Kiriko Actually Sucks

That’s right I said it. I know it’s a smoldering hot take because everyone else is getting juicy over her, but let me tell you a little story about a movie called The Phantom Menace. It’s not a story the content creators would tell you…

The year was 1999, and George Lucas treated us to the first Star Wars movie in well over a decade. It was a spectacular sci-fi masterpiece. Critics lauded it. Audiences obsessed over it. It was an enormous commercial hit that satisfied all expectations.

We wanted to love it. We needed to love it, because we had been starved of Star Wars content for years and weren’t yet emotionally ready to process our disappointment. But deep down, we knew the disappointment was there. Once we felt ready to recognize it, we realized…this movie actually sucks Guinness world record-sized horse balls.

Kiriko isn’t as bad as The Phantom Menace. And the people who love Kiriko aren’t lying to themselves. But I do think her praise is inflated and will fade once the honeymoon period is over. Had Kiriko been released in 2017 – rather than at a time when she was the first new support hero in 3.5 years – I believe the community response would’ve been an overwhelming “meh.” Now here’s why I personally think her design (not her power level) sucks.

DAMAGE
If you’ve ever been pissed on by a seagull (or by Seagull), then you know what it’s like to be struck by Kiriko’s kunai. It’s an annoyance, but you’ll probably survive. “But wait!” you say, “3X headshot damage!”

3X headshot damage is a deceptive marketing gimmick. In truth it’s more fair to say she has 1/3X bodyshot damage. 120 damage crits isn’t noteworthy. Bap’s full burst does 150. Lucio’s burst does 160. But damage doesn’t matter. DPS matters, and here Kiriko is even more underwhelming.

Looking exclusively at crit DPS, Kiriko does 219 – a little more than Mercy’s 200. Zen does 240. Bap does 259. Zen with discord does 300. And this is headshots only. Kiriko falls even further behind when bodyshots are considered, which are the vast majority of hits.

I know, I know… “She has mobility! She can flank behind the enemy, get a kill then swift step to safety.” It’s a meme strat. Basically 2022’s version of Flankhardt. Unlike Bap, Lucio and Zen, Kiriko can’t damage and heal simultaneously. Flanking to provide damage then relying on her mobility to disengage means forsaking her team for a considerable period.

In the time it takes Kiriko to reach an off angle and get a kill, Zen would already have gotten two kills and had brunch with a friend, formed a special connection that led to more than friendship, gotten married, gotten divorced 3 years later due to irreconcilable differences, hated his ex for several years until each of them developed the maturity to reflect and realize they were both at fault, both apologize and re-establish their friendship, then have brunch again like old times. Forsaking her teammates this long to secure a kill could be viable if her damage were as strong as her healing, but it’s not.

SKILL EXPRESSION
Without a secondary means of dealing damage like Lucio, Ana, Moira, Zen and Brig (the latter two each have 3), Kiriko feels unfinished and mundane. She can’t perform complex animation cancels to change healing targets while simultaneously damaging and debuffing enemies like Zen can. She can’t leverage her mobility while firing to attack more evasively like Lucio. She can’t heal an ally while also damaging their target to provide them two layers of concurrent support like Bap, Brig, Zen or Lucio. Her movement ability is skill-less and automated, lacking all the intricacies that Mercy, Lucio and to an extent even Moira and Brig can demonstrate with theirs. Her healing method is utilitarian, following an ally like repair pack and harmony. But while Brig and Zen can fire those abilities quickly then resume offense, Kiriko has to commit to a long casting of healing, locked out of her other abilities (unless she chooses to cancel the healing and sacrifice heals for damage – another needless handicap Brig and Zen don’t have to endure). In short, Kiriko can only do one thing at a time.

Though content creators claimed she had the highest skill ceiling of any support, Kiriko has one of the lowest. This is a simple, low APM hero whose skill floor and ceiling are entirely defined by a single ability: her kunai. She is not the Genji of supports. She’s the Soldier 76; all of her mechanical skill expression lies in standing and aiming. Even worse, despite having a low skill ceiling she also has an arguably high skill floor, due to her kunai being ineffective by design, presenting the illusion of difficulty. Her damage application requires more effort for the same reward, all without the promise that the character’s output will continue to scale with the player’s growing skill like most other supports.

