When Kiriko was first revealed, I thought her ofuda’s soft-lockon mechanic would make her just as accesable as Mercy.
That’s probably the case on PC right now, but Kiriko’s healing on console feels a lot less forgiving to use. Healing Ofuda’s “lock-on cone” is too narrow for comfort when played with a contoller, due to the stick’s slower turn and aim speed compared to aiming with a mouse. The result is Console Kiriko’s heals being lot more aim-intensive than any ability specifically made for players who have issues with precsision aiming should be.
Can we please get a console-only patch to address this? Kiriko doesn’t even have “friendly aim assist” (like Console Ana does).
Dude you´re just giving console players a bad name. Different from mercy, kiriko requires high mechanical skill, there are a plenty of good kiriko mains that can easily hit her heals on the target. In fact, hiting her heals is one of the easiest parts of her kit
I don´t mean to be rude, but just work your sensitivity and get good
Ana doesn´t have any console only buff anymore, all of them got removed a long time ago
As the thread title says, this is an accessability issue. I’ve got health issues that affect my hands and make precise aiming difficult on a good day and physically painful on a bad one.
If I can’t play a chatacter without hurting myself, I’m not going to play them.
Ana actually still has her friendly aim assist (which sometimes gets in the way of landing good sleeps/anti nades). The console specific change she had (a bigger dart size) was removed with the crossplay patch, so you’re right about that at least.
We do acessibility changes when it’s possible and doesn’t impact the strenght/skill of the hero
So now i suppose we need to put aimbot in the game for those who don’t have arms and play with their feet? If we go that way, we end up with multiple issues
How are you even playing kiriko at all then? She has a kunai as primary fire which is probably the most difficult and aim intensive primary fire out of all the supports.
I think your post needs to be edited a bit with more clarificationthat its your disability and not the controllers
As you said, the entire hero is made thinking of a low skill floor from the start. Heroes like kiriko on the other way have a higher skill floor, she is clearly aim intensive
We don’t change heroes skill requirements/strenght based on acessibility. It can’t be helped if a dude with a disability wants to play aim intensive heroes like widowmaker
Okay, now I know you’re not here for an honest debate.
Widowmaker? Really?? I make a thread asking for a small accessabity tweak to a SOFT-LOCK ability, and this is what happens? Your transparent gatekeeping does your image no favors, sir.
Not to sound rude, but a hero shouldn’t be changed for people who have handicaps. Also on pc it’s the same thing, you have to aim fairly close to the target.