessing this from their score that’s 20-0? Let’s say you’re in gold or below, it’s not hard to achieve that if you’re d5 or above. Or perhaps the person hasn’t placed yet and they’re doing their placements.