SLOW AND CLUNKY
Game designers and game design aficionados seem to dislike non-technical terms like “clunky,” so I’ll articulate precisely what it means. Clunky means the hero is overburdened with excessive casting and recovery animations that prioritize technical balance over fun. She feels slow and unengaging to players accustomed to faster-paced kits. Kiriko plays like a bulky, lumbering knight ala Dark Souls – not a swift, dexterous ninja ala Sekiro.

Her lack of animation cancels means she’s frequently waiting for her actions to complete, and the player is powerless to do anything about it. With latency exacerbating these issues further, even players with the sharpest of reflexes will find themselves acting first yet dying first as suzu and swift step fail them in times of need. Many times, using swift step in a team fight is like trying to get a Blizz exec penalized for sexual harassment. It takes at least 7 attempts. Where is the ninja-like grace in this implementation? Can we get the breast milk thieves to do a rework? Now those dudes must have a firm grasp of stealth and swiftness.

It’s also frustrating that the suzu recovery animation locks her out of swift step. Is this a technical band-aid fix because Blizz couldn’t figure out how to transition from suzu recovery animation into swift step animation? Regardless of the answer, this doesn’t meet AAA standards. It’s another reminder that the quintessential “Blizzard polish” mainly pertains to aesthetics, though their aesthetics are indeed always impressive.

KUNAI HITBOX PROBLEMS
Tracer’s hands are up, which explains some of what’s seen here but not all of it. I tested every projectile hero who can crit and while most had quirks against Tracer, Kiriko was by far the worst. Lucio’s shots had no difficulty making it past Tracer’s hands to crit her from head on, despite that his projectiles are larger. I can’t help but wonder what other heroes she may struggle against. Hitboxes for heroes and projectiles may need a full sweep.

CHARACTER
Genji and Hanzo are forged by trauma. Genji tries to reconcile his past with his new, more optimistic lease on life, as Hanzo broods and wallows in regret. But despite also having a tough background and still fighting gangs to this day, Kiriko isn’t allowed to express her pain. Her job is to look cute and be an anime magical girl while delivering the occasional edgy line in a calculated (and futile) attempt to convince us she’s totally not a Mary Sue.

D.Va’s and Mei’s shorts deepened their characters by showing their struggle to balance strength with vulnerability. Kiriko’s short showed only her strength and lovability, suggesting she lacks depth beyond that. Why couldn’t Kiriko be the deaf character, still dealing with insecurities about her handicap as an adult? Why couldn’t she be a former Hashimoto clan member, who now fights them in part for the ulterior quest for redemption? Why doesn’t she resent her mother for abandoning Genji and Hanzo after their father’s death? Why isn’t Kiriko anything but eye candy?

Maybe there are in-game lines expanding upon her character and I just haven’t encountered them yet. So far, all I’m seeing is the adorable, compassionate, funny, confident dream girlfriend who can protect us but never burdens us with her emotional baggage, all while inexplicably speaking English with an American accent to maximize her dubbed anime waifu vibes. If anyone is curious about how not to write a female character, Kiriko is a masterclass.

IN CONCLUSION
I consider Kiriko the pinnacle of mediocrity – at least her current version. It’s common for a hero’s abilities to emphasize gratifying mechanics over imagination, but Kiriko’s kit is uninspired both mechanically and creatively, while her personality can best be described as “existing.” I don’t hate Kiriko quite as much as Blizz hates consumer-friendly monetization, but I certainly dislike her. If this represents OW2 hero design in a post-Goodman world, I’m worried about the game’s future. On a positive note, her design has a strong foundation and can easily be refined.

HOW I’D CHANGE HER
Not claiming this is an improvement over Blizz’s work. These are just selfish changes that would make Kiriko more fun for me personally. All values are placeholders to demonstrate the concepts.

I’d reduce swift step from 30m to 20m and remove the ally requirement. Take Kiriko off her leash and let her go where she wants when she wants. The ally target requirement is incongruous with the character design; she’s a powerful, independent leader. Not a follower. The current swift step is as inappropriate for Kiriko as Sigma’s kit was for Mauga.

