Older Reported Known Issues
HEROES
Ana
- Heroes hit by Sleep Dart may have animation issues when hit by other abilities
Doomfist
- Using Rocket Punch in the air with high latency can cause the camera to jerk backwards
- Rocket Punch’s speed and distance are not affected by hero abilities that boost your movement speed
- If enemies are Rocket Punched into a friendly Mei Cryo-Freeze they will not take the wall impact damage
- Rocket Punch does not knock back D.va’s mech as it is self-destructing
- Using Rising Uppercut while the enemy is near collision can cause Doomfist to be knocked back
- Using Rising Uppercut directly after a Seismic Slam can cause Doomfist and the enemy to be knocked away from each other
- Meteor Strike does not go under barriers that have a gap available
D.Va
- D.Va’s mech does not animate when re-entering it
- Using melee right as you begin Boosting will not cancel the boost
Junkrat
- Concussion mine will disappear if thrown into an ice-blocked Mei
Mercy
- Aiming below a fallen teammate’s soul globe does not easily target the hero for resurrection
- The Valkyrie Ultimate form does not benefit from movement increasing abilities
- Swapping weapons during a quick melee can cause your weapon to disappear
Moira
- Switching quickly between healing and damaging beams can cause the animation to play from the wrong hand
- The healing spray can reach and heal teammates on the other side of an enemy barrier
- Attacking barriers with Biotic Grasp will not damage them
- Moira’s attacking Biotic Grasp beam can visually disappear while attached to enemy barriers
- The attacking Biotic Grasp beam will attach to the base of Mei’s Cryo-Freeze iceblock instead of the center
- Attacking Mei’s Icewall with Biotic Grasp does no damage to it unless there is an enemy standing directly behind it
- Biotic Grasp can still briefly do damage after Moira is killed
- Moira’s Biotic Orb will kill itself if it bounces too much in quick, rapid succession
- Biotic Orb does not correctly bounce off of moving platforms
- Biotic Orb passes directly through breakable objects
- Mei’s Ice wall will consume Biotic Orb instead of letting it bounce off
- Biotic Orb will travel directly through Mei’s Cryo-Freeze instead of bouncing off
- Healing self-damage back to teammates does not deplete Biotic Orb’s total healing resource pool
- Biotic Orb will continue attempting to heal D.Va’s mech when it reaches zero health and is animating being destroyed
- Healing tendrils will attach directly to invisible heroes like stealthed Sombra and a recalling Tracer
- Moira can take damage as she enters fade, causing her to die and appear invisible in the killcam
Symmetra
- When using Symmetra in Elimination game modes you are able to use your ultimate to place a teleporter
Zarya
- Kill credit is not received when using Graviton Surge to pull players off a ledge to their death
MAPS
Hollywood
- On Hollywood Torbjorn can get stuck in the second defenders spawn room if he jumps between the wooden planks leaning against the wall
Junkertown
- Reinhardt’s Earthshatter does not effect targets standing on the moving turbine blade near the final point
OTHER ISSUES
General
- If a player is invited to a game that has all player and spectating slots full, they do not receive an error that they cannot join the game
- The green arrows indicating you performed above you career average do not display correctly when performing better or worse than your average
Custom Game Browser
- The Game Browser does not provide any indication that AI Bots will not function in Elimination and CTF game modes
- Disabling Primary fire for D.Va turns off the mechs Fusion Cannons, and her Pistol
- The ammo counter displayed on some hero weapons may not function correctly if the Ammunition Clip Size Scalar is modified
- Ultimates will re-enable weapons that have their primary fire disabled for the duration of the Ultimate
Deathmatch
- If Symmetra is killed just as she places her Shield Generator, a Teleporter may be placed instead
Highlights
- When viewing recorded highlights using the in game video player, footage has current video settings applied over video settings at time of recording (causing footage to appear twice as dark or bright