Kiriko's Protection Suzu doesn't provide invulnerability

The game states the Kiriko’s Protection Suzu provides a “brief moment of invulnerability” to allies within the area. The Fandom at https ://overwatch.fandom.com/wiki/Kiriko#Abilities states that the duration is 0.65 seconds for invulnerability. In a game, Doomfist can use his alternate fire ability to punch Kiri and kill her in this state. So wtf does “invulnerable” mean to you? To educated people, it means no damage can be dealt to a player. Doomfist is able to deal damage to any player in Kiri’s Protection Suzu.
Stuff like this is why you guys bent the knee for lootboxes. Your game is broken. Fix it. Do better, or continue to be beneath Rivals.

I’ve seen both the problems FizzyD posted about, including the other one about headshots appearing to register on lower torso hit rather than head (though the headshot issue I haven’t personally seen in this season yet). I think both are caused by lag. Either the game’s performance on local player’s computer, or server, possibly a bit of both.

Last season the lag got so extreme it was flat out unplayable for me. This season I started playing around the 21st, and in the first week, for a glorious two days, the game was not laggy. It reported a record 30ish ms latency in matches, and hit registration was better overall than it’s ever been since the beginning of this broken sequel called “Overwatch 2”. Then after the first bugfix patch, it got ever so slightly a little more laggy. Now, after the second bugfix patch, it got a lot more laggy, even though in matches it’s still reporting 50ish ms latency for me. The lag is inconsistent, sometimes more, sometimes less, often within the same match, but overall it’s noticeably worse.

What’s more, I started getting the “client requested disconnect” bug on using seeking/bookmarks during replays, and watching highlights. I did NOT have this issue before, in the first week.

Oddly enough, another issue that came back with a vengeance since the last bugfix patch update is spatial audio. I haven’t been getting any enemy footsteps from behind for many months now, but beginning this season, the audio seemed to be a little clearer when the lag went away. Now, it’s back to the worse than ever mode, where I frequently don’t even get enemy footsteps for people that are to my sides, either left or right, particularly if they’re behind a wall. In some games, they could be within 5 meters, but behind a wall, to my side, and I wouldn’t even hear the shot sounds until I’m taking damage from them.

And for reference, here are two replay examples of Kiriko’s Protection Suzu hitting but people dying anyway. I hope devs appreciate how much time I wasted going through every single replay looking for the right one, trying to get the exact time codes, WHILE under the replay disconnect bug.

Replay: HH5P12 Time: 3:06
Replay: NC1WM2 Time: 2:59

I know what they look like in the replay, that the targets died before the Suzu went off. But I will also reiterate that on my side, the client’s side, the bell and effect went off simultaneously or even a little before.
In particular, the second one, the Midtown one, I can see the invulnerability effect of the Suzu going off twice when watched from my perspective during the replay. The flower blooms once when the bell went out from my character, and again when it appeared to hit the ground.

I play many heroes, in all roles. Overall, I will say that the Suzu registration, and hit registration overall is much better this season than compared with previous few seasons, but that’s a pretty low bar considering before it got to the point of being unplayable. Now, it seems to be on the same trend of heading towards the worse direction again, with lots of inconsistency.

Here’s another example of questionable Protection Suzu invulnerability register: 2YKKPK
1:57

I was stuck with the Freja bolt, reacted after hearing the sound (couldn’t really see the bolt either, btw), and still died even though I looked straight down to make sure the Suzu activation on the floor was the quickest possible at point blank range. I can’t very well throw it on my character’s non-existent legs in first person mode. Notice how the same bolt that supposedly exploded and killed me still dropped harmlessly off to the floor AFTER it’s suppose to have exploded. :expressionless:

I will say this though, overall, the Suzu register has gotten a bit better since last posting, though this also varies depending on how bad the server lag and overall performance of the game is. This particular match was reasonably decent in terms of lag from my personal perspective, which is to say my headshots actually registered over ~50% of the time.