Kiriko's wall climb usefulness? Double jump instead maybe?

I’m not going to deny there aren’t situations where it isn’t advantageous, but I just haven’t found myself using it anywhere near as much as I thought I would upon learning about her kit.

I feel as though I’m better suited being with my team than using wall climb to set myself up for anything, the Ofuda travel time being slow at range (justifiably so) just makes hanging back on the higher ground and spraying it away feel not as fluid. I’m just not finding myself using it anywhere near as much as I think was intended. Because I’m always with the team, and if I’m not with the team, I’m using teleport to either get to them, or an ally that bit off more than they can chew and oops. Dying with them.

I’m not one to regularly make suggestions about how to replace something, but if it were up to me, I feel as though a double jump like Genji or something like Hanzo’s air jump would give her the mobility she could really use mid fight to remain somewhat evasive. Because disengaging as Kiriko and getting out of trouble is kida difficult when you have to turn around to face an ally to teleport to them. I just think a double jump of sorts instead of wall climbing would work better with her kit. Because tbh, wall climbing feels a tad out of place for her.

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I like her wall climb passive, but I feel she should have both honestly.

Wall climb > double jump. I’ve been making a lot of use of it and it’s been super helpful.

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my only issue with her is how her TP ability struggles with locking onto teammates.

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People will start whining they can’t hit her if there’s too many heroes double jumping all over the place.

But I agree with the other dude. Wall climb > double jump.

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Wall climb is nice for vertical movements accross the map and stalling for time. Going from wall climb to swift step is pretty awesome. Stall out like 2-3 seconds.

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You can up the sensitivity for it in her settings. Can also turn her Ofuda toggle off so it stops animation locking you for the whole 5 of them.

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Maybe they should hit up an aim trainer then if they can’t hit a double jumping target

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i already got rid of the toggle but what’s a good sensitivity option so that locking onto teammates for TP will be ez?

75-100 is what I’ve heard.

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thx

20 charactersasascascc

…maybe we just remove it completely seeing as she already has a teleport hmmm? :thinking:

Yea but that’s the same as saying “L2 position better so you don’t need double jump.”

What you want to do is have

Swift Step Sensitivity have that on 50%
Healing OFUD Sensitivity have that on 100%

This is objectively the best setting for Kirko since, with these settings, her ofud seemed to track/ follow its target more consistent

This video explains a lot

Wall jump allows Kiriko to access more areas than double jump would, but I would love to see her have both.

Allow another hero to abuse the extremely low and pitiful ow fov? What can go wrong

You might not have fun? But that’s a price I’m willing to pay.

If you don’t think her wall climb is useful and a double jump would better replace it, you’re playing her wrong. Vehement no thanks.

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Wall climb is a lot better than double jump. Lets not do this.

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I abuse the living tar out of it, something to take into account, when someone is chasing you and you have no where to go, its a sneaky move to immediately wall climb after turning a corner and thus jumping behind them as they go around it to confuse them, or if there is a watch tower you can do above example to confuse them while you wait for teleport to get off cooldown so you can jump away.

Her wall climb has been instrumental in allowing me to dodge excessively dangerous situations, just gotta know when to use it.