Would be very nice. I’d love to have more reasons to switch to Linux, i’m already planning on doing it with a secondary project I have (basically involves using an old PC to make an Arcade machine that runs on Linux).
However, with Blizzard being owned by MS, I don’t really see it happening.
If you open Overwatch through steam on Linux, you can play using Proton.
I installed a few different distros to try it out, and on Cachy, Zorin, and Ubuntu, I consistently hit 300FPS at high settings on 1440P.
It’s definitely viable on Linux.
Some other games, less so, but progress is progress.
I forgot Overwatch was on Steam. I’m running Mint, which is a fork of Ubuntu afaik.
Dont understand the whole “fps more than 60” thing, but right on.
Thanks, I’ll look into that when i get home. I’ll probably make a burner acct to make sure i dont get flagged by the blizzard anticheat for using something that isnt windows. I know, i know, but caution is warranted
FPS over 60 has an impact, depending on your monitor.
I went from a 60hz monitor to a 180hz monitor.
There’s not really any value in higher than 60FPS while on 60hz, but when I moved to a 180hz monitor, it definitely felt a lot more fluid and precise.
I ended up getting a second monitor during black friday that is 240hz, so I typically play with it capped and consistently at 240hz.
It’s probably not a substantial difference from 180hz, but it feels great.
Mostly I mentioned the 300fps benchmark because a lot of people have the perception that Linux is going to have vastly inferior gaming performance, due to relatively weaker driver support.
So, in summary:
Higher than your refresh rate doesn’t really matter, but it’s always good to match your refresh rate.
After 180hz it matter a lot less, but 180hz vs 60 is quite an impactful jump.
Linux performance on OW at least is really solid from my tests.
Thanks for the info. I only said that because i usually game on console, and to my intuitions 30 fps is fine. To that thinking, the increase in fps has to a degree, made everything more expensive. Which irritates me. But, c’est la vie. Hakuna matata. Just my personal gripe.
But yeah, gaming itself on Linux is doable and doable even well. I mostly played Minecraft on my old Linux laptop when I was eight, and now its impressive to see how far Linux gaming has come. More people actually think that it can be used for something other than being the Dark Souls of operating systems. It makes me happy
I came from the console wolrd as well, so I understand the scepticism.
That said, one gigantic difference between console OW and PC OW is how much your crosshair moves.
Using a mouse, you’ll have way higher potential to flick around your screen at a tremendously faster rate.
If I do a 180 turn in a third of a second, at 60fps, that means I’m only getting 20 frames of information between my starting point and my ending point.
On 240hz, that’s 80 frames that are provided to me, giving me a clearer idea of what my crosshair is passing on the way to its destination.
Those 80 frames are going to be much clearer a picture than the 20.
Consoles don’t necessarily benefit from higher refresh rates and framerates as much, largely because of that.
That isn’t to say that consoles wouldn’t benefit from being able to do say, 120hz/120FPS.
It would be a lot less noticeable due to the aiming mechanics being much slower on console.
Is that for the bedrock edition or java edition, though? Java is cross platform so supporting it on linux should be very minimal (or no) investment to do.