I’m not going to deny there aren’t situations where it isn’t advantageous, but I just haven’t found myself using it anywhere near as much as I thought I would upon learning about her kit.
I feel as though I’m better suited being with my team than using wall climb to set myself up for anything, the Ofuda travel time being slow at range (justifiably so) just makes hanging back on the higher ground and spraying it away feel not as fluid. I’m just not finding myself using it anywhere near as much as I think was intended. Because I’m always with the team, and if I’m not with the team, I’m using teleport to either get to them, or an ally that bit off more than they can chew and oops. Dying with them.
I’m not one to regularly make suggestions about how to replace something, but if it were up to me, I feel as though a double jump like Genji or something like Hanzo’s air jump would give her the mobility she could really use mid fight to remain somewhat evasive. Because disengaging as Kiriko and getting out of trouble is kida difficult when you have to turn around to face an ally to teleport to them. I just think a double jump of sorts instead of wall climbing would work better with her kit. Because tbh, wall climbing feels a tad out of place for her.
Wall climb is nice for vertical movements accross the map and stalling for time. Going from wall climb to swift step is pretty awesome. Stall out like 2-3 seconds.
I abuse the living tar out of it, something to take into account, when someone is chasing you and you have no where to go, its a sneaky move to immediately wall climb after turning a corner and thus jumping behind them as they go around it to confuse them, or if there is a watch tower you can do above example to confuse them while you wait for teleport to get off cooldown so you can jump away.
Her wall climb has been instrumental in allowing me to dodge excessively dangerous situations, just gotta know when to use it.