Keep Dva experimental changes

Ok so maybe 600 damage is a bit much. How about 400? Lets tanks survive while killing everything else.

The reason why it’s unironically a good change is it forces the enemy team to respect out of mech Dva and staggering becomes much harder with the 30% ult charge decrease. If you don’t kill her in a timely manner, she can punish your bad positioning by means of instant death. It’s an ult after all. It should be threatening. All you’d have to do is not be right on top of her. It makes too much sense not to have.

While we’re at it, the three second booster duration is such an incredibly good change that it really needs to be pushed to live. It actually lets her be aggressive while allowing for retreat so long as you use the whole duration.

That’s what I like about both of these changes. They both are potentially not buffs at all. The three second booster duration requires you to use all three seconds for any benefit to be had. Often times that’s not how you use them anyway. It’s just that the option is there which is great for giving her viability depending on the situation. The call mech damage only occurs if the enemy is directly under her at all. The only real buff is the 30% ult change which she also really needs.

Anyway just give us Dva buffs within the next year please

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Nah, keep it

I want my mech potgs

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I do too but people would definitely complain overtime about kamikaze Dva’s lol

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Nah 600 mech call

If your standing right under a dva as she’s calling mech u deserve to be sent to the shadow realm

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Funny how Call Mech is better than Self Destruct now

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mech calldown should have always been extremely damaging. if you’re killing baby dva and you need to be on top of her to do it, and she crits you enough to get her mech back, you deserve to die to the mech. true that 600 is too much. even 400 might be too much. i think something like 100-300 is enough to make it a serious ability.

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One of the most fun things about dva experimental is tossing ult away from the enemy and crushing them all with with call mech :joy::joy:

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its so hard to pull off though, my highest multikill with it is only 2

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This is exactly why I think it should go through. It’s diffic enough as it is to get a hit with it at all

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My record is three :joy::joy:

For the most part though I usually die or get 1 who got too close.

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I say keep it. I will use her just for potg highlights of Zarya doing grav and I just drop a gundam on them :joy:

Or even Better Orisa halts a group into my air drop

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At least it would make people scared of baby Dva running at them. Even if you don’t have call mech I think the mind games would be hilarious

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I say 150 at center down to 50 at 3m. Can’t have D.va mech call being better than Doomfist ULT. :laughing:

But in order for this to work D.va needs to either be immune to damage while calling and getting in her mech or take 50% reduced damage at the very least.

I definitely disagree cause it should be a risk/reward system cause anything lower than 400 damage just isn’t worth it

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True but make it 150at point blank range, 75 at 3m, 50 at 5m.

No immunity or damage reduction for mini-Dva.

Ya no that’s the most underpowered thing I’ve heard, 300 at the least it’s a giant robot falling on you the numbers should reflect that

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Realistic balance is greater than conceptual appearance.

Lmao your idea is the least powerful idea I’ve ever heard. If you’re on top of a 200 hp target with call mech, they should be dead no question about it

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It’s an ultimate. It deserves to do high damage. It’s easy to avoid by merely being a few feet away from Dva. Honestly it’s incredible it doesn’t do at least enough to kill a dps char as it is.

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It’s not really a “true” ultimate. I can easily think of high level play combinations that would make a 300-600 damage AoE effect on mini-Dva outright overpowered and would definitely see this get nerfed.

Hence, realistic suggestions should be considered.