I’d adjust her damage values. Start by changing 40/120 to 50/100. Then increase kunai RoF by 15%. I want to feel like I’m spending less time waiting and more time doing.

She needs a secondary attack desperately. I’d make Kiriko’s quick melee activate on button release rather than on button press. Now, tapping the button still performs the current quick melee, but holding the button charges up a spirit orb (maybe the fox itself). Charge time is 1.5 to 2s. Once charged, Kiriko releases the button and her punch fires out the orb, which deals a moderate damage value like 50 within a small AoE comparable to that of helix rocket. Enemies hit by Kiriko’s melee strike as she fires the orb take 80 damage (30+50). There’s no charging animation, so Kiriko can charge the orb while performing other actions. Firing the orb animation cancels kunai exactly as quick melee currently does.

This provides a secondary attack without occupying another ability slot. It creates combos and makes Kiriko a viable peeler. She now has access to more mechanically intricate plays like damaging an enemy while charging orb, swift stepping close behind them, then unleashing the orb supplemented by quick melee damage as the finishing blow.

I’d moderately increase suzu casting speed as well. It seems designed as a reactive ability, but its capacity to be used reactively is buffered by its casting time. Maybe I’m misreading the intent, but it often feels bad to use right now.

Allow her to animation cancel suzu with swift step. Now she can more reliably throw suzu long distances and swift step into it. There are numerous scenarios where this would be helpful, and having this tactic more readily available adds another layer of skill expression.

Give her a dark secret or insecurity. Did she work for the Hashimoto clan during a rebellious period in her teen years? In her naivete, did she think she was doing the right thing for a time? How would Genji and Hanzo feel if they knew she once helped the clan responsible for their father’s death? Make her an actual character. I realize none of these ideas are special. They’re a very rough starting point. Blizz could do much better. I’m just hoping their commitment to more quantity doesn’t mean continued degradation of quality.

If you love Kiriko and hate everything I said and want to slap me (harder, mommy :weary:), that’s okay. I’m glad you’re happy with the hero! Just needed to get this off my chest, but I still have plenty of other heroes I can play, and I’m still grateful for all of them.

77 Likes

The fun thing is that, for the most part.
She’s a “pay to lose more often” character for the vast majority of the playerbase.
But she’s fun. And appealing to otherwise DPS/Tank players. And we need all the Support players we can get.

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Kiriko is the best designed support in the game. Her damage, two dink head is pure fun. Wall climb with a solid E to heal herself/ teammates.

An ultimate with so much frag potential/ movement.

Not some healbot that requires no aim.

Brig, Moira, Mercy make the support role a joke. Low skilled no aim heroes. Paladins does support way better with heroes like Io. Kiriko gives me hope, what supports should be.

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Done :leftwards_hand: :leftwards_hand: :leftwards_hand: :leftwards_hand:

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I am not going to read all that but all other supports needs to be toned down to her level.

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Counter Hot Take: Phantom menace its actually pretty cool

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Kiri realy hard to aim kunai
I shot in head its body i shoot in McCree hat wow headshoot😀

Could barely distinguish what you had issues with. Lore wise/character feel free to have complaints, but if you think she is weak you are hilarious. She straight up makes Ana 50% less effective. Her ultimate is a “your team wins” button. No matter what the enemy team does really. They just get deleted in high tier, even low tier with players that have some skills as the ultimate scales with skill naturally. Her Kunais are insane if you land your shoots. The TP which allows her to get out of any bad situation or save teammates far away also really good. The invulnerability blocks fatal dmg and combined with her insane burst heal you can save anyone.

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But I was assured that all new heroes would be deliberately made grossly OP in order to sell Battle Passes.

:wink:

This. It’s fine unless you were in your 30s when it released and you were expecting to feel like an 8 year old again. They just weren’t the target audience. The same goes for the sequel trilogy BTW. I hated The Rise of Skywaller, but kids probably love it. More power to them.

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Alright, fair, BUUUT
I think she’s cool. :+1:

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nobody likes jar jar binks

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10 year olds do. Source: was around that age when TPM was released and everyone I knew thought he was hilarious.

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Blizzards character writing and lore is lacking since some time in general.
Look at Reaper for example, too.
He got a short story, we heard about his past and why he joined the dark side.

And here is the breaking point, the reason is so fishy it stinks.
Because he angry, he mad.
He discussed 5 minutes with an imprisoned Akande and that was enough?

He should hate Talon, they killed one of his best friends, Gerard and not they want to tell me, he joined Talon just like that?
5 minutes before he killed Antonio from Talon.

The writing got really weak.

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Ill give you A for your wall pf text effort.

But Kiriko is blatantly broken

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Pretty good written thread and you are correct. The biggest problem is really her Kunai that is not only inconsistent in its nature, but also slow, hard to hit and THEN only headshots are worth your time.

She is fun to play but really is the second worst support after Mercy from what I think currently. Its not enough outcome for the effort you put into her and I could play a lot better with Bap, Zen or Ana for example.

The much needed change is to remove the 3x crit and just push up the bodyshot damage to 60. Then maybe increase the RoF or make the projectile a bit bigger so that its easier to land.

Kirikos damage numbers are in the lowest in every single game. The only hero that does worse in Mercy and I am sure she damage boosts more then Kiriko does damage most of the time.

The “all or nothing” design also frustrating. I am sometimes more surprised than the enemy when I kill some people. Its fun but RNG pur in the most cases, because they are not hitscan and pretty slow. It only depends on the movement of the enemy and you can only predict it in niche szenarios.

In the end, I would say that the Kunai are the worst support weapons in the game by a mile. I rather have Mercys pistol on her.

If you mean inconsistent and “meh” at best, then yeah. Broken. Otherwise, I recommend playing her for a few hours, looking at the score board to see what other supports are doing and maybe read the text that explains why she is bad. She looks only OP on paper. In game she is pretty terrible.

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Well said.

She doesn’t sport any discernible synergy with any of the other supports IMO.

I’d say she’s a main support by kit design, but doesn’t sport near the potency of Brig or Lucio, or the mobility of Lucio or Mercy.

She feels rather terrible alongside of Ana or Zen making for an incredibly EZ to dive backline.

Zen or Lucio with her leaves the team with abysmal sustain.

So really she makes the most sense with Bap or Brig, but at that point, Zen has higher DPS, a better Ult, and more team utility.

I don’t see her holding any long-term place in the game. She’s a fade RN, who’ll be quickly replaced when Zarya falls out of meta.

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If you cut the Jar Jar related stuff out, The Phantom Menace wasn’t actually that bad. Way more watchable than some of the stuff in Attack of the Clones and way less infuriating than The Last Jedi or Rise of Skywalker.

But yeah, I agree. Kiriko is so hard to get value out of. You basically half to always be landing a decent amount of headshots and life saving suzu’s to make her worth it. It almost feels like you’re more effective playing her as a healbot the majority of the time and at that point why not just play Bap or Moira.

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Dude you need a job my god do you put this much effort in your high school essays

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Kiriko is absolutely busted.
Below diamond she may not be as effective as say an average moira or mercy but as players get better with her, the more glaring her strength becomes apparent.

  • Very good constant healing.
  • Very good spammable damage. (You don’t even have to aim at the heads, the projectiles hitbox is very forgiving)
  • Amazing Mobility, both vertically and horizontally.
  • Amazing Survivability.
  • Amazing Utility.
  • An I-win ultimate that makes your entire team super heroes for ~11seconds.

  • Swift Step - A 7-second teleport through walls ability that also gives her a one second invulnerability and removes most status effects.
    All that on just a seven seconds cd, are we serious now…

  • Protection Suzu - The most broken ability in the game with a massive AOE cover that denies ultimates, makes targets immune to everything, cleanses them and heals them while they can still do everything as normal.
    Your reaper is ulting? Just Suzu him and he can’t be stopped.
    Just as a bonus it has a knockback as well, because why not.
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isn’t she meta at higher levels and still pretty decent at lower ranks?
she is strong, some players being bad at her doesn’t make her weak

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